Difference between revisions of "Cnut"

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[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
  
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.
+
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.
  
 
== Rank ==
 
== Rank ==
*Human Cleric 6
+
*Human Cleric 7
*XP: 40000/50000
+
*XP: 52214/100000  (10% prime requisite bonus)
 +
**4761 + 476 (OOC 306)
 +
**6343 + 634 (OOC 379)
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Full PC of Vektunaxa
 
*Full PC of Vektunaxa
Line 21: Line 23:
 
*Languages
 
*Languages
 
** Common (literate)
 
** Common (literate)
**
+
** Swampspeak
 
**
 
**
 
*General Skills
 
*General Skills
Line 52: Line 54:
 
== Combat ==
 
== Combat ==
 
*AC 1
 
*AC 1
*HP 21
+
*HP 23
*Movement Rate
+
*Movement Rate 60'/20'
 
*Initiative Modifier -1
 
*Initiative Modifier -1
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
Line 67: Line 69:
  
 
== Spells ==
 
== Spells ==
*First Level: 2 Spells Per Day
+
Prepared spells:
 +
*First Level: 2 per day
 
**Cure Light Wounds
 
**Cure Light Wounds
**Detect Evil
 
**Detect Magic
 
**Light
 
**Protection from Evil
 
**Purify Food and Drink
 
**Remove Fear
 
 
**Resist Cold
 
**Resist Cold
*Second Level: 2 Spells Per Day
+
*Second Level: 2 per day
 
**Bless
 
**Bless
**Find Traps
 
**Know Alignment
 
 
**Hold Person
 
**Hold Person
**Resist Fire
+
*Third Level: 1 per day
**Silence 15' Radius
 
**Snake Charm
 
**Speak with Animal
 
**Sleep
 
*Third Level: 1 Spell Per Day
 
**Animal Growth
 
**Animate Dead
 
**Continual Light
 
**Cure Disease
 
**Dispel Magic
 
**Locate Object
 
**Remove Curse
 
 
**Striking
 
**Striking
**Obscuring Mist
+
*Fourth Level: 1 per day
*Fourth Level: 1 Spell Per Day
 
**Create Food and Water
 
**Cure Serious Wounds
 
**Detect Lie
 
**Lower Water
 
**Neutralize Poison
 
**Protection from Evil 10' Radius
 
**Speak with Plants
 
**Sticks to Snakes
 
 
**Water Breathing
 
**Water Breathing
 +
*Fifth Level: 1 per day
  
== Equipment ==
 
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
 
**Then list
 
**Those things
 
**Individually
 
 
2000 gp
 
  
One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
+
{| class="wikitable"
 +
! First Level:            !! Second Level:    !! Third Level:      !! Fourth Level:      || Fifth Level:
 +
|-
 +
| Cause Fear              || style="border-color:coral; border-style:solid; border-width:10px;"  | Bless            || Cause Disease      || Cause Serious Wounds || Commune
 +
|-
 +
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water || Create Food
 +
|-
 +
| style="border-color:coral; border-style:solid; border-width:10px;" | Cure Light Wounds      || Find Traps        || Continual Light    || Cure Serious Wounds || style="border-color:coral; border-style:solid; border-width:10px;"  | Dispel Evil
 +
|-
 +
| Darkness                || style="border-color:coral; border-style:solid; border-width:10px;" | Hold Person      || Cure Disease      || Neutralize Poison || Finger of Death
 +
|-
 +
| Detect Evil            || Know Alignment    || Curse              || Protection from Evil 10' Radius || Insect Plague
 +
|-
 +
| Detect Magic            || Resist Fire      || Growth of Animal  || Speak with Plants || Quest
 +
|-
 +
| Light                  || Silence 15' Radius|| Locate Object      || Sticks to Snakes || Raise Dead
 +
|-
 +
| Protection from Evil    || Sleep            || Obscuring Mist    || style="border-color:coral; border-style:solid; border-width:10px;" | Water Breathing || Remove Quest
 +
|-
 +
| Purify Food and Drink  || Snake Charm      || Remove Curse      || 
 +
|-
 +
| Remove Fear            || Speak with Animal || style="border-color:coral; border-style:solid; border-width:10px;" | Striking          ||
 +
|- 
 +
| style="border-color:coral; border-style:solid; border-width:10px;" | Resist Cold            ||                  ||                    ||
 +
|}
  
scroll with 5th level cleric spell insect plague
+
== Equipment ==
 
+
* Gear: 81 cn
chain +2 (AC 3)
+
* Armor: 300 cn
 
+
* Weapons: 70 cn
shield + 2 (AC -3)
+
* Personal coin: 27 cn
 
+
* Total encumbrance: 678 cn
Silver dagger
 
 
 
Dagger
 
 
 
Spear
 
 
 
Sling
 
 
 
Backpack
 
 
 
Holy symbol
 
 
 
5 weeks iron rations
 
 
 
Tinder box
 
  
2 waterskins
+
*Monthly Upkeep: 600 gp
  
8 pints of wine
+
Coin Purse:
 +
* 23 gp
 +
* 3 sp
  
50' rope
+
Intangible items:
 +
* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
  
Lantern
+
Combat items: 370 cn
 +
* chain +2 (AC 3)  200 cn
 +
* shield + 2 (AC -3)  100 cn
 +
* Silver dagger (15+, 1d4+2 damage)  10 cn
 +
* Dagger (15+, 1d4+2 damage)  10 cn
 +
* Spear (15+, 1d6+2 damage)  30 cn
 +
* Sling (18+, 1d4 damage)  20 cn
  
5 flasks of oil
+
Consumable items: 1 cn
 +
* scroll with 5th level cleric spell insect plague    1 cn
 +
* 4 flasks holy water
  
Bedroll and winter blanket
+
Carried items:
 +
* Silver holy symbol
  
171 gp
+
Exploration equipment: 80 cn
 +
* Backpack
 +
* bedroll and winter blanket
 +
* 1 week iron rations
 +
* 2 waterskins
 +
* tinder box
 +
* lantern
 +
* 5 flasks of oil
 +
* 50 feet rope
 +
* Spyglass
  
6 sp
+
Stored equipment:
 +
* 4 weeks iron rations
 +
* 8 pints of wine
 +
* Holy symbol
 +
* 680 gp
 +
* 5402 gp 9 cp

Latest revision as of 09:35, 21 November 2020

Sailing_the_Silver_Seas

Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.

Rank[edit]

  • Human Cleric 7
  • XP: 52214/100000 (10% prime requisite bonus)
    • 4761 + 476 (OOC 306)
    • 6343 + 634 (OOC 379)
  • Alignment: Neutral
  • Full PC of Vektunaxa
  • List any titles or holdings

Attributes[edit]

  • STR 16 (+2 on melee)
  • INT 14 (+1 additional language, and is literate)
  • WIS 17 (+2 on magic saves)
  • DEX 7 (-1 AC, missiles, initiative)
  • CON 10 (+0)
  • CHA 9 (4 retainers, 7 loyalty)

Skills[edit]

  • Languages
    • Common (literate)
    • Swampspeak
  • General Skills
    • Proficient in Athletics
      • Skilled in Swimming (8+) Can move through deep water.
      • Proficient in Climbing (13+) Can get to high places.
      • Proficient in Endurance (13+) Can work all day long.
    • Skilled in Sailing (8+) Can hand, reef, and steer.
    • Proficient in Carpentry (13+) Can work wood.
    • Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.
    • Proficient in Survival
      • Skilled in Harvesting (11+) Can butcher most fish and crustaceans.
      • Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver.
    • Proficient in Deception
      • Proficient in Disguise (15+) Can make himself look like someone else.
      • Proficient in Gambling (13+) Can win games of chance.
      • Skilled in Sense Motive (8+) Can know what drives a mortal man.
  • Class Abilities
    • Can wear any armor or shields
    • Can wield spears, clubs, daggers, and slings
    • Can request miracles
    • Cleave: Can chain killing blows up to three times with one action
    • Can create clerical potions
    • Can turn undead
  • Knacks
    • Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.
    • Skillful : 3 extra skills

Combat[edit]

  • AC 1
  • HP 23
  • Movement Rate 60'/20'
  • Initiative Modifier -1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Spear (15+, 1d6+2)
    • Secondary Melee Attack: Dagger (15+, 1d4+2)
    • Primary Ranged Attack: Sling (18+, 1d4)
  • Saves: (+2 vs magic effects)
    • Petrification & Paralysis 12
    • Poison & Death 9
    • Blast & Breath 14
    • Staves & Wands 10
    • Spells 12

Spells[edit]

Prepared spells:

  • First Level: 2 per day
    • Cure Light Wounds
    • Resist Cold
  • Second Level: 2 per day
    • Bless
    • Hold Person
  • Third Level: 1 per day
    • Striking
  • Fourth Level: 1 per day
    • Water Breathing
  • Fifth Level: 1 per day


First Level: Second Level: Third Level: Fourth Level: Fifth Level:
Cause Fear Bless Cause Disease Cause Serious Wounds Commune
Cause Light Wounds Blight Continual Darkness Create Water Create Food
Cure Light Wounds Find Traps Continual Light Cure Serious Wounds Dispel Evil
Darkness Hold Person Cure Disease Neutralize Poison Finger of Death
Detect Evil Know Alignment Curse Protection from Evil 10' Radius Insect Plague
Detect Magic Resist Fire Growth of Animal Speak with Plants Quest
Light Silence 15' Radius Locate Object Sticks to Snakes Raise Dead
Protection from Evil Sleep Obscuring Mist Water Breathing Remove Quest
Purify Food and Drink Snake Charm Remove Curse
Remove Fear Speak with Animal Striking
Resist Cold

Equipment[edit]

  • Gear: 81 cn
  • Armor: 300 cn
  • Weapons: 70 cn
  • Personal coin: 27 cn
  • Total encumbrance: 678 cn
  • Monthly Upkeep: 600 gp

Coin Purse:

* 23 gp
* 3 sp

Intangible items:

* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp

Combat items: 370 cn

* chain +2 (AC 3)  200 cn
* shield + 2 (AC -3)  100 cn
* Silver dagger (15+, 1d4+2 damage)  10 cn
* Dagger (15+, 1d4+2 damage)  10 cn
* Spear (15+, 1d6+2 damage)  30 cn
* Sling (18+, 1d4 damage)  20 cn

Consumable items: 1 cn

* scroll with 5th level cleric spell insect plague    1 cn
* 4 flasks holy water

Carried items:

* Silver holy symbol

Exploration equipment: 80 cn

* Backpack
* bedroll and winter blanket
* 1 week iron rations
* 2 waterskins
* tinder box
* lantern
* 5 flasks of oil
* 50 feet rope
* Spyglass

Stored equipment:

* 4 weeks iron rations
* 8 pints of wine
* Holy symbol
* 680 gp
* 5402 gp 9 cp