Cnut

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Sailing_the_Silver_Seas

Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.

Rank

  • Human Cleric 6
  • XP: 40000/50000
  • Alignment: Neutral
  • Full PC
  • List any titles or holdings

Attributes

  • STR 16 (+2 on melee)
  • INT 14 (+1 additional language, and is literate)
  • WIS 17 (+2 on magic saves)
  • DEX 7 (-1 AC, missiles, initiative)
  • CON 10 (+0)
  • CHA 9 (4 retainers, 7 loyalty)

Skills

  • Languages
    • Common (literate)
  • General Skills
    • Proficient in Athletics
      • Skilled in Swimming (8+) Can move through deep water.
      • Proficient in Climbing (13+) Can get to high places.
      • Proficient in Endurance (13+) Can work all day long.
    • Skilled in Sailing (8+) Can hand, reef, and steer.
    • Proficient in Carpentry (13+) Can work wood.
    • Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.
    • Proficient in Survival
      • Skilled in Harvesting (11+) Can butcher most fish and crustaceans.
      • Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver.
    • Proficient in Deception
      • Proficient in Disguise (15+)
      • Proficient in Gambling (13+)
      • Skilled in Sense Motive (8+)
  • Class Abilities
    • Can wear any armor or shields
    • Can wield spears, clubs, daggers, and slings
    • Can request miracles
    • Cleave: Can chain killing blows up to three times with one action
    • Can create clerical potions
    • Can turn undead
  • Knacks
    • Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.
    • Skillful : 3 extra skills

Combat

  • AC 9
  • HP 21
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 9
    • Blast & Breath 14
    • Staves & Wands 10
    • Spells 12

Spells

  • First Level: 2 Spells Per Day
    • Cure Light Wounds
    • Detect Evil
    • Detect Magic
    • Light
    • Protection from Evil
    • Purify Food and Drink
    • Remove Fear
    • Resist Cold
  • Second Level: 2 Spells Per Day
    • Bless
    • Find Traps
    • Know Alignment
    • Hold Person
    • Resist Fire
    • Silence 15' Radius
    • Snake Charm
    • Speak with Animal
    • Sleep
  • Third Level: 1 Spell Per Day
    • Animal Growth
    • Animate Dead
    • Continual Light
    • Cure Disease
    • Dispel Magic
    • Locate Object
    • Remove Curse
    • Striking
    • Obscuring Mist
  • Fourth Level: 1 Spell Per Day
    • Create Food and Water
    • Cure Serious Wounds
    • Detect Lie
    • Lower Water
    • Neutralize Poison
    • Protection from Evil 10' Radius
    • Speak with Plants
    • Sticks to Snakes
    • Water Breathing

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually