Cnut

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Revision as of 17:35, 3 September 2020 by Vektunaxa (talk | contribs) (Combat)
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Sailing_the_Silver_Seas

Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.

Rank

  • Human Cleric 6
  • XP: 40000/50000 (10% prime requisite bonus)
  • Alignment: Neutral
  • Full PC of Vektunaxa
  • List any titles or holdings

Attributes

  • STR 16 (+2 on melee)
  • INT 14 (+1 additional language, and is literate)
  • WIS 17 (+2 on magic saves)
  • DEX 7 (-1 AC, missiles, initiative)
  • CON 10 (+0)
  • CHA 9 (4 retainers, 7 loyalty)

Skills

  • Languages
    • Common (literate)
    • Swampspeak
  • General Skills
    • Proficient in Athletics
      • Skilled in Swimming (8+) Can move through deep water.
      • Proficient in Climbing (13+) Can get to high places.
      • Proficient in Endurance (13+) Can work all day long.
    • Skilled in Sailing (8+) Can hand, reef, and steer.
    • Proficient in Carpentry (13+) Can work wood.
    • Skilled in Crabbing (8+) Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.
    • Proficient in Survival
      • Skilled in Harvesting (11+) Can butcher most fish and crustaceans.
      • Skilled in Wilderness Survival (8+) Can collect cockles, mussels, clams, oysters, and laver.
    • Proficient in Deception
      • Proficient in Disguise (15+) Can make himself look like someone else.
      • Proficient in Gambling (13+) Can win games of chance.
      • Skilled in Sense Motive (8+) Can know what drives a mortal man.
  • Class Abilities
    • Can wear any armor or shields
    • Can wield spears, clubs, daggers, and slings
    • Can request miracles
    • Cleave: Can chain killing blows up to three times with one action
    • Can create clerical potions
    • Can turn undead
  • Knacks
    • Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.
    • Skillful : 3 extra skills

Combat

  • AC 1
  • HP 21
  • Movement Rate 60'/20'
  • Initiative Modifier -1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Spear (15+, 1d6+2)
    • Secondary Melee Attack: Dagger (15+, 1d4+2)
    • Primary Ranged Attack: Sling (18+, 1d4)
  • Saves: (+2 vs magic effects)
    • Petrification & Paralysis 12
    • Poison & Death 9
    • Blast & Breath 14
    • Staves & Wands 10
    • Spells 12

Spells

Prepared spells:

  • First Level: 2 per day
    • Cure Light Wounds
    • Resist Cold
  • Second Level: 2 per day
    • Bless
    • Hold Person
  • Third Level: 1 per day
    • Striking
  • Fourth Level: 1 per day
    • Water Breathing
First Level: Second Level: Third Level: Fourth Level:
Cause / Cure Light Wounds Bless / Blight Animal Growth Create Food and Water
Detect Evil Find Traps Animate Dead Cure / Cause Serious Wounds
Detect Magic Know Alignment Continual Light / Darkness Detect Lie
Light / Darkness Hold Person Cure / Cause Disease Lower Water
Protection from Evil Resist Fire Dispel Magic Neutralize Poison
Purify Food and Drink Silence 15' Radius Locate Object Protection from Evil 10' Radius
Cause / Remove Fear Snake Charm Curse / Remove Curse Speak with Plants
Resist Cold Speak with Animal Striking Sticks to Snakes
Sleep Obscuring Mist Water Breathing

Equipment

  • Gear: 81 cn
  • Armor: 500 cn
  • Weapons: 70 cn
  • Personal coin: 27 cn
  • Total encumbrance: 678 cn

Coin Purse:

* 23 gp
* 4 sp

Intangible items:

* One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp

Combat items: 570 cn

* chain +2 (AC 3)  400 cn
* shield + 2 (AC -3)  100 cn
* Silver dagger (15+, 1d4+2 damage)  10 cn
* Dagger (15+, 1d4+2 damage)  10 cn
* Spear (15+, 1d6+2 damage)  30 cn
* Sling (18+, 1d4 damage)  20 cn

Consumable items: 1 cn

* scroll with 5th level cleric spell insect plague    1 cn
* 4 flasks holy water

Carried items:

* Silver holy symbol

Exploration equipment: 80 cn

* Backpack
* bedroll and winter blanket
* 1 week iron rations
* 2 waterskins
* tinder box
* lantern
* 5 flasks of oil
* 50 feet rope
* Spyglass

Stored equipment:

* 4 weeks iron rations
* 8 pints of wine
* Holy symbol
* 680 gp