Difference between revisions of "CoX Arc 3962"

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At elevated difficulty level, all bets are off, which is my rule of thumb for ANY architect mission with custom mobs.
 
At elevated difficulty level, all bets are off, which is my rule of thumb for ANY architect mission with custom mobs.
  
For a more detailed treatment of this arc, see the [http://www.virtueverse.com/index.php/Dyne/Temporal_Anomalies writeup on the Unofficial Handbook of the Virtue Universe].
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For a more detailed treatment of this arc, see the [http://www.virtueverse.com/index.php/User:Dyne/Temporal_Anomalies writeup on the Unofficial Handbook of the Virtue Universe].

Latest revision as of 06:38, 12 April 2009

Temporal Anomalies[edit]

by Dyne - ArcID 3962

This is a four-mission, Task Force style story-oriented arc with an intended level range of roughly 15-20. It is the first half of Jamie Salladon's Task Force (part two is CoX Arc 4804).

There is an Archvillain and an Elite Boss in this arc (which scale down). Nevertheless, the entire thing will be soloable for many characters (except, obviously, those who normally have issues soloing) at level 1 difficulty. However, this may or may not require judicious use of inspirations and/or assistance from the NPC allies, and of course isn't guaranteed to be soloable without a defeat or two along the way. (It is, after all, meant to be very like a Task Force ... by design, none of those in the normal game are soloable. I didn't set out to make this hard at all, and I've repeatedly toned it down to make it more reasonable, but this is intended to be approached as one of the major encounters in the game.)

At elevated difficulty level, all bets are off, which is my rule of thumb for ANY architect mission with custom mobs.

For a more detailed treatment of this arc, see the writeup on the Unofficial Handbook of the Virtue Universe.