Difference between revisions of "Colder than Death:Amy"

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(Stats)
(Vessel Moves)
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=Vessel Moves=
 
=Vessel Moves=
Foretellings: At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take -1 to all rolls to  prevent it.And choose two more:
+
Only Flesh: And choose two more:
  
Psychometry: Whenever you study and examine an interesting object, roll with Spirit. On a 10+, ask 3. On a 7-9, ask 1:
+
Erase The Shem:  
What is the history of this object?
 
  
What bans, wards, or limits are attached to this object?
+
Hideous Visage:
 
 
Where does this object belong?
 
 
 
What secrets or mysteries has this object been privy to?
 
 
 
What strong emotions have most recently been near this object? On a miss, the emotion of the object overwhelms you and you take -1 ongoing for the scene.
 
 
 
Double Life: Take Mortality as a second Faction. When someone rolls with or marks your Faction, tell them which one is most appropriate. b
 
 
 
Conduit: Advance Let It Out for all characters in your presence, includ-ing yourself.
 
 
 
Skim the Surface: When you touch someone, you can read their sur-face thoughts. Roll with Spirit. On a 10+, ask 3. On a 7–9, ask 1: »What is your character thinking about right now? »Who are you protecting? »Why are you keeping secrets?  »What is your character’s hidden pain?On a miss, you inflict 1-harm (ap) on them and yourself.
 
 
 
At Any Cost: When you interfere with someone’s plans or actions to prevent one of your visions from coming true, mark their Faction and take +1 forward.
 
  
 
=Backstory=
 
=Backstory=

Revision as of 02:46, 26 October 2017

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"Amy"

Look: Female/Androgynous, White/Asian - South Asian, Rough Clothing

Demeanor: Lurking

Stats

Labels Rating
Blood 2
Heart -2
Mind +0
Spirit +2
Factions Rating
Mortality -2
Night +1
Power +1
Wild +2

Advances

Advances available at beginning of play:

+ 1 Blood (max +3)

+‎ 1 Heart (max +3)

+ 1 Spirit (max +3)

+ 1 Mind (max +3)

+‎ A new Oracle move

+‎ A new Oracle move

+ ‎A move from another archetype

+‎ A move from another archetype

+ ‎Change your Faction

After 5 advances you may select:

+ 1 to any stat (max +3)

+‎ 1 any Faction (max +3)

+‎ Erase a Scar

+ ‎Get a Sanctum

+ ‎Erase a Corruption Advance

+ ‎Erase a Corruption Advance

+‎ Advance 3 basic moves

+‎ Advance 3 basic moves

+ ‎Change to a new archetype

Harm

[ ] [ ] Grievous

[ ] [ ] Critical

Armor [ ]

Scars

[ ] Shattered (-1 Blood)

[ ] Disfigured (-1 Heart)

[ ] Fractured (-1 Mind)

[ ] Broken (-1 Spirit)

Vessel Moves

Only Flesh: And choose two more:

Erase The Shem:

Hideous Visage:

Backstory

Who are you?

Olivia Floden

How long have you been in the city?

All my life.

How do you cope with the visions?

As best I can.

What are the nightmares like?

You don't want to know.

What do you desperately need?

Peace or a drink.

Debts

[Debt Map]

Advancement

When you fill your potential track, you advance. Choose from the list below.