Editing Colder than Death:Mirelle le Farre

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Return to the [[Colder than Death]] main page?
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Return to the [[]] main page?
  
 
=Mirelle la Farre=
 
=Mirelle la Farre=
  
[[File:Colder than Death Mirelle.png|450px]]
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=Moment of Truth=
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|+  
 
|+  
|'''Stats'''  
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|'''Lables'''  
|
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| '''Rating'''
|'''Factions'''
 
|
 
 
|+
 
|+
 
|-  
 
|-  
| Blood
+
| Danger
 +
| -1/+3
 +
|-
 +
| Freak
 
| -1
 
| -1
| Mortality
+
|-
 +
| Saviour
 
| +1
 
| +1
| [ ]
 
 
|-  
 
|-  
| Heart
+
| Superior
 
| +0
 
| +0
| Night
 
| -1
 
| [ ]
 
 
|-  
 
|-  
| Mind
+
| Mundane
| +1
+
| +3/-1
| Power
 
| +1
 
| [ ]
 
|-  
 
| Spirit
 
| +2
 
| Wild
 
| +1
 
| [X]
 
 
|}
 
|}
  
=Harm=
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=Conditions=
  
'''Faint:''' [ ]  
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[ ] Afraid (-2 to Directly Engage a Threat)
  
'''Grievous:''' [ ] [ ]
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[ ] Angry (-2 to Comfort or Support or Pierce the Mask)
  
'''Critical:''' [ ] [ ]
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[ ] Guilty (-2 to Provoke Someone or Assess the Situation)
  
 +
[ ] Hopeless (-2 to Unleash Your Powers)
  
==Armour==
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[ ] Insecure (-2 to Defend Someone or Reject Others' Influence)
  
'''Natural:''' 0
 
  
'''Equipment:''' N/A
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=Team Moves=
  
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When you '''share a triumphant celebration with someone''', ask them if they see you as a person wearing the mask, or the person underneath. If the former, mark potential and cler a condition. If the latter, take influence over them if you reveal yourself.
  
==Scars==
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When you '''share a vulnerability or weakness with someone''', tell them a secret about who you really are. Give them Influence, and shift your Mundane up and your Mask's Label down.
  
[ ] '''Shattered''' (-1 Blood)
 
  
[ ] '''Disfigured''' (-1 Heart)
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=Moves=
 
 
[ ] '''Fractured''' (-1 Mind)
 
 
 
[ ] '''Broken''' (-1 Spirit)
 
  
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'''The Mask:''' you wear a mask and hide your real identity. While you're wearing the mask, you embody the ''Danger'' label. Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your Mask's Label.
  
=Debts=
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When you reveal your secret identity to someone who didn't know it already, mark Potential.
  
'''I owe...'''
 
* Amy, the Vessel, 1 Debt because I know her creator and the nature of her birth. Yet I conceal it.
 
* Amy, the Vessel, 2 further Debts because when I'm in trouble I call the terminator. And she's very good at what she does.
 
* Olivia, the Oracle, 1 Debt. She helps me keep my demons at bay. The metaphorical ones, at any rate.
 
  
'''I am owed...'''
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'''Game Face:''' when you commit yourself to save someone or defeat a terrible enemy, mark a Condition and take +1 Ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don't make progress toward that goal, mark a Condition. When you fulfil your goal, mark Potential.
* 1 Debt by Arlen le Farre, my uncle, because I am the only one keeping him in this fool  game of his.
 
* 1 Debt by Elmore, the Fae, because I recovered his bones. They were in precarious circumstances, but beyond that I didn't ask questions.
 
* 2 Debts by Olivia, the Oracle, for helping her manage and deal with her visions. Medicinally.
 
* 1 more Debt by Olivia, the Oracle. She has seen a dire prophecy of me, but as yet has told me nothing.
 
* 1 Debt by the Archdevil, Asmodeus. For that was his boon I earned stopping Mammon's machinations. Though surely no good can come from having this.
 
 
 
=Moves=
 
  
==Drama Moves==
 
  
'''Corruption Move:''' when you strike a deal with someone dark and powerful, mark Corruption.
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'''I am what you see:''' when you spend time talking to someone about your identity, you can ask them which Label they want to impose on you; their player will tell you honestly. If you accept what they tell you, take +1 Forward, and either mark Potential or clear a Condition.  
  
'''Intimacy Move:''' when you share a moment of intimacy - physical or emotional - with another person, decide whether you care about them or not. If you don't, they go about their business as normal. If you do, they take -1 Ongoing to ''Escape'' (any situation) until they get some intimacy somewhere else.
 
  
'''End Move:''' when you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it.
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=Backstory=
  
==Wizard Moves==
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'''When did you first put on the mask? Why?'''
 +
I first put on my mask in my bathroom. My boyfriend was trying to convince me to take up being a hero - you know, helping people. Saving them. Like I saved him. He worked really hard on the mask, so I wore it to humour him. Then I started to wear it for real.
 +
'''
 +
Why do you keep a secret identity?'''
 +
To protect my fiancé. To protect my classmates. And...to protect myself because of the way my powers work. My mask is an armour that helps me keep the things I care about safe. Because I don't know if I could shield them on my own. 
  
'''Channelling:''' when you channel and collect your magic, roll with Spirit. On a 10+, Hold 3. On a 7-9, Hold 3 and choose 1 from the list below. On a miss, Hold 1 and you cannot channel again this scene.  
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'''Who, outside of the team, knows about your dual identity?'''
 +
Jacob Jackson, my fiancé. He was the one who convinced me to take up being a hero in the first place. He got me set up with my costume and everything! I hope he made it all by himself...
  
* Take -1 Ongoing until you rest.
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'''Who thinks the worst of your masked identity?'''
* Suffer 1-harm (AP).
 
* Mark Corruption.
 
  
'''Sanctum Sanctorum:''' when you go to your sanctum for a spell ingredient, relic or tome, roll with Spirit. On a 10+, you've got pretty much just the thing! On a 7-9, you've got something close, but it's flawed or lacking in some significant way. On a miss, you don't have what you're looking for, but you know someone who probably has it in stock.
 
  
===Spells===
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'''Why do you care about the team?'''
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Panacea convinced me that we couldn't do this hero thing alone. I don't think that's why she set the team up, but I wasn't going to leave her out in the cold. But you know? They're good people. Probably better suited to this than I am. But they need someone to keep their head in the game. And maybe that someone is me...
  
*'''Tracking:''' spend 1 Hold to learn the location of someone. You must have a personal object that belongs to the target, or recent leavings from their body (a lock of hair, fingernail clippings, their blood, etc).
 
*'''Teleport:''' spend 1 Hold to teleport yourself a short distance within a scene you're in.
 
*'''Hex:''' spend 1 Hold to inflict 1-harm (AP) on someone from a distance. You must have a piece of them to do so (a lock of hair, their blood, etc).
 
  
==Corruption Moves==
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=When Our Team First Came Together=
  
'''Corruption:''' [X] [ ] [ ] [ ] [ ]
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We saved ''Carol Nicolas'', one of AEGIS' directors from a sticky situation involving a falling helicopter, a mysterious malfunction, and the ever-present threat of gravity. But as luck would have it, we were right on scene!
  
''Empty...for now.''
 
  
=Gear=
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=Relationships=
  
A mystical '''focus''': the Nameless King's black fang - etched with runic glyphs and capped with silver. Ellie wears it around her neck. She inflicts +1 Harm with her magic when using it, and takes -1 to '''Channelling''' without it.
+
* Panacea knew me from my civilian life first!
 +
* I refused to tell Stray my secret identity. Like, I get you're enthusiastic about all this, but I'm big on the privacy. Sorry!
  
A respectable shophouse in Ottawa's old quarter. Home to Mirelle's modest apothecary and her '''sanctum sanctorum'''! It has 4 features, and two drawbacks:
 
  
* an extremely knowledgeable assistant (the Namless King);
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=Influence=
* a library of old tomes;
 
* magical booby traps (daemonic guardians);
 
* and, of course, an apothecary.
 
  
* unfortunately, it also contains many volatile substances,
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I look up to my teammates; they seem to have this superhero thing figured out.  
* and its location is known by many.
 
  
An aging mini cooper.  
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'''Who has Influence over me...'''
 +
* Panacea
 +
* She-Roach
 +
* Stray
  
A Samsung Galaxy S3.
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= Secret Identity=
 +
My mundane life is full of obligations. This superhero thing just can't be a full-time gig for me - there's more to life than that!
  
And a snub-nosed revolver (2 harm, close, loud, concealable).
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* '''Schoolwork:''' because flunking school would be failing myself. And Jake. And...I guess other people too.
 +
* '''The Track team:''' I run. I'm the hope of the team. Which isn't entirely fair given I get faster the more I run, but...it helps me keep my head straight, you know?
 +
* '''Significant Other:''' Jacob Jackson, my fiancé. Few years older. Handsome, a dreamer who actually chases his dreams. Does freelance security penetration, mobile game dev as a hobby, keeps forcing me to give him more content for my Youtube channel...
  
  
[[File:Colder than Death Mirelle 2.png|450px]]
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=Potential=
  
=Advances=
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Every time you roll a Miss on a move, mark Potential.
  
''None...yet.''
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[X]  [ ]  [ ]  [ ]  [ ]
  
  
=Personal Details=
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=Advancement=
  
==The Nameless King==
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When you fill your potential track, you advance. Choose from the list below.
  
Behold the Nameless King. He who sits beyond Death, beyond Satan, and beyond God. Know that he is Nothing, and his touch brings Nothing to those that suffer its sweet caress. Know too that in centuries past, before the Nameless King had even that name - before he had a face, or a will - he was found. Found by a man damned to suffer. In that distant time, William le Farre made a pact. And that pact would save him from himself. But in so doing, he would curse his lineage thereafter and all in his line would too be saved - whether they needed it or not.  
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* [] Take another move from your playbook.  
 +
* [] Take another move from your playbook.  
 +
* [] Take a move from another playbook.
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* [] Take a move from another playbook.
 +
* [] Someone permanently loses Influence over you; add +1 to a Label.
 +
* [] Change your Mask's Label; add +1 to your Mask's new Label.
 +
* [] Unlock your Moment of Truth.
 +
* [] Take '''Drives''' from the Beacon's playbook.
  
He has become more real, the Nameless King, in those years since the binding. More aware. More human. If such a thing is possible for a creature like he to be. But the pact remains firm. And why should it not? The le Farre have kept their bargains: feeding the Nameless King with the essence of daemons; growing his reach and surrendering their souls to him when they die. In return, they are spared the Hellfire that should await them, and in return they use the "daemons" they have sacrificed; shadows that they now are - bedecked with strange runes and masks of polished bone...
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'''When you’ve taken five advances from the top list, you can take advances from the list below.'''
  
[[File:Colder than Death the Namless King.jpeg|450px]]
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* [] Unlock your Moment of Truth after it’s been used once.
 +
* [] Change playbooks.
 +
* [] Take an adult move.
 +
* [] Take an adult move.
 +
* [] Lock a Label, and add +1 to a Label of your choice.
 +
* [] Retire from the life or become a paragon of the city.

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