Colder than Death:Mirelle le Farre

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Mirelle la Farre

Moment of Truth

Lables Rating
Danger -1/+3
Freak -1
Saviour +1
Superior +0
Mundane +3/-1

Harm

[ ] Afraid (-2 to Directly Engage a Threat)

[ ] Angry (-2 to Comfort or Support or Pierce the Mask)

[ ] Guilty (-2 to Provoke Someone or Assess the Situation)

[ ] Hopeless (-2 to Unleash Your Powers)

[ ] Insecure (-2 to Defend Someone or Reject Others' Influence)

Moves

Backstory

When Our Team First Came Together

We saved Carol Nicolas, one of AEGIS' directors from a sticky situation involving a falling helicopter, a mysterious malfunction, and the ever-present threat of gravity. But as luck would have it, we were right on scene!


Relationships

  • Panacea knew me from my civilian life first!
  • I refused to tell Stray my secret identity. Like, I get you're enthusiastic about all this, but I'm big on the privacy. Sorry!


Influence

I look up to my teammates; they seem to have this superhero thing figured out.

Who has Influence over me...

  • Panacea
  • She-Roach
  • Stray

Secret Identity

My mundane life is full of obligations. This superhero thing just can't be a full-time gig for me - there's more to life than that!

  • Schoolwork: because flunking school would be failing myself. And Jake. And...I guess other people too.
  • The Track team: I run. I'm the hope of the team. Which isn't entirely fair given I get faster the more I run, but...it helps me keep my head straight, you know?
  • Significant Other: Jacob Jackson, my fiancé. Few years older. Handsome, a dreamer who actually chases his dreams. Does freelance security penetration, mobile game dev as a hobby, keeps forcing me to give him more content for my Youtube channel...


Potential

Every time you roll a Miss on a move, mark Potential.

[X] [ ] [ ] [ ] [ ]


Advancement

When you fill your potential track, you advance. Choose from the list below.

  • [] Take another move from your playbook.
  • [] Take another move from your playbook.
  • [] Take a move from another playbook.
  • [] Take a move from another playbook.
  • [] Someone permanently loses Influence over you; add +1 to a Label.
  • [] Change your Mask's Label; add +1 to your Mask's new Label.
  • [] Unlock your Moment of Truth.
  • [] Take Drives from the Beacon's playbook.

When you’ve taken five advances from the top list, you can take advances from the list below.

  • [] Unlock your Moment of Truth after it’s been used once.
  • [] Change playbooks.
  • [] Take an adult move.
  • [] Take an adult move.
  • [] Lock a Label, and add +1 to a Label of your choice.
  • [] Retire from the life or become a paragon of the city.