Colder than Death:Mirelle le Farre

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Mirelle la Farre

Stats Factions
Blood -1 Mortality +1
Heart +0 Night -1
Mind +1 Power +1
Spirit +2 Wild +1

Harm

Faint: [ ]

Grievous: [ ] [ ]

Critical: [ ] [ ]


Armour

Natural: 0

Equipment: N/A


Scars

[ ] Shattered (-1 Blood)

[ ] Disfigured (-1 Heart)

[ ] Fractured (-1 Mind)

[ ] Broken (-1 Spirit)


Debts

I owe...

  • Amy, the Vessel, 1 Debt because I know her creator and the nature of her birth. Yet I conceal it.

I am owed...

  • 1 Debt by Elmore, the Fae, because I succeeded at a dangerous task and he promised me a favour in return.


Moves

Drama Moves

Corruption Move: when you strike a deal with someone dark and powerful, mark Corruption.

Intimacy Move: when you share a moment of intimacy - physical or emotional - with another person, decide whether you care about them or not. If you don't, they go about their business as normal. If you do, they take -1 Ongoing to Escape (any situation) until they get some intimacy somewhere else.

End Move: when you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it.

Wizard Moves

Channelling: when you channel and collect your magic, roll with Spirit. On a 10+, Hold 3. On a 7-9, Hold 3 and choose 1 from the list below. On a miss, Hold 1 and you cannot channel again this scene.

  • Take -1 Ongoing until you rest.
  • Suffer 1-harm (AP).
  • Mark Corruption.

Sanctum Sanctorum: when you go to your sanctum for a spell ingredient, relic or tome, roll with Spirit. On a 10+, you've got pretty much just the thing! On a 7-9, you've got something close, but it's flawed or lacking in some significant way. On a miss, you don't have what you're looking for, but you know someone who probably has it in stock.

Spells

  • Tracking: spend 1 Hold to learn the location of someone. You must have a personal object that belongs to the target, or recent leavings from their body (a lock of hair, fingernail clippings, their blood, etc).
  • Teleport: spend 1 Hold to teleport yourself a short distance within a scene you're in.
  • Hex: spend 1 Hold to inflict 1-harm (AP) on someone from a distance. You must have a piece of them to do so (a lock of hair, their blood, etc).

Corruption Moves

Empty...for now.

Gear

A mystical focus: the Nameless King's black fang - etched with runic glyphs and capped with silver. Ellie wears it around her neck. She inflicts +1 Harm with her magic when using it, and takes -1 to Channelling without it.

A respectable shophouse in Ottawa's old quarter. Home to Mirelle's modest apothecary and her sanctum sanctorum! It has 4 features, and two drawbacks:

  • an extremely knowledgeable assistant (the Namless King);
  • a library of old tomes;
  • magical booby traps (daemonic guardians);
  • and, of course, an apothecary.
  • unfortunately, it also contains many volatile substances,
  • and its location is known by many.

An aging mini cooper.

A Samsung Galaxy S3.

And a snub-nosed revolver (2 harm, close, loud, concealable).

Advances

None...yet.


Personal Details