Difference between revisions of "Colonel Sir James Darcy Fitzwilliam"

From RPGnet
Jump to: navigation, search
Line 16: Line 16:
 
*'''XP required for next level''' 8,000
 
*'''XP required for next level''' 8,000
 
*'''Alignment''' Lawful
 
*'''Alignment''' Lawful
*'''HP''' 8 + 8 + 4 = 20
 
  
  
Line 25: Line 24:
 
*'''CON''' 11
 
*'''CON''' 11
 
*'''CHR''' 14 (+1 reaction adjustment; maximum 5 retainers; morale 8)
 
*'''CHR''' 14 (+1 reaction adjustment; maximum 5 retainers; morale 8)
 +
 +
==Combat Stats==
 +
*'''AC''' 9
 +
*'''HP''' 8+8+4= 20
 +
*'''Move''' 120/40/120
 +
*'''Saving Throws'''
 +
**''Death Ray or Poison'' 12
 +
**''Magic Wands'' 13
 +
**''Paralysis or Turn to Stone'' 14
 +
**''Dragon Breath'' 15
 +
**''Rod, Staff, or Spell'' 16
 +
 +
==Race and Class Abilities==
 +
 +
==Gear and Treasure==
 +
 +
*'''Encumbrance'''
 +
*'''Armor'''
 +
*'''Weapons''' saber 1d8
 +
**
 +
*'''Gear'''
 +
**
 +
*'''Coins''' ''GP'' ''EP'' ''SP'' ''CP''
 +
*'''Treasure'''

Revision as of 13:20, 1 October 2011

--> Return to Main Site: By Appointment of the Crown

Colonel Sir James Darcy Fitzwilliam
Sir James

Biographical Info

  • Name Colonel Sir James Darcy Fitzwilliam
  • Sex male
  • Age 62
  • Height 5 feet, eleven inches
  • Weight 165 lbs
  • Background This is not the first time the League has called Colonel Sir James Darcy Fitzwilliam out of retirement, and while his harridan of a wife lives, no destination is too remote, wot? His trusty batman can have his master’s saber polished and ready to go on an hour’s notice. The colonel is noted for his utter lack of brilliance, even stodginess, yet somehow the job always gets done with "Lucky Fitz" in charge.

Characteristics

  • Class Fighter
  • Level 3
  • Level Title Swordmaster
  • XP 4,800
  • XP required for next level 8,000
  • Alignment Lawful


  • STR 11
  • INT 10 (reads and writes native languages)
  • WIS 12
  • DEX 12
  • CON 11
  • CHR 14 (+1 reaction adjustment; maximum 5 retainers; morale 8)

Combat Stats

  • AC 9
  • HP 8+8+4= 20
  • Move 120/40/120
  • Saving Throws
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysis or Turn to Stone 14
    • Dragon Breath 15
    • Rod, Staff, or Spell 16

Race and Class Abilities

Gear and Treasure

  • Encumbrance
  • Armor
  • Weapons saber 1d8
  • Gear
  • Coins GP EP SP CP
  • Treasure