Editing Combat

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==='''HITTING'''===
 
==='''HITTING'''===
 
Every character has a 'threat' value (like Reign's threat value for unworthy opponents, except extending now to PCs). Threat changes according to circumstance. Nb - When averaging, always round down  
 
Every character has a 'threat' value (like Reign's threat value for unworthy opponents, except extending now to PCs). Threat changes according to circumstance. Nb - When averaging, always round down  
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*[[For Melee Combat:]] Threat = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
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*[[For Melee Combat:]] Threat = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice optional) Average of Coord + Weapon skill (if in non-bulky/no armour)
 
*[[For Projectile combat:]] Threat = Average of Coord + Dodge   
 
*[[For Projectile combat:]] Threat = Average of Coord + Dodge   
 
*[[For Firearms:]] Threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
 
*[[For Firearms:]] Threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)

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