Editing Combat
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==='''HITTING'''=== | ==='''HITTING'''=== | ||
Every character has a 'threat' value (like Reign's threat value for unworthy opponents, except extending now to PCs). Threat changes according to circumstance. Nb - When averaging, always round down | Every character has a 'threat' value (like Reign's threat value for unworthy opponents, except extending now to PCs). Threat changes according to circumstance. Nb - When averaging, always round down | ||
β | *[[For Melee Combat:]] Threat = Average of body + Weapon skill (if in armour) '''OR''' (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour) | + | *[[For Melee Combat:]] Threat = Average of body + Weapon skill (if in armour) '''OR''' (player's choice optional) Average of Coord + Weapon skill (if in non-bulky/no armour) |
*[[For Projectile combat:]] Threat = Average of Coord + Dodge | *[[For Projectile combat:]] Threat = Average of Coord + Dodge | ||
*[[For Firearms:]] Threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier) | *[[For Firearms:]] Threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier) |