Editing Combat Manuevers

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Sir Harn is fighting with an opponent at the edge of a cliff. They are both evenly matched, so Harn attempts to fight dirty and force his opponent over the precipice. Harn is Expert in Force Back, has a Strength modifier of +2, and his opponent has 6 HD. The target number for the attempt is 13+. Harn rolls a 19, a success, and can move his opponent 6 feet in a direction of his choosing. His opponent, however, sensing the ploy, chooses not be moved, and instead takes half damage from the attack (Harn rolls damage as normal at this point).
 
Sir Harn is fighting with an opponent at the edge of a cliff. They are both evenly matched, so Harn attempts to fight dirty and force his opponent over the precipice. Harn is Expert in Force Back, has a Strength modifier of +2, and his opponent has 6 HD. The target number for the attempt is 13+. Harn rolls a 19, a success, and can move his opponent 6 feet in a direction of his choosing. His opponent, however, sensing the ploy, chooses not be moved, and instead takes half damage from the attack (Harn rolls damage as normal at this point).
 
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'''Grapple (Str).''' On a successful roll the attacker is able to physically restrain a foe. Creatures more than twice the attacker's size cannot be grappled. It takes three successful grapple rolls to completely immobilize a target. Note that grapple checks can be made in opposition if both combatants are trying to grapple. Opposing grapple checks can be used to either extricate oneself from a grapple or try to grapple the other combatant.
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Grapple (Str).''' On a successful roll the attacker is able to physically restrain a foe. Creatures more than twice the attacker's size cannot be grappled. It takes three successful grapple rolls to completely immobilize a target. Note that grapple checks can be made in opposition if both combatants are trying to grapple. Opposing grapple checks can be used to either extricate oneself from a grapple or try to grapple the other combatant.
  
 
A single success counts as a target being Held. Both target and attacker may do the following:
 
A single success counts as a target being Held. Both target and attacker may do the following:
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'''Stun (Str).''' On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
 
'''Stun (Str).''' On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
 
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'''Trip (Strength).''' On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.
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Trip (Strength).''' On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.

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