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[[Advantages_and_Disadvantages|(return to Advantages and Disadvantages)]]
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[[L5R:Advantages_and_Disadvantages|(return to Advantages and Disadvantages)]]
  
 
==Combat Reflexes Modifications==
 
==Combat Reflexes Modifications==
  
  
''(Mortaneus' Replacement for 3e)''
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''(Mortaneus' Replacement)''
  
 
'''Combat Reflexes (3 points)'''  
 
'''Combat Reflexes (3 points)'''  
  
: This advantage grants +5 to the total on all initiative rolls.
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: This advantage grants a free raise on all initiative rolls.
 
 
 
 
==Discussion==
 
''Just noting my opinion that I'm sick of hearing about Combat reflexes. ;)'' --[[User:Daermon|Daermon]] 15:15, 15 Jul 2005 (PDT)
 
 
 
: ''Thus my reason for the change.  It's simple, easily understood, makes the advantage still worth the points, and doesn't screw Kakita.'' --Mortaneus
 
 
 
''Sorry, my reply came off more hostile than I intended.  I apologize for that.  And, to be honest, this looks like one of the few reasonable changes I've yet to see.  However, how could it grant a Free Raise when Initiative doesn't have a TN?'' --[[User:Daermon|Daermon]] 19:18, 15 Jul 2005 (PDT)
 
 
 
: ''It's fine.  :)  A free raise on a roll simply grants a +5 to the total, in the absence of anything else, like a TN.'' --Mortaneus
 
 
 
''Why not simply say +5 or +10 to TN then?'' --[[User:Daermon|Daermon]] 23:13, 15 Jul 2005 (PDT)
 
 
 
: ''Consistency?  Hmm....true.  Changed.'' --Mortaneus
 
 
 
 
 
''Erm... we have Quick (cost +3) that grants +1k1 to Initiative rolls; then we have this CR (cost +3) that grants +5 to Initiative rolls. ¿Redundancy, anyone?''
 
''I'd either rule it as some kind of upgrade for Quick, something like this:''
 
:'''Combat Reflexes (6 points)'''
 
::This Advantage grants a +1k1 to Initiative rolls. Also, on Tides of Battle you get a +1k0 to your rolls.
 
::Combat Reflexes overrides Quick, and its cost is reduced to 3 points when replacing that Advantage.
 
''¿Do you think it sounds reasonable?'' --[[User:Mirumoto Ookami|Ookami, the White Wolf]]
 

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