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| {| Class = "wikitable" | | {| Class = "wikitable" |
− | !colspan = "5"|'''Kai the Mirror-Eyed,''' <br>''The Harbinger'' <br> played by Leliel | + | !colspan = "5"|'''Name,''' <br>''The XX'' <br> played by XX |
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− | |colspan = "5"|'''What Is a Harbinger?''' <br> ''Servants of the Dark:'' The harbingers are so-called because they herald the coming of the Overlord, and they serve the Overlord in all ways. You are a renegade to your people, outcast, but you still command the same terrifying powers they do. You do not need to pay a price to show others why they Do Not Trifle with Wizards. | + | |colspan = "5"|'''What Is a XX?''' <br> ''XX:'' description |
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| |'''Stats''' || '''Agendas''' || '''Moves''' || '''Bonds''' ||'''Gear''' | | |'''Stats''' || '''Agendas''' || '''Moves''' || '''Bonds''' ||'''Gear''' |
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− | |'''Blood''' +0 || Be Brave, Take Risks || '''Doomed Soul''' (Core) <br> The harbingers are keepers of prophecy and magic, and their soul is unlike any other. You have a sixth stat, Doom, and you have an additional +0 to assign between your other stats. When your Doom stat gets damaged by an enemy attack, you must damage another one of your stats. When you Finish Them by relying on fate or luck, roll +Doom. On a 10+, their fate is sealed. The Overlord player decides what happens to them. When you Share this Move with another, their Doom stat is +1. ||Bond || Food (2 Uses) | + | |'''Blood''' || Be Brave, Take Risks || '''Move''' (Core) <br> description ||Bond || Gear 1 |
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− | |'''Courage''' +1|| Tell Us Of Your People || '''Doom and Gloom''' (Core) <br> Your Doom makes you hard for others to relate to. You can never have more than one Bond with someone, and others can never have more than one Bond with you. This Move cannot be Shared. ||Bond || Wizardly Baubles (2 Uses, Useful) | + | |'''Courage''' || Tell Us Of Your People || '''Move''' <br> description ||Bond || Gear 2 |
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− | |'''Grace''' -1|| Improve the World Around You || '''Do Not Trifle with Wizards''' (Core) <br> Your magic is dangerous and powerful, for both you and your enemies. When you conjure a powerful spell to destroy something in your way, pay a price, then take up to three points of damage. You inflict that much damage to your target. You then become exhausted, and roll with Despair for the rest of the scene. Threats to the World and Set Pieces take no damage from this Move. This Move cannot be Shared. ||Bond || Runed Blade (''Lightslicer'', it cuts through anything - Piercing) | + | |'''Grace''' || Improve the World Around You || '''Move''' <br> description ||Bond || Gear 3 |
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− | |'''Senses''' +2|| Savior Complex: Remove evil from this world, at all costs. || '''Wizardry''' (Core) <br> When you draw upon the magic inherent to your people, choose one option from below. You may use these spells as often as you need to. When you use one of these magical effects, tell us how it manifests - what does it look like, what does it sound like? What do you need to do to make this happen? | + | |'''Senses''' || (agenda) || '''Move''' <br> description ||Bond || Gear 4 |
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− | *Conjure a soft light, which floats around you.
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− | *Deliver a message through mysterious means.
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− | *Speak, look, or listen as if you were somewhere else that you can see.
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− | *Touch, push, or grab as if you were somewhere else that you can see.
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− | When you Share this Move with another, they choose a single spell from the list. That spell is the only one they can use. You can Share this Move with someone multiple times. Each time you do, they learn another spell. ||Bond || A flashpowder trap (Trap, 2 Uses). It blinds everyone in the area for a short time.
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− | |'''Wisdom''' +0|| || '''Wildspeaker''' (Custom) <br> You speak the language of beasts and monsters. When you try to speak to such a creature for the first time, they will always pause to listen and reply, and you always have a chance to Speak Softly or Talk Sense with them. ||Bond || Magical Source: Leylines (2 Uses, allows for teleportation or sealing locations.) | + | |'''Wisdom''' || || '''Move''' <br> description ||Bond || Gear 5 |
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− | |'''Doom''' +2|| || '''Move''' <br> description ||Bond || A Fata Mockery Ray (what adventurers call Mimics - the Fata is a magic-eating branch of the species named after the fata morgana) that was also abused by the Snow Witch, who shares a similar viewpoint to me (Master of Inanimate Imitation, Living Shelter Thanks To Tent Impersonation) | + | |'''Iron''' || || '''Move''' <br> description ||Bond || Gear 6 |
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| |colspan = "5"|'''Companions''' | | |colspan = "5"|'''Companions''' |