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*[[Hune the Fat]]
 
*[[Hune the Fat]]
 
*[[Eadwyn the scrivener]]
 
*[[Eadwyn the scrivener]]
 +
*[[Barthos the Bold]]
 
*[[Ixas Skytouched]]
 
*[[Ixas Skytouched]]
*[[Sobarth the Thrice-cursed]]
 
 
*[[Imladril Blank Sheet]]
 
*[[Imladril Blank Sheet]]
  
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*[[Thuar the Elf|Thuar the Harrowed]]
 
*[[Thuar the Elf|Thuar the Harrowed]]
*
 
*
 
  
== Beasts ==
+
== Beasts & Mercenaries ==
 
*Sassafras the Mule, group property.  Carries two saddlebags & two large sacks, total capacity of 2kCN. 12 hp
 
*Sassafras the Mule, group property.  Carries two saddlebags & two large sacks, total capacity of 2kCN. 12 hp
**Treasure: 400gp, probably magical two-handed sword,  
+
**Treasure: 3x 50gp Coral, 33gp, sword (cursed?), vial of greenish liquid, gnomish journal, 246gp, Circlet 2000gp, 2pp 58gp, 90gp Pearl, 10gp gem, spyglass, silver plate armor (540gp), regular plate armor with indigo hawk, violet garnet (worth 200 gp); purple cloth satchel with 209 gp
 +
**Xergiok's Stuff: 10 flasks oil
 
**Common stuff: 5 wk. iron rations.
 
**Common stuff: 5 wk. iron rations.
**Slush fund: 25x100gp  gems
+
**Slush fund: 130 gp
 +
**NPC's stuff: Rations for the mercenaries
  
 
*Mensarius, Ixas' warhorse.  17 hp.
 
*Mensarius, Ixas' warhorse.  17 hp.
**Saddle,  saddlebag.  
+
**Saddle,  saddlebag.
  
 
*Phobos, Xergiok's Warhorse.  12 hp.
 
*Phobos, Xergiok's Warhorse.  12 hp.
**Saddle, 2 Saddlebags, 5 large sacks, Bedroll, Tent, rope, 3 weeks rations, 289pp, 70gp gem.
+
**Saddle, 2 Saddlebags, 5 large sacks, Bedroll, Tent, rope, 3 weeks rations.
  
 
*Deimos, Thuar's Warhorse. 10 hp.
 
*Deimos, Thuar's Warhorse. 10 hp.
**Saddle, 2 Saddlebags, 5 large sacks, Bedroll, rope, 3 weeks rations.  
+
**Saddle, 2 Saddlebags, 5 large sacks, Bedroll, rope, 3 weeks rations.
  
 
*Eadwyn's warhorse. 12 hp.
 
*Eadwyn's warhorse. 12 hp.
**Saddle, 2 saddlebags, 4 weeks rations,  brass tankard, 50gp,
+
**Saddle, 2 saddlebags, 3 weeks rations,  brass tankard, 50gp
  
 
*Hune's warhorse. 13 hp.
 
*Hune's warhorse. 13 hp.
**Saddle, 2 saddlebags, 1 weeks rations,
+
**Saddle, 2 saddlebags, 1 weeks rations
  
*Brezebar's warhorse.  5 hp.  
+
*Barthos' warhorse.  
 
**Saddle, 2 saddlebags,
 
**Saddle, 2 saddlebags,
 
*Delton's warhorse.  15 hp.
 
**Saddle, saddlebags.
 
 
*Captured Animals:
 
**19 Regular Warhorses
 
**10 Riding Horses
 
 
== Logistical Concerns ==
 
 
Here we're listing the unnamed beasts, mercenaries, tools, and supplies.
 
=== Mounted Raiding party ===
 
 
 
=== Mercenaries ===
 
*3 heavy horsemen.
 
**Morale 10. HP: 6, 5, 6
 
*7 Longbowmen
 
**Morale 8. HP: 3. Normal men, but attack as first-level fighter with longbows.
 
**Sergeant is Gorzont, a tall and twitchy fellow, is well-respected amongst the longbowmen.
 
*10 Light Foot, equipped with spears in addition to normal armament
 
**Morale 7. HP: 3.
 
**Wahn is Sergeant, a curly-haired light-eyed mirthful fellow with broad shoulders.  Accustomed to hard work and sets a good example.
 
*10 Heavy Foot
 
**Morale 9. HP: 4.
 
**Sergeant is Morko.  He is tall, pale, and squinty, with fair hair, fine musculature, and bad teeth.  Something of a vacant look, quite strong, claims to be a veteran.  Other heavy foot defer to him.
 
*12 mercenaries (caravan guards) hired by Sobarth.  7 gp up front, plus five after a week, if needed.
 
**6 are shortbowmen
 
**6 fight as light infantry, with leather, shield and sword
 
*Nigon and his troop.
 
**2o shortbowmen.
 
 
*Currently supplied with 4 wks rations
 
*Paid with 10gp bonus for the next month for a morale bonus
 
*Guide - Atun
 
*Charmed 2nd-level Fighter, Thorgrim: AC3, 5HP
 
*Charmed Hobgoblin: AC6, 7HP.
 
 
=== Logistical Resources ===
 
*2x Wagon
 
*8x Mule
 
*16x Saddlebags
 
*40 Large Sacks
 
*400ft rope
 
*4 Wood Axes
 
*4 Saws
 
*8 Picks
 
*8 Shovels
 
*Block and Tackle
 
*4 barrels water, 2 barrels ale/light beer.
 
 
Note: A wagon pulled by four mules has a capacity of 15,000 coins.
 
 
=== The Loot Wagon ===
 
  
 
==Current Hit Point Totals==
 
==Current Hit Point Totals==
  
 
===Adventurers===
 
===Adventurers===
*Ixas Skytouched, Magic-User: 13/13
+
*Ixas Skytouched, Magic-User: 2/2
*Eadwyn the scrivener, Cleric: 15/15
+
*Eadwyn the scrivener, Cleric: 10/10
*Delton Kendrod, Fighter: 9/9
+
*Delton Kendrod, Fighter: 4/4
*Hune the Fat, Magic-User: 8/8
+
*Hune the Fat, Magic-User: 5/5
*Barthos the Bold, Fighter: 13/13
+
*Barthos the Bold, Fighter: 6/6
*Xergiok: Magic user: 6/6
+
*Xergiok: Magic user: 5/5
*Brezebar the Fierce: 4/4
 
  
 
===Retainers===
 
===Retainers===
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*Eadwyn's Warhorse: 12/12
 
*Eadwyn's Warhorse: 12/12
 
*Hune's Warhorse: 13/13
 
*Hune's Warhorse: 13/13
*Brezebar's Warhorse:15/15
+
*Barthos' Warhorses:5/5
  
 
==Current Dungeon Marching Order==
 
==Current Dungeon Marching Order==
 
* Eadwyn (Cleric) / Barthos (Fighter with spear)
 
* Eadwyn (Cleric) / Barthos (Fighter with spear)
 
* Hune (M-U) / Xergiok (M-U)
 
* Hune (M-U) / Xergiok (M-U)
* Ixas (M-U)
+
* Ixas (M-U) / Delton (Fighter (with spear, can move to second rank if needed))  
* Thuar (Elf) / Delton (Fighter (with spear, can move to second rank if needed))  
 
  
 
''Note: The magic-users will rotate after casting their spells.  First Hune will be in the #3 spot, then Xergiok, then Ixas.''
 
''Note: The magic-users will rotate after casting their spells.  First Hune will be in the #3 spot, then Xergiok, then Ixas.''
 
==Current Overland Travel Order (Brezebar, Ixas, Xergiok and . . .)
 
*Three heavy horsemen.  Ride ahead every half hour.
 
*Brezebar
 
*Xergiok
 
*Ixas
 
*Three heavy horsemen
 
  
 
==Campsite Duty Shifts==
 
==Campsite Duty Shifts==
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*Daytime: The three magic-users, Xergiok, Hune and Ixas
 
*Daytime: The three magic-users, Xergiok, Hune and Ixas
 
*First Night Shift: Delton plus one mercenary
 
*First Night Shift: Delton plus one mercenary
*Second Night Shift: Brezebar plus one mercenary
+
*Second Night Shift: Barthos plus one mercenary
 
*Third Night Shift: Eadwyn plus one mercenary
 
*Third Night Shift: Eadwyn plus one mercenary
 +
  
 
== Current Treasure Accumulated ==
 
== Current Treasure Accumulated ==
 +
*Ixas: Mithril-headed polearm with silvered shaft
 +
*Xergiok: 48pp 117gp
 +
*Hune: Water Sword
  
 
== Treasure Banked with Lord Huw ==
 
== Treasure Banked with Lord Huw ==
*Xergiok the Xenophile:   
+
*Xergiok the Xenophile:  1600 gp
*Eadwyn the Scrivener:  1402 gp  
+
*Eadwyn the Scrivener:  805 gp  
*Delton  Kendrod:  1682 gp
+
*Delton  Kendrod:  2472 gp
*Hune the Fat: 2598 gp
+
*Hune the Fat: 1715 gp and 210 (3x70) gp worth of tourmalines
*Barthos the Bold: 1300 gp.
+
*Barthos the Bold: 1000 gp.
  
 
== Holdings & Reserves ==
 
== Holdings & Reserves ==
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**[https://docs.google.com/drawings/d/1wStdqJV5usEJWsS_a9iORsfCBs8fkGyx54zZNHU7rlo/edit Level 2]
 
**[https://docs.google.com/drawings/d/1wStdqJV5usEJWsS_a9iORsfCBs8fkGyx54zZNHU7rlo/edit Level 2]
 
*[https://docs.google.com/drawings/d/1X7nJjdM-g6WvKRn6BMCrod5DZNz-IfSB7kt6LEasUrY/edit Forsaken Vault of Kas the Bloody]
 
*[https://docs.google.com/drawings/d/1X7nJjdM-g6WvKRn6BMCrod5DZNz-IfSB7kt6LEasUrY/edit Forsaken Vault of Kas the Bloody]
*[https://docs.google.com/drawings/d/1644og7_GfnDlqrGZ942LmEvCOHJsfzj-huGGzt1mGxI/edit The Silver Temple]
 
*[http://s213.photobucket.com/user/WyzardWhately/media/JSMap2_zps17ec1269.jpg.html surroundings of Imladril]
 
  
 
== Rumors and Notes ==
 
== Rumors and Notes ==
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*The lycanthropy panic rages on in Imladril, and Lord Huw is offering top coin for scrolls granting protection from lycanthropes.  There is also speculation on the silver market.
 
*The lycanthropy panic rages on in Imladril, and Lord Huw is offering top coin for scrolls granting protection from lycanthropes.  There is also speculation on the silver market.
**The lycanthropy terror was dying down, but was renewed upon tales of wolf-riding goblins, although silver prices are still doubled.
 
  
 
*A prosperous, gouty merchant by the name of Gorelong the Grand confides to Hune that he is planning to corner the market on both woflsbane and belladonna. He  will double the price offered by any other merchant in town.
 
*A prosperous, gouty merchant by the name of Gorelong the Grand confides to Hune that he is planning to corner the market on both woflsbane and belladonna. He  will double the price offered by any other merchant in town.
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*Bards sing songs of Nals, a hero of olden times, who is said to be interred with an orc-slaying sword.  The tomb of '''Nals' Howe''' is said to lie in the troll-haunted northlands lying beyond Lord Huw's realm.
 
*Bards sing songs of Nals, a hero of olden times, who is said to be interred with an orc-slaying sword.  The tomb of '''Nals' Howe''' is said to lie in the troll-haunted northlands lying beyond Lord Huw's realm.
 
*A band of barbarians boast that they will try to deal with the dragon menace, to the east.
 
 
*To the west, a half a day across the border, a recent forest-fire has cleared away much brush, revealing a ruined temple made from some silver alloy.  A farmer opines that it must be cursed, for the flames damaged it but little. One of his comrades disagrees. It but stands to reason that the interior of the structure must contain more of the same metal, in much the same way as a filthy hovel contains more filth and a gilded palace contains gold.
 
**''The Silver Temple is only partly explored, and has a lower level.  Beware, for it is overrun with fearsome apes.''
 
 
*Six days to the south, within the bounds of Huw's realm, a few shepherds have discovered an underground complex, the '''Undercrypt of Arsinam the Possessed,''' lying at the base of a ravine.
 
 
*Five days south-southeast there is a twisted and hellish place, the '''Forsaken Labyrinth of Mono'''.  Orcs and trolls inhabit the structure.
 
 
*A band of ruffians devastated a village on the northern borders of Lord Huw's realm, calling themselves the '''Children of Set'''.  They were searching for precise knowledge of the werewolves' location.  The Children are mostly warriors, but there was also a masked cleric and a few sorcerers amongst them.
 
**Fear of the Setites has gripped Imladril.  The Children are recruiting, and burning down, the outlying thorps and hamlets.  Several of the Lord's rangers haven't been seen in a while; they are presumed dead or hostages.
 
**The Setites may have allied themselves with hobgoblins.  They also appear to be working with local ruffians and raiders, setting ambushes and raiding merchants.
 
**They have waylaid a caravan of black lotus, being smuggled into Lord Huw's lands.  Its owners in Freetown are looking to reclaim it, or for revenge on the perpetrators.
 
**The Setites have not yet attacked Freetown.
 
**The Ancient Angle, a forest in between Imladril and Pablo, has no villages but many cabins inhabited by indigenous freedwellers.  They practice forestry, hunting, trapping, fortune-telling, wildcrafting; some dwell in köten and practice the craft of the collier.  Some sources say that the Setites may be harboured by unwholesome cultists in these woods.
 
**The Odious Odeon is a music-hall in Freetown known for playing the sort of banally atonal symphonies which appeal to quasi-morons, hoopleheads, moral degenerates, inbreds, and slum-sojourners.  The reprobates within may be able to provide information on how to find the worst of the worst in Freetown.
 
**Hargan the Grocer is a merchant in Freetown, engaged in unsavory activities.
 
 
*Dark rumours spread of vigilante groups forming deep in the countryside. Some say that these pitchfork-wielding groups of frightened yokels are slaughtering suspected werewolves, witches, and Setites. Still others whisper that the spirits of any unjustly slain in such a manner will return to haunt their persecutors, as well as any nearby folk.
 
 
*Many adventurers have begun to withdraw funds banked with Lord Huw, fearing confiscation as the patriarch may need to raise arms to defend his lands.
 
 
*To the northwest of Huw's realm, says a mercenary captain in the employ of the Brethren, there is a settlement known as Freetown. This is a crude and lawless village, populated by allegedly unethical merchants, outlaws, runaway debtors, snake-oil salesmen, and congenital ne'er-do-wells.
 
  
 
== Setting Information ==
 
== Setting Information ==
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== House Rules ==
 
== House Rules ==
  
*New and important math change: People who have been paying attention in this game, and particularly those who've played in prior campaigns of mine, know that I award full XP for the GPV of gems, but don't let people sell them for full retail. Speaking as someone who has (IRL, not in D&D) sold off valuable property in order to pay rent or bills during the course of recession, let me tell you that this is realistic. You aren't going to get full retail when you sell of valuable goods.
 
 
**Henceforth, however, if a random map, or a roll on a book chart, yields a gem with, say, 1000 GPV, I'll a) award 1000 XP, of course and b) assume that the adventurers can freely barter with the gem or sell it off for 1000 GP. In other words, "1000 GPV" is the value to an adventurer of the gem. Please feel free to assume, of course, that a reputable jeweler will be able to charge more for it at his establishment.
 
 
**Characters using coins to buy gems still take the 10% hit. They're trading off a little value for a lot of, well, valuable portability. They're also buying the gems at inflated retail prices.  There's no hit converting gems back to coins.
 
 
**For other stuff, like jewelry or precious works of art, assume that what I posted above holds true from here on out. If I say it's worth 200 GP, that's what it's worth to an adventurer. Feel free to trade it for 200 GP worth of armor or camels or whatever. Like I said, I also want to reduce math. Also, I want to reduce inadvertently penalizing adventurers who are venturing into the benighted bowels of the earth and coming forth with fistfuls of gems and neckfuls of glittering necklaces, because that's what adventurers should be doing---stacking gems like dons and bosses.
 
 
*Cost of Living Expenses:
 
 
# Each PC must spend 100 GP per month per level. Thus, a 5th-level character must spend 500 GP monthly.
 
# Each PC must pay 100 GP per month per level of retainer, in addition to all treasure shares and promised salaries.
 
 
*Normal rations are sold in 'blister packs', containing 1 weeks worth of rations.  The rations spoil one week after opening, but unopened packages keep indefinitely.
 
  
 
== Fallen Heroes ==
 
== Fallen Heroes ==
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*[[Lundun Duam]]
 
*[[Lundun Duam]]
 
*[[Arucg Mountainstone]]
 
*[[Arucg Mountainstone]]
*[[Barthos the Bold]]
+
*
*[[Brezebar the Fierce]]
+
 
  
 
== Thread References ==
 
== Thread References ==

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