Editing Complete skill list.
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Anything in [these] is a reference, really. More to remind people what the skill listed covers. | Anything in [these] is a reference, really. More to remind people what the skill listed covers. | ||
+ | Skill Groups | ||
− | + | Agility: Str, Siz, Pow, Dex. | |
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+ | Dance 30%/5% [many] | ||
+ | Dodge 15% | ||
+ | Climb 25% | ||
+ | Jump 25% | ||
+ | Tumbling 25% | ||
− | + | Aim: Str, Pow, Dex [Also Missile weapon mod] | |
− | + | Catch 25% | |
− | + | Throw 25% | |
+ | Knowledge: Int, Pow | ||
− | + | Evaluate 10% [Treasure][Trade Goods][Art] | |
− | + | R/W Lang 10/0% [Many] | |
− | + | Animal Lore 5% [Find cattle food] [Hunting][Tending/Herding][Training] | |
− | + | Folk Lore 30% By culture/race. | |
− | + | Mineral Lore 5% [Mining] [caving] [Assess Mineral] | |
− | + | Plant Lore 5% [Find healing plants] [Identify plants][Farming] | |
− | + | World lore 5% [Find Water] [Survival] [Weatherlore] | |
− | + | Healing lore: 10% [Identify disease] [Id poison] [doctoring] | |
− | + | Martial arts 0% | |
− | + | River Lore 20% | |
− | + | Spirit Lore. 5% | |
− | + | Star lore (Navigation): 10% [Trailblazing] [Seaborne] | |
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+ | Manipulation[Body] Str, Int, Pow, Dex. | ||
+ | Boating 10% | ||
+ | Sailing 5% | ||
+ | Craft, Physical 30%/10% Sp: Armour/weapon/shield making, Masonry/architect, | ||
+ | Peaceful Cut. Shiphandling, Teamster/packhandler. | ||
+ | Swimming 15% | ||
+ | Riding 5% | ||
+ | Running 25% | ||
+ | Drive Cart/wagon 15% | ||
− | + | Manipulation[Fine] Int, Pow, Dex. | |
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+ | First aid 10% | ||
+ | Treat disease/poison 5% | ||
+ | Sleight of hand 15% [hide item] [pick pockets] [palm object] | ||
+ | Craft, Fine 30%/10% Sp: Map making, Netmaking, Gemsmith/Jewelcraft, Brewing, trapsmith, locksmith. | ||
+ | Devices 5% [lock pick] [trap set/disarm] | ||
+ | Feign Death 10% | ||
+ | Foil Restraints 0% | ||
+ | Play Instr. Var | ||
− | + | Perception: Con, Int, Pow. | |
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+ | Listen 25% | ||
+ | Scan 25% | ||
+ | Sense 5% [ambush] [chaos][assassin] | ||
+ | Spot 5% [Hidden items] [Trap] | ||
+ | Taste analysis 5% | ||
+ | Tracking 10% | ||
− | + | Stealth: Siz, Pow, Int, Dex. | |
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+ | Camouflage 10% | ||
+ | Hide 15% | ||
+ | Move quietly 15% | ||
+ | Ambush 5% | ||
+ | Shadowing 10% | ||
+ | Swim Quietly Sp. | ||
− | + | Communication: Cha, Int, Pow. | |
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+ | Bargain 10% | ||
+ | Orate 10% | ||
+ | Sing 5% | ||
+ | Speak Lang. Int x 5 [Home langs] 00% other. | ||
+ | Understand beast speech. 10% | ||
+ | Voice Mimicry 5% | ||
− | + | Social: Cha Int Pow Dex | |
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+ | Acting 10% | ||
+ | Bribery 20% | ||
+ | Fast talk 20% | ||
+ | Disguise 10% | ||
+ | Wise 30%/10%/5% Streetwise, Courtliness, Nomad ways, | ||
If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement]. | If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement]. | ||
[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.] | [Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.] |