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Anything in [these] is a reference, really. More to remind people what the skill listed covers.
 
Anything in [these] is a reference, really. More to remind people what the skill listed covers.
  
 +
Skill Groups
  
==Skill Groups==
+
Agility: Str, Siz, Pow, Dex.
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*'''Agility: +/-n%'''
 
**Dance (30%/5%):-
 
***Style: n%
 
**Dodge (15%): n%
 
**Climb (25%): n%
 
**Jump (25%): n%
 
**<u>Tumbling</u> (25%): n%
 
  
 +
Dance 30%/5% [many]
 +
Dodge 15%
 +
Climb 25%
 +
Jump 25%
 +
Tumbling 25%
  
*'''Aim: +/-n%'''
+
Aim: Str, Pow, Dex [Also Missile weapon mod]
**Catch (25%): n%
+
Catch 25%
**Throw (25%): n%
+
Throw 25%
  
 +
Knowledge: Int, Pow
  
*'''Knowledge: +/-n%'''
+
Evaluate 10% [Treasure][Trade Goods][Art]
**Evaluate (10%):-
+
R/W Lang 10/0% [Many]
***Treasure: n%
+
Animal Lore 5% [Find cattle food] [Hunting][Tending/Herding][Training]
***Trade Goods: n%
+
Folk Lore 30% By culture/race.
***Art: n%
+
Mineral Lore 5% [Mining] [caving] [Assess Mineral]
**Read/Write Language (10/0%):-
+
Plant Lore 5% [Find healing plants] [Identify plants][Farming]
***Language Name: n%
+
World lore 5% [Find Water] [Survival] [Weatherlore]
**Animal Lore (5%):-
+
Healing lore: 10% [Identify disease] [Id poison] [doctoring]
***Find cattle food: n%
+
Martial arts 0%
***Hunting: n%
+
River Lore 20%
***Tending/Herding: n%
+
Spirit Lore. 5%
***Training: n%
+
Star lore (Navigation): 10% [Trailblazing] [Seaborne]
**Folk Lore (30%) By culture/race.: n%
 
**Mineral Lore (5%):-
 
***Mining: n%
 
***Caving: n%
 
***Assess Mineral: n%
 
**Plant Lore (5%):-
 
***Find healing plants: n%
 
***Identify plants: n%
 
***Farming: n%
 
**World lore (5%):-
 
***Find Water: n%
 
***Survival: n%
 
***Weatherlore: n%
 
**<u>Healing lore</u>: (10%):-
 
***Identify disease: n%
 
***Indentify poison: n%
 
***Doctoring: n%
 
**<u>Martial arts </u>(0%): n%
 
**<u>River Lore</u> (20%): n%
 
**<u>Spirit Lore</u> (5%): n%
 
**<u>Star lore </u>(Navigation)(10%):-
 
***Trailblazing: n%
 
***Seaborne: n%
 
  
 +
Manipulation[Body] Str, Int, Pow, Dex.
 +
Boating 10%
 +
Sailing 5%
 +
Craft, Physical 30%/10% Sp: Armour/weapon/shield making, Masonry/architect,
 +
Peaceful Cut. Shiphandling, Teamster/packhandler.
 +
Swimming 15%
 +
Riding 5%
 +
Running 25%
 +
Drive Cart/wagon 15%
  
*'''Manipulation[Body]: +/-n%'''
+
Manipulation[Fine] Int, Pow, Dex.
**Boating (10%): n%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:-
 
***Armour/weapon/shield making: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Shiphandling: n%
 
***Teamster/packhandler: n%
 
**Swimming (15%): n%
 
**Riding (5%): n%
 
**<u>Running (25%)</u>: n%
 
**<u>Drive Cart/wagon (15%)</u>: n%
 
  
 +
First aid 10%
 +
Treat disease/poison 5%
 +
Sleight of hand 15% [hide item] [pick pockets] [palm object]
 +
Craft, Fine 30%/10% Sp: Map making, Netmaking, Gemsmith/Jewelcraft, Brewing, trapsmith, locksmith.
 +
Devices 5% [lock pick] [trap set/disarm]
 +
Feign Death 10%
 +
Foil Restraints 0%
 +
Play Instr. Var
  
*'''Manipulation[Fine]: +/-n%'''
+
Perception: Con, Int, Pow.
**First aid (10%): n%
 
**Treat disease/poison (5): n%
 
**Sleight of hand (15%):-
 
***Hide item: n%
 
***Pick pockets: n%
 
***Palm object: n%
 
**Craft, Fine (30%/10)% Sp:-
 
***Map making: n%
 
***Netmaking: n%
 
***Gemsmith/Jewelcraft: n%
 
***Brewing: n%
 
***Trapsmith: n%
 
***Locksmith: n%
 
**Devices (5):-
 
***Lock pick: n%
 
***Trap set/disarm: n%
 
**<u>Feign Death </u>(10): n%
 
**<u>Foil Restraints</u> (0): n%
 
**<u>Play Instrument</u> (Var): n%
 
  
 +
Listen 25%
 +
Scan 25%
 +
Sense 5% [ambush] [chaos][assassin]
 +
Spot 5% [Hidden items] [Trap]
 +
Taste analysis 5%
 +
Tracking 10%
  
*'''Perception: +/-n%'''
+
Stealth: Siz, Pow, Int, Dex.
**Listen (25)%: n%
 
**Scan (25)%: n%
 
**<u>Sense</u> (5%):-
 
***Ambush: n%
 
***Chaos: n%
 
***Assassin: n%
 
**Spot (5):-
 
***Hidden items: n%
 
***Trap: n%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Tracking</u> (10%): n%
 
  
 +
Camouflage 10%
 +
Hide 15%
 +
Move quietly 15%
 +
Ambush 5%
 +
Shadowing 10%
 +
Swim Quietly Sp.
  
*'''Stealth: +/-n%'''
+
Communication: Cha, Int, Pow.
**Camouflage (10%): n%
 
**Hide (15%): n%
 
**Move quietly (15%): n%
 
**Ambush (5)%: n%
 
**<u>Shadowing</u> (10%): n%
 
**<u>Swim Quietly</u> (Sp.): n%
 
  
 +
Bargain 10%
 +
Orate 10%
 +
Sing 5%
 +
Speak Lang. Int x 5 [Home langs] 00% other.
 +
Understand beast speech. 10%
 +
Voice Mimicry 5%
  
*'''Communication: +/-n%'''
+
Social: Cha Int Pow Dex
**Bargain (10%): n%
 
**Orate (10%): n%
 
**Sing (5%): n%
 
**Speak Language:-
 
***Native (Int x 5): n%
 
***Other (00): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
 
 
 
 
*'''Social: +/-n%'''
 
**<u>Acting </u>(10%): n%
 
**<u>Bribery</u> (20%): n%
 
**Fast talk (20%): n%
 
**<u>Disguise</u> (10%): n%
 
**Wise (30%/10%/5%):-
 
***Streetwise: n%
 
***Courtliness: n%
 
***Nomad ways: n%
 
</div>
 
 
 
  
 +
Acting 10%
 +
Bribery 20%
 +
Fast talk 20%
 +
Disguise 10%
 +
Wise 30%/10%/5% Streetwise, Courtliness, Nomad ways,
  
 
If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement].
 
If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement].
  
 
[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.]
 
[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.]

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