Difference between revisions of "Complete skill list."

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- Main Page; [[The Valley of Cradles]]
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How to read it
 
How to read it
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Anything in [these] is a reference, really. More to remind people what the skill listed covers.
 
Anything in [these] is a reference, really. More to remind people what the skill listed covers.
  
Skill Groups
 
  
Agility: Str, Siz, Pow, Dex.
+
==Skill Groups==
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
*'''Agility: +/-n%'''
 +
**Dance (30%/5%):-
 +
***Style: n%
 +
**Dodge (15%): n%
 +
**Climb (25%): n%
 +
**Jump (25%): n%
 +
**<u>Tumbling</u> (25%): n%
 +
 
 +
 
 +
*'''Aim: +/-n%'''
 +
**Catch (25%): n%
 +
**Throw (25%): n%
 +
 
  
Dance 30%/5% [many]
+
*'''Knowledge: +/-n%'''
Dodge 15%
+
**Evaluate (10%):-
Climb 25%
+
***Treasure: n%
Jump 25%
+
***Trade Goods: n%
Tumbling 25%
+
***Art: n%
 +
**Read/Write Language (10/0%):-
 +
***Language Name: n%
 +
**Animal Lore (5%):-
 +
***Find cattle food: n%
 +
***Hunting: n%
 +
***Tending/Herding: n%
 +
***Training: n%
 +
**Folk Lore (30%) By culture/race.: n%
 +
**Mineral Lore (5%):-
 +
***Mining: n%
 +
***Caving: n%
 +
***Assess Mineral: n%
 +
**Plant Lore (5%):-
 +
***Find healing plants: n%
 +
***Identify plants: n%
 +
***Farming: n%
 +
**World lore (5%):-
 +
***Find Water: n%
 +
***Survival: n%
 +
***Weatherlore: n%
 +
**<u>Healing lore</u>: (10%):-
 +
***Identify disease: n%
 +
***Indentify poison: n%
 +
***Doctoring: n%
 +
**<u>Martial arts </u>(0%): n%
 +
**<u>River Lore</u> (20%): n%
 +
**<u>Spirit Lore</u> (5%): n%
 +
**<u>Star lore </u>(Navigation)(10%):-
 +
***Trailblazing: n%
 +
***Seaborne: n%
  
Aim: Str, Pow, Dex [Also Missile weapon mod]
 
Catch 25%
 
Throw 25%
 
  
Knowledge: Int, Pow
+
*'''Manipulation[Body]: +/-n%'''
 +
**Boating (10%): n%
 +
**<u>Sailing</u> (5%): n%
 +
**Craft, Physical (30%/10%) Sp:-
 +
***Armour/weapon/shield making: n%
 +
***Masonry/architect: n%
 +
***Peaceful Cut/butchery: n%
 +
***Shiphandling: n%
 +
***Teamster/packhandler: n%
 +
**Swimming (15%): n%
 +
**Riding (5%): n%
 +
**<u>Running (25%)</u>: n%
 +
**<u>Drive Cart/wagon (15%)</u>: n%
  
Evaluate 10% [Treasure][Trade Goods][Art]
 
R/W Lang 10/0% [Many]
 
Animal Lore 5% [Find cattle food] [Hunting][Tending/Herding][Training]
 
Folk Lore 30% By culture/race.
 
Mineral Lore 5% [Mining] [caving] [Assess Mineral]
 
Plant Lore 5% [Find healing plants] [Identify plants][Farming]
 
World lore 5% [Find Water] [Survival] [Weatherlore]
 
Healing lore: 10% [Identify disease] [Id poison] [doctoring]
 
Martial arts 0%
 
River Lore 20%
 
Spirit Lore. 5%
 
Star lore (Navigation): 10% [Trailblazing] [Seaborne]
 
  
Manipulation[Body] Str, Int, Pow, Dex.
+
*'''Manipulation[Fine]: +/-n%'''
Boating 10%
+
**First aid (10%): n%
Sailing 5%
+
**Treat disease/poison (5): n%
Craft, Physical 30%/10% Sp: Armour/weapon/shield making, Masonry/architect,
+
**Sleight of hand (15%):-
Peaceful Cut. Shiphandling, Teamster/packhandler.
+
***Hide item: n%
Swimming 15%
+
***Pick pockets: n%
Riding 5%
+
***Palm object: n%
Running 25%
+
**Craft, Fine (30%/10)% Sp:-
Drive Cart/wagon 15%
+
***Map making: n%
 +
***Netmaking: n%
 +
***Gemsmith/Jewelcraft: n%
 +
***Brewing: n%
 +
***Trapsmith: n%
 +
***Locksmith: n%
 +
**Devices (5):-
 +
***Lock pick: n%
 +
***Trap set/disarm: n%
 +
**<u>Feign Death </u>(10): n%
 +
**<u>Foil Restraints</u> (0): n%
 +
**<u>Play Instrument</u> (Var): n%
  
Manipulation[Fine] Int, Pow, Dex.
 
  
First aid 10%
+
*'''Perception: +/-n%'''
Treat disease/poison 5%
+
**Listen (25)%: n%
Sleight of hand 15% [hide item] [pick pockets] [palm object]
+
**Scan (25)%: n%
Craft, Fine 30%/10% Sp: Map making, Netmaking, Gemsmith/Jewelcraft, Brewing, trapsmith, locksmith.
+
**<u>Sense</u> (5%):-
Devices 5% [lock pick] [trap set/disarm]
+
***Ambush: n%
Feign Death 10%
+
***Chaos: n%
Foil Restraints 0%
+
***Assassin: n%
Play Instr. Var
+
**Spot (5):-
 +
***Hidden items: n%
 +
***Trap: n%
 +
**<u>Taste analysis</u> (5%): n%
 +
**<u>Tracking</u> (10%): n%
  
Perception: Con, Int, Pow.
 
  
Listen 25%
+
*'''Stealth: +/-n%'''
Scan 25%
+
**Camouflage (10%): n%
Sense 5% [ambush] [chaos][assassin]
+
**Hide (15%): n%
Spot 5% [Hidden items] [Trap]
+
**Move quietly (15%): n%
Taste analysis 5%
+
**Ambush (5)%: n%
Tracking 10%
+
**<u>Shadowing</u> (10%): n%
 +
**<u>Swim Quietly</u> (Sp.): n%
  
Stealth: Siz, Pow, Int, Dex.
 
  
Camouflage 10%
+
*'''Communication: +/-n%'''
Hide 15%
+
**Bargain (10%): n%
Move quietly 15%
+
**Orate (10%): n%
Ambush 5%
+
**Sing (5%): n%
Shadowing 10%
+
**Speak Language:-
Swim Quietly Sp.
+
***Native (Int x 5): n%
 +
***Other (00): n%
 +
**<u>Understand beast speech</u> (10%): n%
 +
**<u>Voice Mimicry</u> (5%): n%
  
Communication: Cha, Int, Pow.
 
  
Bargain 10%
+
*'''Social: +/-n%'''
Orate 10%
+
**<u>Acting </u>(10%): n%
Sing 5%
+
**<u>Bribery</u> (20%): n%
Speak Lang. Int x 5 [Home langs] 00% other.
+
**Fast talk (20%): n%
Understand beast speech. 10%
+
**<u>Disguise</u> (10%): n%
Voice Mimicry 5%
+
**Wise (30%/10%/5%):-
 +
***Streetwise: n%
 +
***Courtliness: n%
 +
***Nomad ways: n%
 +
</div>
  
Social: Cha Int Pow Dex
 
  
Acting 10%
 
Bribery 20%
 
Fast talk 20%
 
Disguise 10%
 
Wise 30%/10%/5% Streetwise, Courtliness, Nomad ways,
 
  
 
If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement].
 
If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement].
  
 
[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.]
 
[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.]

Latest revision as of 03:06, 7 September 2009

- Main Page; The Valley of Cradles


How to read it

A general skill is listed with a starting %. Add your category modifier and you have your starting skill %.

Anything underlined is not generally known, but can be learned from the right people. Without that learning, you don’t have the skill.

Crafts have an Sp next to them. That means each skill is separate, and the 30% listed is for one initial craft per PC - otherwise the craft is at 10%.

Wise is similar. It represents the skill of fitting in and knowing what’s what in your culture/area. Pick a ‘home’ culture and take that at 30%, another at 10% and all others start at 0%.

Anything in [these] is a reference, really. More to remind people what the skill listed covers.


Skill Groups[edit]

  • Agility: +/-n%
    • Dance (30%/5%):-
      • Style: n%
    • Dodge (15%): n%
    • Climb (25%): n%
    • Jump (25%): n%
    • Tumbling (25%): n%


  • Aim: +/-n%
    • Catch (25%): n%
    • Throw (25%): n%


  • Knowledge: +/-n%
    • Evaluate (10%):-
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Language Name: n%
    • Animal Lore (5%):-
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (30%) By culture/race.: n%
    • Mineral Lore (5%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):-
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%):-
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +/-n%
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%): n%
    • Riding (5%): n%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +/-n%
    • First aid (10%): n%
    • Treat disease/poison (5): n%
    • Sleight of hand (15%):-
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: n%
      • Locksmith: n%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +/-n%
    • Listen (25)%: n%
    • Scan (25)%: n%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: n%
      • Trap: n%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: +/-n%
    • Camouflage (10%): n%
    • Hide (15%): n%
    • Move quietly (15%): n%
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +/-n%
    • Bargain (10%): n%
    • Orate (10%): n%
    • Sing (5%): n%
    • Speak Language:-
      • Native (Int x 5): n%
      • Other (00): n%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +/-n%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): n%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: n%
      • Courtliness: n%
      • Nomad ways: n%


If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement].

[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.]