Complete skill list.

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- Main Page; The Valley of Cradles


How to read it

A general skill is listed with a starting %. Add your category modifier and you have your starting skill %.

Anything underlined is not generally known, but can be learned from the right people. Without that learning, you don’t have the skill.

Crafts have an Sp next to them. That means each skill is separate, and the 30% listed is for one initial craft per PC - otherwise the craft is at 10%.

Wise is similar. It represents the skill of fitting in and knowing what’s what in your culture/area. Pick a ‘home’ culture and take that at 30%, another at 10% and all others start at 0%.

Anything in [these] is a reference, really. More to remind people what the skill listed covers.

Skill Groups

Agility: Str, Siz, Pow, Dex.

Dance 30%/5% [many] Dodge 15% Climb 25% Jump 25% Tumbling 25%

Aim: Str, Pow, Dex [Also Missile weapon mod] Catch 25% Throw 25%

Knowledge: Int, Pow

Evaluate 10% [Treasure][Trade Goods][Art] R/W Lang 10/0% [Many] Animal Lore 5% [Find cattle food] [Hunting][Tending/Herding][Training] Folk Lore 30% By culture/race. Mineral Lore 5% [Mining] [caving] [Assess Mineral] Plant Lore 5% [Find healing plants] [Identify plants][Farming] World lore 5% [Find Water] [Survival] [Weatherlore] Healing lore: 10% [Identify disease] [Id poison] [doctoring] Martial arts 0% River Lore 20% Spirit Lore. 5% Star lore (Navigation): 10% [Trailblazing] [Seaborne]

Manipulation[Body] Str, Int, Pow, Dex. Boating 10% Sailing 5% Craft, Physical 30%/10% Sp: Armour/weapon/shield making, Masonry/architect, Peaceful Cut. Shiphandling, Teamster/packhandler. Swimming 15% Riding 5% Running 25% Drive Cart/wagon 15%

Manipulation[Fine] Int, Pow, Dex.

First aid 10% Treat disease/poison 5% Sleight of hand 15% [hide item] [pick pockets] [palm object] Craft, Fine 30%/10% Sp: Map making, Netmaking, Gemsmith/Jewelcraft, Brewing, trapsmith, locksmith. Devices 5% [lock pick] [trap set/disarm] Feign Death 10% Foil Restraints 0% Play Instr. Var

Perception: Con, Int, Pow.

Listen 25% Scan 25% Sense 5% [ambush] [chaos][assassin] Spot 5% [Hidden items] [Trap] Taste analysis 5% Tracking 10%

Stealth: Siz, Pow, Int, Dex.

Camouflage 10% Hide 15% Move quietly 15% Ambush 5% Shadowing 10% Swim Quietly Sp.

Communication: Cha, Int, Pow.

Bargain 10% Orate 10% Sing 5% Speak Lang. Int x 5 [Home langs] 00% other. Understand beast speech. 10% Voice Mimicry 5%

Social: Cha Int Pow Dex

Acting 10% Bribery 20% Fast talk 20% Disguise 10% Wise 30%/10%/5% Streetwise, Courtliness, Nomad ways,

If you really like, you could pick each one of the [subskills] listed for a skill and make them specialities by putting points into the subskill [doctoring +10] in Healing Lore, for example. This lack of total skill will be balanced by lowering the rolls needed to improve skills in training and experience [halve the speciality bonus, rounding down, for skill improvement].

[Example: The PC with doctoring +10 only adds +5 to her Healing Lore % when trying to improve the skill.]