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[[File:Continualitems.jpg]]
 
[[File:Continualitems.jpg]]
  
Continualism is a class of magic focusing on low power items of a temporary nature. It is a very common form of magic found in any realm that supports various forms of shadow magic.  In general, the spell system ranks in power above cantrips and below the 4th level of most shadow magic systems.  They are a highly popular form of magic and it is highly profitable for low level practitioners. Many students of the arts take time to learn a few continual spells and use them to pay the bills by making these small and useful items.  .   
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Continualism is a class of magic focusing on low power items of a temporary nature. It is a very common form of magic found in any realm that supports various forms of shadow magic.  In general, the spell system ranks in power above cantrips and below the 3rd level of most shadow magic systems.  They are a highly popular form of magic and it is highly profitable for low level practitioners. Many students of the arts take time to learn a few continual spells and use them to pay the bills by making these small and useful items.  .   
  
 
The most basic Continual spell is Continual Light.  It is the first spell learned when studying Continualism.  The spell is cast on an item and casts a ambient light in a globe of 10 feet.   
 
The most basic Continual spell is Continual Light.  It is the first spell learned when studying Continualism.  The spell is cast on an item and casts a ambient light in a globe of 10 feet.   
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*'''Constant Spells'''
 
*'''Constant Spells'''
 
**<span style=color:blue>''Continual Light''</span>: Variations of the spell cast a 1', 5', 10', 25', 50' & 100' sphere of constant light.  Brightness can vary from 5 watt to 200 watt.
 
**<span style=color:blue>''Continual Light''</span>: Variations of the spell cast a 1', 5', 10', 25', 50' & 100' sphere of constant light.  Brightness can vary from 5 watt to 200 watt.
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**<span style=color:blue>''Constant Temperature'' </span>:  Creates a ambient temperature in an area of 1', 5', 10', 25', 50' & 100' sphere. Temperature rangers from 5 degrees to 120 degrees.
 
***A common use for 1' Con Light is on the pages of books.  Cast on a book, the book may be easily read in the general area of the pages.  
 
***A common use for 1' Con Light is on the pages of books.  Cast on a book, the book may be easily read in the general area of the pages.  
**<span style=color:blue>''Constant Temperature'' </span>:  Creates a ambient temperature in an area of 1', 5', 10', 25', 50' & 100' sphere. Temperature rangers from 5 degrees to 120 degrees.
 
 
**<span style=color:blue>''Clear Area''</span>: This causes a light air pressure enough to clear an area of fog and moderate smoke and most scents.  Variations of the spell cast a 1', 5', 10', 25', 50' & 100' sphere of clarity.
 
**<span style=color:blue>''Clear Area''</span>: This causes a light air pressure enough to clear an area of fog and moderate smoke and most scents.  Variations of the spell cast a 1', 5', 10', 25', 50' & 100' sphere of clarity.
 
**<span style=color:blue>''Repeal Insect''</span>: a very common area spell usually in the 30 to 200 ' range.  Overlapping fields force insects upwards.
 
**<span style=color:blue>''Repeal Insect''</span>: a very common area spell usually in the 30 to 200 ' range.  Overlapping fields force insects upwards.
 
**<span style=color:blue>''Scent''</span>: When cast on a scent it creates an extended sphere of that scent.  
 
**<span style=color:blue>''Scent''</span>: When cast on a scent it creates an extended sphere of that scent.  
**<span style=color:blue>''Location''</span>: When cast on an animal it radiated a detectable location for the animal.  Users can sense the distinction between various location spells in the same area.
 
  
 
*'''Variable Spells'''
 
*'''Variable Spells'''
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**<span style=color:blue>''Ambient heat''</span>:  Creates a general area of heat in the 1' to 100' area in temperatures ranging from 50 degrees to 100 degrees.
 
**<span style=color:blue>''Ambient heat''</span>:  Creates a general area of heat in the 1' to 100' area in temperatures ranging from 50 degrees to 100 degrees.
 
**<span style=color:blue>''Cooking Surface''</span>: The spell causes a surface to have to heat foods placed upon it.
 
**<span style=color:blue>''Cooking Surface''</span>: The spell causes a surface to have to heat foods placed upon it.
**<span style=color:blue>''Area Cooking''</span>:  this causes a sphere of variable size and variable temperature cause materials in the ran  
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**<span style=color:blue>''Area Cooking''</span>:  this causes a sphere of variable size and variable tepurature cause materials in the ran  
 
**<span style=color:blue>''Warm''</span>:  Causes items in the general area to remain at the desired temperature. Range is between 60 degrees to 200 degrees.
 
**<span style=color:blue>''Warm''</span>:  Causes items in the general area to remain at the desired temperature. Range is between 60 degrees to 200 degrees.
 
**<span style=color:blue>''Chill''</span>:  Causes items in the general area to remain at the desired temperature. Range is between 30 degrees to 60 degrees.  
 
**<span style=color:blue>''Chill''</span>:  Causes items in the general area to remain at the desired temperature. Range is between 30 degrees to 60 degrees.  
  
 
*'''Capacity Spells'''   
 
*'''Capacity Spells'''   
**<span style=color:blue>''Heat''</span>: Heats the temperature of the contents of a confined space around the source of the spell to a specific point.  The range of temperature can be between 65 degrees to 100 degrees.  
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*<span style=color:blue>''*Heat''</span>: Heats the temperature of the contents of a confined space around the source of the spell to a specific point.  The range of temperature can be between 65 degrees to 100 degrees.  
 
**<span style=color:blue>''Chill''</span>: Cools the temperature of the contents of a confined space around the source of the spell to a specific point.  The range of temperature can be between 32 degrees to 65 degrees.   
 
**<span style=color:blue>''Chill''</span>: Cools the temperature of the contents of a confined space around the source of the spell to a specific point.  The range of temperature can be between 32 degrees to 65 degrees.   
*** This spell creates the common <span style=color:red>''Chill Stones''</span> or <span style=color:red>''Cold Mug''</span> or <span style=color:red> ''Chilled Dishes'' </span>   
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*** This spell creates the common <span style=color:red>''Chill Stones''</span> or <span style=color:red>''Cold Mug''</span> or <span style=color:red> " </span>   
 
**<span style=color:blue>''Boil''</span>: Heats the temperature of the contents of a confined space around the source of the spell to a specific point that causes it to boil.  The upper limit is around 350 degrees depending on the liquid.
 
**<span style=color:blue>''Boil''</span>: Heats the temperature of the contents of a confined space around the source of the spell to a specific point that causes it to boil.  The upper limit is around 350 degrees depending on the liquid.
***This spell creates the common cooking pots called <span style=color:red>''Hot Pots''</span> or <span style=color:red>''Fry Pots''</span> that keep water and oils at a constant temperature.
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***
 
**<span style=color:blue>''Freeze''</span>: Cools the temperature of the contents of a confined space around the source of the spell to a frozen block.  The range of temperature can be between 32 degrees to -100 degrees depending on the material.  
 
**<span style=color:blue>''Freeze''</span>: Cools the temperature of the contents of a confined space around the source of the spell to a frozen block.  The range of temperature can be between 32 degrees to -100 degrees depending on the material.  
 
**<span style=color:blue>''Purify''</span>: Placed in a liquid it purifies it, cleansing it to the purest form of that  liquid.  The spell will purify areas from 1 gallon to 60 gallons.  Larger bodies of water require multiple spells.  
 
**<span style=color:blue>''Purify''</span>: Placed in a liquid it purifies it, cleansing it to the purest form of that  liquid.  The spell will purify areas from 1 gallon to 60 gallons.  Larger bodies of water require multiple spells.  
 
**<span style=color:blue>''Freshness''</span>:  Keeps items in the container from rotting, molding, spoiling, souring, and otherwise wasting away.
 
**<span style=color:blue>''Freshness''</span>:  Keeps items in the container from rotting, molding, spoiling, souring, and otherwise wasting away.
**<span style=color:blue>''Warmth''</span>: This cast on an item keeps it at a constant temperature from 65 to 120 degrees.
 
***This spell creates the common <span style=color:red>''Warming Blankets''</span>
 
**<span style=color:blue>''Cool''</span>: This cast on an item keeps it at a constant temperature from 20 to 65 degrees.
 
***This spell creates the common <span style=color:blue>''Cooling Blankets''</span>
 
  
 
*'''Contact Spells'''
 
*'''Contact Spells'''
 
**<span style=color:blue>''Contact Fire''</span>:  This spell causes a surface touched to burn.  
 
**<span style=color:blue>''Contact Fire''</span>:  This spell causes a surface touched to burn.  
***These common items at the <span style=color:red>''Fire Stones''</span>.  Stones may be placed in a pile of combustible material and retrieved after the material is exhausted.  The stone may be place in contact with a burnable substance. As an essentially variable it may be handled with safety as the spells magic operates on the physical controls of the user.  
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***These common items at the <span style=color:red>''Fire Stones'' </span>.  Stones may be placed in a pile of combustible material and retrieved after the material is exhausted.  The stone may be place in contact with a burnable substance. As an essentially variable it may be handled with safety as the spells magic operates on the physical controls of the user.  
 
**<span style=color:blue>''Contact Freeze''</span>: Contact causes freezing to begin.   
 
**<span style=color:blue>''Contact Freeze''</span>: Contact causes freezing to begin.   
 
***These common items are the commonly know <span style=color:red>''Ice Stones''</span>.  In contact with a liquid a ice block begins growing.
 
***These common items are the commonly know <span style=color:red>''Ice Stones''</span>.  In contact with a liquid a ice block begins growing.
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Many realms that use continual magics have found various methods for protecting ''Con Items'' when not in use.  For example, in [[Trasidy]] there are wooden boxes made with thick walls using the Brutus Tree.
 
Many realms that use continual magics have found various methods for protecting ''Con Items'' when not in use.  For example, in [[Trasidy]] there are wooden boxes made with thick walls using the Brutus Tree.
 
[[File:Conbox3.jpg]] [[File:Conbox4.jpg]]
 
  
 
=='''Items and Sales'''==
 
=='''Items and Sales'''==
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But they have to eat and whatever else can be said about it creating continual items can be very profitable. So the term ''Contiunalist'' or ''Hedge Wizard'', or ''Merchant Mage'' are used commonly for these types of mages   
 
But they have to eat and whatever else can be said about it creating continual items can be very profitable. So the term ''Contiunalist'' or ''Hedge Wizard'', or ''Merchant Mage'' are used commonly for these types of mages   
  
Other terms are used to denote, in a variously derogatory manners, mages who eventually give up trying to become arch-mages and instead become professional creators of utility magic. "Cattle Caster","Rock licker","Spit Caster" are all well-known derogatory terms
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Other terms are used to denote in a variously derogatory manner for mages who eventually give up trying to become arch mages and instead become professional creators of utility magic. "Cattle Caster","Rock licker","Spit Caster" are all well-known derogatory terms

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