Difference between revisions of "Continualism"

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(Created page with "Continualism is a class of magic focusing on low power items of a temporary nature. The most basic Continual spell is Continual Light. It is the first spell learned when stu...")
 
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[[File:Continualitems.jpg]]
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Continualism is a class of magic focusing on low power items of a temporary nature.
 
Continualism is a class of magic focusing on low power items of a temporary nature.
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The most basic Continual spell is Continual Light.  It is the first spell learned when studying Continualism.  The spell is cast on an item and casts a radiant light in a globe of 10 feet.   
 
The most basic Continual spell is Continual Light.  It is the first spell learned when studying Continualism.  The spell is cast on an item and casts a radiant light in a globe of 10 feet.   
  
 
From that beginning comes a large collection of spell effects.  The spells can be cast on nearly anything but the most common items are small  smooth river stones or glass beads.  A hole is drilled through these to allow a cord to be strung enabling the stone to be handled or retrieved.
 
From that beginning comes a large collection of spell effects.  The spells can be cast on nearly anything but the most common items are small  smooth river stones or glass beads.  A hole is drilled through these to allow a cord to be strung enabling the stone to be handled or retrieved.
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*General Light:
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*Boil:
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*Freeze:
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*Heatchillfirebank fire

Revision as of 11:49, 26 March 2019

Continualitems.jpg

Continualism is a class of magic focusing on low power items of a temporary nature.


The most basic Continual spell is Continual Light. It is the first spell learned when studying Continualism. The spell is cast on an item and casts a radiant light in a globe of 10 feet.

From that beginning comes a large collection of spell effects. The spells can be cast on nearly anything but the most common items are small smooth river stones or glass beads. A hole is drilled through these to allow a cord to be strung enabling the stone to be handled or retrieved.

  • Heat:
  • Chill:
  • Ambient Light:
  • General Light:
  • Boil:
  • Freeze:
  • Heatchillfirebank fire