Continualism

From RPGnet
Revision as of 15:22, 26 March 2019 by Tolknor (talk | contribs) (Spells)
Jump to: navigation, search

Continualitems.jpg

Continualism is a class of magic focusing on low power items of a temporary nature. It is a very common form of magic found in any realm that supports various forms of shadow magic. In general, the spell system ranks in power above cantrips and below the 3rd level of most shadow magic systems. They are a highly popular form of magic and it is highly profitable for low level practitioners. Many students of the arts take time to learn a few continual spells and use them to pay the bills by making these small and useful items. .

The most basic Continual spell is Continual Light. It is the first spell learned when studying Continualism. The spell is cast on an item and casts a radiant light in a globe of 10 feet.

Spells

From that beginning comes a large collection of spell effects. The spells can be cast on nearly anything but the most common items are small smooth river stones, glass beads, or various utensils. Described below.

Types

There are three levels of continual spells. Constant, Variable, Capacity.

  • Constant spells are active within their parameters at all time. A continual light spell with an area of 50' in diameter will light that area regardless of walls or obstacles and do not cast shadows.
  • Variable spells can be increased and decreased in intensity by simple manipulation of the item the spell is cast on.
  • Capacity spells act with the area of confined spaces, not spilling over into the general area that the spell is cast. Examples are Heat and Chill spells cast on the interior of mugs only effect the contents in the interior of the item. Area spells like Ambiant Light fill a roomin the same way a candle or lightbulb would.

Spells

  • Constant Spells
    • Continual Light: Variations of the spell cast a 1', 5', 10', 25', 50' & 100' sphere of constant light. Brightness can vary from 5 watt to 200 watt.
    • Constant Temperature: Creates a ambient temperature in an area of 1', 5', 10', 25', 50' & 100' sphere. Tempurature rangers from 5 degrees to 120 degrees.
      • A common use for 1' Con Light is on the pages of books. Cast on a book, the book may be easily read in the general area of the pages.
  • Variable Spells
    • Ambient Light: Creates a general radiant light from the spell source. it may be adjusted in brightness
    • Ambient heat: Creates a general area of heat in the 1' to 100' area in temperatures ranging from 50 degrees to 100 degrees.
    • Cooking Surface: The spell causes a surface to have to heat foods placed upon it.
    • Area Cooking: this causes a sphere of variable size and variable tepurature cause materials in the ran
    • Warm: Causes items in the general area to remain at the desired temperature. Range is between 60 degrees to 200 degrees.
    • Chill: Causes items in the general area to remain at the desired temperature. Range is between 30 degrees to 60 degrees.
  • Capacity Spells
    • Heat: Heats the temperature of the contents of a confined space around the source of the spell to a specific point. The range of temperature can be between 65 degrees to 100 degrees.
    • Chill: Cools the temperature of the contents of a confined space around the source of the spell to a specific point. The range of temperature can be between 32 degrees to 65 degrees.
    • Boil: Heats the temperature of the contents of a confined space around the source of the spell to a specific point that causes it to boil. The upper limit is around 350 degrees depending on the liquid.
    • Freeze: Cools the temperature of the contents of a confined space around the source of the spell to a frozen block. The range of temperature can be between 32 degrees to -100 degrees depending on the material.
    • Purify: Placed in a liquid it purifies it, cleansing it to the purest form of that liquid. The spell will purify areas from 1 gallon to 60 gallons. Larger bodies of water require multiple spells.

Dispelling

Continual Spells are fragile things and a simple Dispel Magic spell clears the spell away. Because of this great caution is taken in the casting of the spell.

Items

The items that the spells are cast on vary vastly. The most common is some type of jewelry, a stone on a cord, pendants, that can be carried easily worn around the neck or attached to handles. Some spells work well in serving vessels like samovars or pitchers. Many mugs, cups and glasses have the spells cast on their interiors.