Editing Corax (School of Hard Knocks)
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== Description == | == Description == | ||
− | Jack Raven looks unusual and multi-ethnic to the eyes of Earth-people, but certainly not beyond the bounds of normal humanity. He has | + | Jack Raven looks unusual and multi-ethnic to the eyes of Earth-people, but certainly not beyond the bounds of normal humanity. He has large and almond-shaped eyes, pale skin, and blue-black eyes with a very slight iridescence. His hair is dark, thick, and stiff, most similar to African hair that has been subject to extensive straightening. His people usually plait it into fins, fans, and sprays, with their complexity in inverse proportion to the physical risks they are subject to. Warriors generally arrange it into something much like a mohawk. |
He's tall, slender, and willowy, with liquid movements and gestures that belie the fact that he could take a beating as well as any normal human. His mouth and eyes would be incredibly expressive if he relaxed and let down his guard, but as of the current time he is under strict self-control. | He's tall, slender, and willowy, with liquid movements and gestures that belie the fact that he could take a beating as well as any normal human. His mouth and eyes would be incredibly expressive if he relaxed and let down his guard, but as of the current time he is under strict self-control. | ||
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13 EGO 3 12- | 13 EGO 3 12- | ||
− | + | 15 PRE 5 12- PRE Attack: 3d6 | |
10 OCV 35 | 10 OCV 35 | ||
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44 STUN 12 | 44 STUN 12 | ||
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== Movement Modes == | == Movement Modes == | ||
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*36 Psi-field: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4 | *36 Psi-field: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4 | ||
*10 Power Defense (10 points) - END=0 | *10 Power Defense (10 points) - END=0 | ||
− | *7 Blase: + | + | *7 Blase: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only for defense against Presence Attacks; -1) - END=<br/> |
60 '''Psi-Powers:''' - END= | 60 '''Psi-Powers:''' - END= | ||
*4f 3) Tracelessness: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups, Danger Sense and Combat Sense (43 Active Points) - END=4 | *4f 3) Tracelessness: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups, Danger Sense and Combat Sense (43 Active Points) - END=4 | ||
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*8v 7) Flight 25m, x16 Noncombat (40 Active Points) - END=4 | *8v 7) Flight 25m, x16 Noncombat (40 Active Points) - END=4 | ||
<br/> | <br/> | ||
− | Powers Total: | + | Powers Total: 141 |
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== Skills == | == Skills == | ||
Cost Skills<br/> | Cost Skills<br/> | ||
− | 3 Charm | + | 3 Charm 12-<br/> |
− | 3 Conversation | + | 3 Conversation 12-<br/> |
3 Stealth 13-<br/> | 3 Stealth 13-<br/> | ||
− | 3 PS: Royalty | + | 3 PS: Royalty 12-<br/> |
3 Sleight Of Hand 13-<br/> | 3 Sleight Of Hand 13-<br/> | ||
− | 3 Oratory | + | 3 Oratory 12-<br/> |
− | 3 Persuasion | + | 3 Persuasion 12-<br/> |
3 Lockpicking 13-<br/> | 3 Lockpicking 13-<br/> | ||
− | 3 Bribery | + | 3 Bribery 12-<br/> |
3 Bureaucratics 12-<br/> | 3 Bureaucratics 12-<br/> | ||
3 Deduction 12-<br/> | 3 Deduction 12-<br/> | ||
− | 3 PS: Rock Musician | + | 3 PS: Rock Musician 12-<br/> |
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+ | Skills Total: 36 | ||
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== Complications == | == Complications == | ||
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Complications Points: 75 | Complications Points: 75 | ||
− | Base Points: 400 | + | Base Points: 400 |
− | Experience: | + | Experience: 0 |
− | Experience Unspent: | + | Experience Unspent: 0 |
− | Total Character Cost: | + | Total Character Cost: 400 |
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== Endnotes == | == Endnotes == | ||
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Corax comes from The Clarity, a race that re-engineered themselves tens of thousands of years ago. They wedded psionics and biotechnology to uplift themselves to a higher state of being. Their signature enhancement is their skeletal structure, a crystalline matrix that serves as a battery and amplifier for their innate psionic powers; powers that have the capacity to increase over time, with practice. Those of the royal bloodlines received even greater, purer genetic modifications, and the oldest of the royal lineages possess nearly godlike mental abilities. Even the lesser members of The Clarity can effectively metabolize psychic energy (whether stored internally or simply absorbed from their environment), and for that reason have fast reaction times, heal quickly, and possess substantial stamina. They also tend to live much longer than normal Earthlings | Corax comes from The Clarity, a race that re-engineered themselves tens of thousands of years ago. They wedded psionics and biotechnology to uplift themselves to a higher state of being. Their signature enhancement is their skeletal structure, a crystalline matrix that serves as a battery and amplifier for their innate psionic powers; powers that have the capacity to increase over time, with practice. Those of the royal bloodlines received even greater, purer genetic modifications, and the oldest of the royal lineages possess nearly godlike mental abilities. Even the lesser members of The Clarity can effectively metabolize psychic energy (whether stored internally or simply absorbed from their environment), and for that reason have fast reaction times, heal quickly, and possess substantial stamina. They also tend to live much longer than normal Earthlings | ||
<br/><br/> | <br/><br/> | ||
− | + | Many adult members of the Clarity eventually develop common psionic capabilities, such as psychic sensitivity, the ability to survive in extreme environments including hard vacuum, and various forms of extrasensory perception. The Royal bloodlines also have the potential to develop substantial physical manifestations, such as flight, energy discharge, spontaneous healing of wounds, and other grossly physical effects. | |
<br/><br/> | <br/><br/> | ||
Their race is ancient, tradition-bound, and decadent, with corruption and degradation endemic to their society. The idealistic dreams of prior ages have come to nothing. For all their personal power, The Clarity is a largely failed society, with cruel and anachronistic laws governing over a people too cynical to do anything about them. | Their race is ancient, tradition-bound, and decadent, with corruption and degradation endemic to their society. The idealistic dreams of prior ages have come to nothing. For all their personal power, The Clarity is a largely failed society, with cruel and anachronistic laws governing over a people too cynical to do anything about them. | ||
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