Difference between revisions of "Cordwood"

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(Campaign Qualities)
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=Campaign Qualities=
 
=Campaign Qualities=
  
"Deadly Combat:" Threat Ranges go up by 2.
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'''Deadly Combat:''' Threat Ranges go up by 2.
  
"Dominant Heroes:" Heroes/Special NPCs automatically score critical hits with threats.  
+
'''Dominant Heroes:''' Heroes/Special NPCs automatically score critical hits with threats.  
  
"Dramatic Pacing:" Durations and time restrictions are reduced/simplified.  
+
'''Dramatic Pacing:''' Durations and time restrictions are reduced/simplified.  
  
"Hewn Limbs:" Critical injuries on 16-25 damage; Massive damage on 26+ damage.
+
'''Hewn Limbs:''' Critical injuries on 16-25 damage; Massive damage on 26+ damage.
  
"Rampant Corruption:" Incentives give more bonuses.
+
'''Rampant Corruption:''' Incentives give more bonuses.  
 
 
"Rare Magic Items:" Fewer magic items in general.  
 
  
 +
'''Rare Magic Items:''' Fewer magic items in general.
  
 
=About the Game=
 
=About the Game=

Revision as of 04:25, 20 April 2010

Cordwood

Player Characters

  • Mongoose (whutaguy) Ruthless Fighter, Soldier
  • Marli Meacher (Mandacaru) Charismatic Rogue, Assassin

Campaign Qualities

Deadly Combat: Threat Ranges go up by 2.

Dominant Heroes: Heroes/Special NPCs automatically score critical hits with threats.

Dramatic Pacing: Durations and time restrictions are reduced/simplified.

Hewn Limbs: Critical injuries on 16-25 damage; Massive damage on 26+ damage.

Rampant Corruption: Incentives give more bonuses.

Rare Magic Items: Fewer magic items in general.

About the Game

Premise:

Setting & Feel: