Corsairs of Terra

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A campaign wiki for the Stars Without Number game Corsairs of Terra.

Sector Map

Sol Sector.png

System Details

Sol Sector - Home to Planet Earth, as well as the other seven planets. Original home of the Terran race.


PbP Rules

1.) GM rolls all dice

2.) Please make sure, wherever possible, that your IC posts are moving the game forward. I would much rather have a terse "Conan agrees with Spaceman Spiff's course of action" post than three paragraphs of observation and deep thoughts that don't tell me what your PC is doing next.

3.) If you've got a short OOC comment relevant to your IC post, go ahead and put it in a sblock. Otherwise, let's keep OOC comments in the OOC thread.

House Rules

1.) The cost of food, clothing, and shelter The GM automatically deduct a number of credits each month, as per the Lifestyle Costs rule, corresponding with the PCs' level. Lifestyle Costs rules can be found on p. 44 of the Core Rulebook.

This will apply even if the PCs spend the month onboard a ship. Think of it as the cost of food, books, games, holovids, recreational drugs, pleasure droids, etc... to while away the time on a long interstellar journey.

Level 1-3: 450 cr (equivalent to the "Common" lifestyle quality)

Level 4-6: 750 cr (equivalent to the "Good" lifestyle quality)

Level 7+: 3,000 cr (equivalent to the "Elite" lifestyle quality)

2.) Custom Technology Every PC begins with a custom compad called a PRISM (Personal Research and Intelligent Scanning Mechanism). The PRISM is the game equivalent of a radio, TV, iPhone (with data plan), and digital wallet all in one. Note that most of its functions work only within a modern comm grid.

Off planet, the connection will work if the PCs ship is in orbit or closer, and on the same side of the planet as the PCs Otherwise, the standard rules for compads are in effect (can reach other compads within one km, 30 km if a Comm server is in operation).

The PRISM has a limited artificial intelligence and can perform some tasks at the same skill level as the PC (e.g. searching for information, hacking an accessible network).

3.) Fabricators The game equivalent of a 3D printer, these are industrial-sized devices that can create useful inanimate objects. Essentially anything TL3 or below can be created. There are limitations:

Items are generally made of metal or plastic. The PCs would need to acquire any other materials to finish the job. Example: you can use the fabricator to create the shell of a grenade but it would lack the explosive charge.

The fabricator runs off of raw materials, available at most starports, called nanoblocks. PCs need to purchase nanoblocks to be able to run the fabricator. The amount of nanoblocks required to build an item is equal to the cost of the item (i.e. you need 500 cr worth of nanoblocks to build a 500 cr item).

The fabricator cannot create anything larger than (roughly) a 0.25 x 0.25 x 0.25 cube.

The fabricator runs off the ship's power core. It could be used with a Type B power cell but would drain the cell after one hour's use. Building an item takes one minute per Cr value (e.g. a 100 Cr value item takes 100 minutes to build).

Before the Scream, there existed programs that would enable fabricators to create TL4 and even TL5 items. Should one of these programs be discovered, and the necessary raw materials acquired, the fabricator could be reprogrammed to create these items.