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<u>Chose one of the Wyrd Distinctions below</u>.
 
<u>Chose one of the Wyrd Distinctions below</u>.
  
''Highlighted Skills:'' Each distinction in this category has '''Wyrd''' as one of it's highlighted skills. Choose two more highlighted skills that make sense to be associated with your character's Wyrd Distinction.
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''Highlighted Skills:'' Each distinction in this category has Focus as one of it's highlighted skills. Choose two more highlighted skills that make sense to be associated with your character's Wyrd Distinction.
  
  
 
:'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life.
 
:'''Bonewight:''' Speakers for the dead, the Bonewight always carries with them a finger bone or other small piece of a favored ancestral corpse that they may consult with for counsel. If they have access to any piece of any corpse, they may focus on it and learn things that the person or creature knew in life.
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:'''Note:''' Difficulty increases based on how long ago the dead thing passed. (The Bonewight's piece of ancestral corpse is always treated as a [[file:d6a.png|24px|d6]] difficulty (plus any environmental difficulty or complications that might apply).
  
 
::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.''
 
::''Pick Bonewight if your concept is maybe a little bit darker, and you like the idea of being a necromantic rumormonger.''
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=SFX=
 
=SFX=
Each distinction has potential SFX associated with it [as can Signature Assets, but not during chargen]. An SFX is something beyond the base Distinction that you can do that allows for a specific benefit in exchange for a specific cost. To start play, you may create one SFX for each of your Distinctions. Each SFX should have one benefit and require one cost. Below are a list of example Benefits and Costs.
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Each distinction has potential SFX associated with it [as can Signature Assets, but not during chargen]. A SFX is something beyond the base Distinction that you can do that allows for a specific benefit in exchange for a specific cost. To start play, you may create one SFX for each of your Distinctions. Each SFX should have one benefit and require one cost. Below are a list of example Benefits and Costs.
  
Each SFX you create should conceptually fit the Distinction it is paired with.
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Each SFX you create should tie directly in with Distinction it is paired with.
  
==Possible Benefits==
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==Benefits==
 
*Earn a Plot Point
 
*Earn a Plot Point
 
*Step up a beneficial die (usually a Skill or Asset, like “step up Melee Combat”) for an action
 
*Step up a beneficial die (usually a Skill or Asset, like “step up Melee Combat”) for an action
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*Create a [[file:d8a.png|24px|d8]] Asset for the rest of the scene
 
*Create a [[file:d8a.png|24px|d8]] Asset for the rest of the scene
  
==Possible Costs==
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==Costs==
 
*Spend a Plot Point (very common)
 
*Spend a Plot Point (very common)
 
*Step back a beneficial die (usually an Attribute, Skill, or Asset) for the scene
 
*Step back a beneficial die (usually an Attribute, Skill, or Asset) for the scene
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*Take a specific [[file:d8a.png|24px|d8]] Complication (like “Take a Heat Exhaustion Complication” [[file:d8a.png|24px|d8]])
 
*Take a specific [[file:d8a.png|24px|d8]] Complication (like “Take a Heat Exhaustion Complication” [[file:d8a.png|24px|d8]])
  
=Character Traits=
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=Traits=
 
==Attributes==
 
==Attributes==
 
<u>Choose one of the following configurations</u>:
 
<u>Choose one of the following configurations</u>:
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===Savagery===
 
===Savagery===
:''Indicates actions/reactions of violence, force, or power''
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:''Indicates actions/reactions of violence and power''
  
 
===Reflexes===
 
===Reflexes===
:''Indicates actions/reactions of precision, finesse or care''
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:''Indicates actions/reactions of finesse and care''
  
 
===Cunning===
 
===Cunning===
:''Indicates actions/reactions of insight, wit, or manipulation''
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:''Indicates actions/reactions of reason and manipulation''
  
 
===Will===
 
===Will===
:''Indicates actions/reactions of presence, tenacity, or determination''
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:''Indicates actions/reactions of presence and determination''
 +
 
  
 
==Skills==
 
==Skills==
All skills start at [[file:d4a.png|24px|d4]]
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All skills start at [[file:d4a.png|24px|d4]]. For each instance a skill among your Highlighted Skills, raise that skill one die type. So, if a skill shows up once among your Highlighted Skills, it starts  at [[file:d6a.png|24px|d6]]. If a skill shows up twice among your Highlighted Skills, it starts at [[file:d8a.png|24px|d/]]. And if a skill shows up three times among your Highlighted Skills, it starts ad[[file:d10a.png|24px|d10]].
  
For each instance a skill appears among your Highlighted Skills (from your Distinction choices), raise that skill one die type. So, if a skill shows up once among your Highlighted Skills, it starts  at [[file:d6a.png|24px|d6]]. If a skill shows up twice among your Highlighted Skills, it starts at [[file:d8a.png|24px|d/]]. And if a skill shows up three times among your Highlighted Skills, it starts at [[file:d10a.png|24px|d10]].
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You then have '''9''' points to divide among your skills. Raising any [[file:d4a.png|24px|d4]] skill up to [[file:d6a.png|24px|d6]] costs 2 points. Any skill at [[file:d6a.png|24px|d6]] or higher costs one point for each die type you step it up.
  
==Skill Point Allotment==
 
<u>You then have '''9''' points</u> to divide among your skills. Raising any [[file:d4a.png|24px|d4]] skill up to [[file:d6a.png|24px|d6]] costs 2 points. Any skill at [[file:d6a.png|24px|d6]] or higher costs one point for each die type you step it up.
 
 
Skills ranked at [[file:d6a.png|24px|d6]] or higher are considered Trained Skills. Skills ranked at [[file:d4a.png|24px|d4]] are considered untrained.
 
  
 
===Athletics===  
 
===Athletics===  
 
Running, jumping, climbing, swimming, etc
 
Running, jumping, climbing, swimming, etc
: <u>Possible Specialties</u>: Endurance, Racing, Holding Breath
 
 
 
===Combat, Melee===
 
===Combat, Melee===
 
Close-in fighting, unarmed or with hand held weapons.
 
Close-in fighting, unarmed or with hand held weapons.
: <u>Possible Specialties</u>: Sword, Dagger, Axe, Unarmed, Kicks, Combo Moves
 
 
 
===Combat, Ranged===
 
===Combat, Ranged===
 
Use of thrown ''(spear, dagger, hatchet)'', launched ''(sling, atlatl)'', or fired ''(bow, crossbow)'' weapons
 
Use of thrown ''(spear, dagger, hatchet)'', launched ''(sling, atlatl)'', or fired ''(bow, crossbow)'' weapons
: <u>Possible Specialties</u>: Crossbow, Javelin, Sling Stone, Long Range, Point Blank
 
  
 
===Diplomacy===
 
===Diplomacy===
Convincing others to think or act a certain way or perceive things differently than they did
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Convincing others to think, act, or feel a certain way
: <u>Possible Specialties</u>: Statesman, Fear Monger, Conciliatory
 
  
 
===Focus===
 
===Focus===
 
Concentration. Used to resist Diplomacy and Intimidation.
 
Concentration. Used to resist Diplomacy and Intimidation.
: <u>Possible Specialties</u>: Mind Like a Steel Trap; Too Stupid to be Scared, Can't be Moved
 
  
 
===Healing===
 
===Healing===
 
Taking care of people's injuries or ailments, physical or psychological
 
Taking care of people's injuries or ailments, physical or psychological
: <u>Possible Specialties</u>: Field Aid, Herbalist, Back Alley Surgeon, Bedside Manner
 
  
 
===Insight===
 
===Insight===
Seeing behind the words or action presented to the intent behind them. Used to resist Diplomacy and Trickery
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Seeing behind the words or action presented to the intent behind them. Used to resist Diplomacy and Trick
: <u>Possible Specialties</u>: Empathy, Fellow Trickster, Reason
 
  
 
===Intimidation===
 
===Intimidation===
 
Coercing someone through threat of force, real or imagined
 
Coercing someone through threat of force, real or imagined
: <u>Possible Specialties</u>: Build Like a Mountain, Barely Suppressed Rage, A Hint of Madness
 
 
 
===Linguistics===
 
===Linguistics===
The ability to suss out commonalities in unfamiliar languages, dialects, or writings with known tongues to gain new understanding
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The ability to suss out commonalities in unfamiliar languages, dialects, or writings to gain some understanding
: <u>Possible Specialties</u>: Ancient Tongues, Dialects of the Empire, Glyphs and Runes
 
  
 
===Lore===
 
===Lore===
General understanding and recall. Gain one free specialization for each die rank  [[file:d6a.png|24px|d6]] or higher.
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General understanding and recall. Gain one free specialization for each die rank  [[file:d6a.png|24px|d6]] or higher.  
: <u>Possible Specialties</u>: Royal Etiquette, Heraldry, Mythology, Astrology, Numerology, Cultures of the Empire, History, Architecture, Famous Landmarks, Warcraft, Cooking, Poisoncraft, etc
 
 
 
 
===Mechanisms===
 
===Mechanisms===
Tampering with, setting, unsetting, jamming, or fixing locks, traps, and other machinery.
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Covers tampering with, setting, unsetting, or fixing locks, traps, and other machinery.
: <u>Possible Specialties</u>: Locksmith, Tinkerer, Trapper
 
 
 
 
===Perception===
 
===Perception===
 
Noticing things in your surroundings that might otherwise go unnoticed
 
Noticing things in your surroundings that might otherwise go unnoticed
: <u>Possible Specialties</u>: Eagle Eye, Nose for Trouble, Eidetic Memory
 
  
 
===Perform===
 
===Perform===
 
Acting, singing, playing an instrument, etc
 
Acting, singing, playing an instrument, etc
: <u>Possible Specialties</u>: Lute Master, Virtuoso, A Thousand Faces
 
  
 
===Stealth===
 
===Stealth===
 
The art of going unseen and unheard
 
The art of going unseen and unheard
: <u>Possible Specialties</u>: Move Silently, Silent Step, Not an Item Out of Place
 
  
 
===Trailcraft===
 
===Trailcraft===
 
Tracking, covering your tracks, and foraging food, water, and supplies
 
Tracking, covering your tracks, and foraging food, water, and supplies
: <u>Possible Specialties</u>: Streetcraft (urban Trailcraft), Desert Survival, Leave No Tracks
 
 
 
===Trickery===
 
===Trickery===
 
Deceiving or conning somebody, sleight of hand, feinting instead of attacking, etc
 
Deceiving or conning somebody, sleight of hand, feinting instead of attacking, etc
: <u>Possible Specialties</u>: Pickpocket, Misdirection, Forgeries
 
  
 
===Wyrd===  
 
===Wyrd===  
 
Reaching past the Realm of Men and manifesting effects from the Other Side [Must have a Wyrd Distinction to use this skill].
 
Reaching past the Realm of Men and manifesting effects from the Other Side [Must have a Wyrd Distinction to use this skill].
: <u>Possible Specialties</u>: A character's choice of Wyrd Specialty must fit with their Wyrd Distinction, so a Farseer might have the specialty Children that makes it easier to use their power on the young, or a Bonewight might have the specialty Creature that makes it easier for them to speak to dead animals, etc
 
 
=Specialties and Signature Assets=
 
'''Specialties''' represent unique focus or training in a narrow aspect of a given skill that grants an extra die to that specific skill in the right situation. For example, specializing in ''Dagger'' under '''Combat, Melee''' would grant a bonus die any time the character chose to fight using a dagger.
 
 
Unless they had a similar specialty under '''Combat, Ranged''', however, the ''Dagger'' specialty for '''Melee''' would not apply to a thrown dagger.
 
 
The Specialty die is always a [[file:d6a.png|24px|d6]]
 
 
A character can only have specialties in skills ranked [[file:d6a.png|24px|d6]] or higher.
 
 
'''Signature Assets''' are iconic things or concepts associated with a character, such as weapons, armor, a familiar, a unique bit of background that frequently benefits the character, etc. By way of example, King Arthur might have had the Signature Assets ''Excalibur'' and ''Raised by a Ruddy Mystic''
 
 
==Specialty/Asset Point Allotment==
 
Each character has '''5''' points to divide among Specialties and Signature Assets. These points spend as follows:
 
* Buy a single Specialty [[file:d6a.png|24px|d6]]
 
* Buy a single Signature Asset [[file:d6a.png|24px|d6]]
 
* Upgrade an existing Signature Asset to [[file:d8a.png|24px|d8]] (max)
 
 
'''Note''': if your '''Lore''' skill is ranked above [[file:d4a.png|24px|d4]] you get one or more free specialties under that skill.
 
 
[[file:d6a.png|24px|d6]] = 1 free Lore specialty
 
 
[[file:d8a.png|24px|d8]] = 2 free Lore specialties
 
 
[[file:d10a.png|24px|d10]] = 3 free Lore specialties
 
 
[[file:d12a.png|24px|d12]] = 4 free Lore specialties
 

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