Editing Cortex Prime: Hexen Ward

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===Asset Generation===
 
===Asset Generation===
 
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result.
 
Players can generate scene assets via pp spend or by using an action to roll for them. Purchased assets are [[file:d6a.png|24px|d6]] assets unless an SFX converts them. Rolled asset ratings equal the effect die for that roll with [[file:d6a.png|24px|d6]] being the minimum result.
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:'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency. Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were.
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:'''Note:''' Rolled assets must be justifiable in the fiction as something the character can produce through their own agency, Purchased assets just appear as something that was always there but is just now showing up 'on screen' as it were.
  
 
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene.
 
:'''Note:''' Any scene asset can be converted to an episode asset if the player spends a pp to do so before the end of the scene.

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