Cortex Prime: Smallfolk

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TRAITS

Traits are described on pp26 of the CPH. In any test or contest requiring dice, you get to roll one die from each of your 3 traits as well as applicable assets, etc.

The Trait categories are APPROACHES | ROLES | DISTINCTIONS

Approaches

Rather than measurable individual character attributes such as Physical | Mental | Social, the Smallfolk use Approaches, broad goals that an action is aimed at achieving.

The Approach categories are INFILTRATION | INVESTIGATION | SABOTAGE

Approaches default to d8 d8 d8

Players may instead choose to step up one d8 to d10 by stepping back one d8 to d6

Infiltration

Infiltration describes a character's ability to to insert themselves into a given situation.

Investigation

Investigation describes a character's ability to learn something about a given situation.

Sabotage

Sabotage describes a character's ability to fuck up a given situation.

Roles

Fixer

Runner

Scrapper

Skulker

Tracker

Trickster

[KNACKS]

Distinctions

Birthright

Profession

Quirk

MODS

Action Based Resolution

GM Plot Points: Bank/Pile

Effect Dice

Hero Dice

Assets/Complications

Stress/Trauma

Lifeforce

Spirit

Recovery Rolls