Difference between revisions of "Cortex Prime: Smallfolk - Chargen"

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((Knacks))
(Roles)
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==Roles==
 
==Roles==
Smallfolk are required to fill multiple roles in their daily struggle for survival, but as happens, each tends to develop more in certain roles than others, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them.
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Roles represent a broad general category of action. If your approach tells us how you are doing something, your role paints a broad picture of what you are doing.
  
 
Role categories are '''FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER'''
 
Role categories are '''FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER'''

Revision as of 17:50, 11 August 2021

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PRIMARY TRAITS

The Primary Traits for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc.


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Approaches

Approaches represent how you might go about tackling a given action. The following three approaches are available: Forceful, Savvy, or Charming

Approaches default to d8 d8 d8

Players may instead choose to step up one d8 to d10 by stepping back one d8 to d6


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Roles

Roles represent a broad general category of action. If your approach tells us how you are doing something, your role paints a broad picture of what you are doing.

Role categories are FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER

Assign one of the following dice to each role: d10 d8 d6 d6 d6 d4

Fixer

Fixers repair, fabricate, and maintain stuff. Sometimes even people.

Runner

Runners run messages, contraband, supplies, etc.

Scrapper

Scrappers get into it. They ain't met the fight they didn't like.

Skulker

Skulkers like sneaking about, getting into places they weren't meant to get into.

Tracker

Trackers track shit down. They locate people, resources, and rumors.

Trickster

Tricksters are experts at misdirection.

(Knacks)

Knacks are specific specialties under a given Role that the character is just a natural at. Starting knacks are worth an extra D6a.png but can be stepped up as outlined below.
Each player gets to assign two free knacks at D6a.png or one free knack at D8a.png to their Character's D10a.png Role.
Each player gets to assign one free knack at D6a.png to their Character's D8a.png Role.
Each player gets to assign two additional knacks at D6a.png to any Role rated D6a.png or higher or step up an existing knack (or two) at a one-for-one exchange rate.
Knacks cannot be assigned to a character's D4a.png Role.
No knack can be stepped up higher than the dice value of the Role it is assigned to.

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Distinctions

Vanity

Vice

Virtue

(SFX)

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MODS

Action Based Resolution

GM Plot Points: Bank/Pile

Effect Dice

Hero Dice

Assets/Complications

Stress/Trauma

Lifeforce

Spirit

Recovery Rolls

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