Difference between revisions of "Cortex Prime: Smallfolk - Chargen"

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((Knacks))
(TRAITS)
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=TRAITS=
 
=TRAITS=
Traits are described on pp26 of the CPH. In any test or contest requiring dice, you get to roll one die from each of your 3 traits as well as applicable assets, etc.
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Traits are described on pp26 of the CPH. In any test or contest requiring dice, you get to roll one die from each of your 3 traits as well as applicable assets, knacks, etc.
  
 
The Trait categories are '''APPROACHES | ROLES | DISTINCTIONS'''
 
The Trait categories are '''APPROACHES | ROLES | DISTINCTIONS'''

Revision as of 10:29, 3 July 2021

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TRAITS

Traits are described on pp26 of the CPH. In any test or contest requiring dice, you get to roll one die from each of your 3 traits as well as applicable assets, knacks, etc.

The Trait categories are APPROACHES | ROLES | DISTINCTIONS

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Approaches

Smallfolk use Approaches as the basis for confronting problems.

The Approach categories are CUNNING | RAPPORT | SAVAGERY

Approaches default to d8 d8 d8

Players may instead choose to step up one d8 to d10 by stepping back one d8 to d6

Cunning

The use of cunning comes at a challenge with intellect and savvy.

Rapport

The use of rapport attempts to find common ground, and is the approach of persuasion and compromise.

Savagery

The use of savagery tackles the problem head on, seeking to subdue it through sheer force of will or physical might.

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Roles

Smallfolk are required to fill multiple roles in their daily struggle for survival, but as happens, each tends to develop more in certain roles than others, becoming top tier skilled in one, highly skilled in another, competent in most of the rest, and abysmally less competent at that one role that just eludes them.

Role categories are FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER

Assign one of the following dice to each role: d10 d8 d6 d6 d6 d4

Fixer

Fixers repair, fabricate, and maintain stuff. Sometimes even people.

Runner

Runners run messages, contraband, supplies, etc.

Scrapper

Scrappers get into it. They ain't met the fight they didn't like.

Skulker

Skulkers like sneaking about, getting into places they weren't meant to get into.

Tracker

Trackers track shit down. They locate people, resources, and rumors.

Trickster

Tricksters are experts at misdirection.

(Knacks)

Knacks are specific specialties under a given role that the character is just a natural at. Starting knacks are worth an extra D6a.png to the roll it applies to but can be stepped up as outlined below.
Each player gets to assign two free knacks at D6a.png to their Character's D10a.png Role.
Each player gets to assign one free knack at D6a.png to their Character's D8a.png Role.
Each player gets to assign two additional knacks at D6a.png to any Role rated D6a.png or higher or step up an existing knack (or two) at a one-for-one exchange rate.
Knacks cannot be assigned to a character's D4a.png Role.
No knack can be stepped up higher than the dice value of the Role it is assigned to.

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Distinctions

Birthright

Profession

Quirk

(SFX)

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MODS

Action Based Resolution

GM Plot Points: Bank/Pile

Effect Dice

Hero Dice

Assets/Complications

Stress/Trauma

Lifeforce

Spirit

Recovery Rolls

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