Cortex Prime: Smallfolk - Chargen
PRIMARY TRAITS
The Primary Traits for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc.
Approaches
Approaches represent how you might go about tackling a given action. There are three approaches: Forceful, Savvy, and Charming
Players may instead choose to step up one to by stepping back one to
Roles
Roles represent a broad general category of action. If your approach tells us how you are doing something, your role paints a broad picture of what you are doing. There are six roles: Fixer, Runner, Scrapper, Skilker, Tracker, and Trickster
Assign one of the following dice to each role:
Fixer
- Fixers repair, fabricate, and maintain stuff. Sometimes even people.
Runner
- Runners run messages, contraband, supplies, etc.
Scrapper
- Scrappers get into it. They ain't met the fight they didn't like.
Skulker
- Skulkers like sneaking about, getting into places they weren't meant to get into.
Tracker
- Trackers track shit down. They locate people, resources, and rumors.
Trickster
- Tricksters are experts at misdirection.
(Knacks)
- Knacks are specific specialties under a given Role that the character is just a natural at. Starting knacks are worth an extra but can be stepped up as outlined below.
- Each player gets to assign two additional knacks at to any Role rated or higher or step up an existing knack (or two) at a one-for-one exchange rate.
- No knack can be stepped up higher than the dice value of the Role it is assigned to.