Editing Cortex Prime: Urchins
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All Sleeves are roughly humanoid in shape/form. | All Sleeves are roughly humanoid in shape/form. | ||
− | :'''Fixer Sleeves''' are typically equipped and programmed for physical repair jobs and mechanical sabotage. | + | :'''Fixer Sleeves''' are typically equipped and programmed for physical repair jobs and mechanical sabotage. Systems is the primary mode for Fixer Sleeves. |
− | :'''Runner Sleeves''' are sleek and fast, often used for message deployment and dodgy scout missions. | + | :'''Runner Sleeves''' are sleek and fast, often used for message deployment and dodgy scout missions. Core is the primary mode for Runner Sleeves. |
− | :'''Scrapper Sleeves''' are guardians, fighters, and active sabotage mechs. | + | :'''Scrapper Sleeves''' are guardians, fighters, and active sabotage mechs. Hull is the primary mode for Scrapper Sleeves. |
− | :'''Skulker Sleeves''' are all about undetected infiltration, setting charges behind lines, etc. | + | :'''Skulker Sleeves''' are all about undetected infiltration, setting charges behind lines, etc. Systems is the primary mode for Skulker Sleeves. |
− | :'''Tracker Sleeves''' are equipped with sensitive apparatus for tracking and finding both elemental and energy trace and other signatures. | + | :'''Tracker Sleeves''' are equipped with sensitive apparatus for tracking and finding both elemental and energy trace and other signatures. System is the primary mode for Tracker Sleeves |
− | :'''Trickster Sleeves''' are typically designed for non-physical infiltrations and broad scale misdirection. | + | :'''Trickster Sleeves''' are typically designed for non-physical infiltrations and broad scale misdirection. System is the primary mode for Trickster Sleeves''' |
'''Worker Sleeves''' are typically raw base model sleeves with no specialty capabilities. They are made to lift and carry and not much else. Any Urchin can jump and pilot a worker sleeve regardless of their specialty sleeve types. Worker sleeves do not have a primary mode. An Urchin piloting a sleeve other than their own treats that sleeve as a standard worker sleeve. It might have higher potential, but that Urchin can't coax those abilities forth. | '''Worker Sleeves''' are typically raw base model sleeves with no specialty capabilities. They are made to lift and carry and not much else. Any Urchin can jump and pilot a worker sleeve regardless of their specialty sleeve types. Worker sleeves do not have a primary mode. An Urchin piloting a sleeve other than their own treats that sleeve as a standard worker sleeve. It might have higher potential, but that Urchin can't coax those abilities forth. |