Editing Cortex Prime: Urchins

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All Sleeves are roughly humanoid in shape/form.
 
All Sleeves are roughly humanoid in shape/form.
  
:'''Fixer Sleeves''' are typically equipped and programmed for physical repair jobs and mechanical sabotage. '''Systems''' is the primary mode for Fixer Sleeves.
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:'''Fixer Sleeves''' are typically equipped and programmed for physical repair jobs and mechanical sabotage. Systems is the primary mode for Fixer Sleeves.
  
:'''Runner Sleeves''' are sleek and fast, often used for message deployment and dodgy scout missions. '''Core''' is the primary mode for Runner Sleeves.
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:'''Runner Sleeves''' are sleek and fast, often used for message deployment and dodgy scout missions. Core is the primary mode for Runner Sleeves.
  
:'''Scrapper Sleeves''' are guardians, fighters, and active sabotage mechs. '''Hull''' is the primary mode for Scrapper Sleeves.
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:'''Scrapper Sleeves''' are guardians, fighters, and active sabotage mechs. Hull is the primary mode for Scrapper Sleeves.
 
   
 
   
:'''Skulker Sleeves''' are all about undetected infiltration, setting charges behind lines, etc. '''Systems''' is the primary mode for Skulker Sleeves.
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:'''Skulker Sleeves''' are all about undetected infiltration, setting charges behind lines, etc. Systems is the primary mode for Skulker Sleeves.
  
:'''Tracker Sleeves''' are equipped with sensitive apparatus for tracking and finding both elemental and energy trace and other signatures. '''Systems''' is the primary mode for Tracker Sleeves
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:'''Tracker Sleeves''' are equipped with sensitive apparatus for tracking and finding both elemental and energy trace and other signatures. System is the primary mode for Tracker Sleeves
  
:'''Trickster Sleeves''' are typically designed for non-physical infiltrations and broad scale misdirection. '''Systems''' is the primary mode for Trickster Sleeves'''
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:'''Trickster Sleeves''' are typically designed for non-physical infiltrations and broad scale misdirection. System is the primary mode for Trickster Sleeves'''
  
 
'''Worker Sleeves''' are typically raw base model sleeves with no specialty capabilities. They are made to lift and carry and not much else. Any Urchin can jump and pilot a worker sleeve regardless of their specialty sleeve types. Worker sleeves do not have a primary mode. An Urchin piloting a sleeve other than their own treats that sleeve as a standard worker sleeve. It might have higher potential, but that Urchin can't coax those abilities forth.
 
'''Worker Sleeves''' are typically raw base model sleeves with no specialty capabilities. They are made to lift and carry and not much else. Any Urchin can jump and pilot a worker sleeve regardless of their specialty sleeve types. Worker sleeves do not have a primary mode. An Urchin piloting a sleeve other than their own treats that sleeve as a standard worker sleeve. It might have higher potential, but that Urchin can't coax those abilities forth.

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