Cortex Prime: Urchins

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Urchins0009.png

DISTINCTIONS

BACKGROUND | QUIRK | SLEEVE

Distinctions are each always set at d8. You will chose one distinction that highlights your Urchin's unique Background, one that highlights a peculiar Quirk of the character, and one that highlights the sort of Sleeve the character is adept at.

Note: The Sleve Distinction can only be used as a d4 when not actually sleeved to a machine. This does not earn a free PP as normal. Sleeve SFX be triggered while not sleeved to a machine.

Background Distinction d8

Urchins are orphans, forgotten and unseen, scraping by in the streets and sewers of the Stone City. Still, each Urchin followed their own unique path to get where they are.

Approaches

INFILTRATION | INVESTIGATION | SABOTAGE

Approaches default to d8 d8 d8

Players may instead choose to step up one d8 to d10 by stepping back one d8 to d6

Roles

FIXER | RUNNER | SCRAPPER | SKULKER | TRACKER | TRICKSTER

Assign one of the following dice to each role: d10 d8 d6 d6 d6 d4

Knacks

Each player gets to assign two free knacks at D6a.png to their Character's D10a.png role.

Each player gets to assign one free knack at D6a.png to their Character's D8a.png role.

Each player gets to assign two additional knacks at D6a.png to any of their five highest roles or step up an existing knack (or two) at a one-for-one exchange rate. Knacks cannot be assigned to a character's D4a.png role.

No knack can be stepped up higher than the dice value of the role it is assigned to.

Heirlooms and Keepsakes d6Arrow03.png

Each Urchin begins play with one Heirloom and one Keepsake.

Heirloom d8 This is a hidden treasure from someone important to the Urchin from before they were orphaned, a gift from a parent or sibling or other relative or a piece of family property that the urchin managed to sneak away with.
Keepsake d6 This is a small memento, a gift from another urchin or a minor found treasure since they became an orphan.

Additional keepsakes can be created in play by spending XP on a character created asset and making it permanent. Keepsakes, in turn, can become Heirlooms by spending XP to declare the item has become more meaningful to the character, bumping its die rating up to d8

Reputation

BEGGARS | BLOODWATCH | CATSPAW | HAND | MAKERS | TRADERS

D6 FOR BEGGARS. D4 FOR ALL OTHERS. ADD ANCESTRY DISTINCTION HIGHLIGHT TO STEP UP ONE REP.

Shell

Litho0001.png

Each urchin has access to a stone exoframe carved into the form of a humanoid statue.

Acts with Scale vs regular creatures, etc

Distinctions

PURPOSE | QUIRK

All SFX cause complications/stress?

Stress

CORE | CARAPICE | CONNECTION

Modules