Editing Coup-De-Grace: Melee Weapons
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 40: | Line 40: | ||
* '''Buckler''' - ''Guard'': NO ATTACK. Gain +2 defence against melee attacks that originate in your front 90 degree arc. | * '''Buckler''' - ''Guard'': NO ATTACK. Gain +2 defence against melee attacks that originate in your front 90 degree arc. | ||
* '''Curved sword''' - ''Slice and Dice'': On an attack roll of 1-3, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. | * '''Curved sword''' - ''Slice and Dice'': On an attack roll of 1-3, gain a +1 bonus to the attack roll result. This does not occur if the dice is re-rolled. | ||
β | * '''Entangling Weapon''' - | + | * '''Entangling Weapon''' - ''Drag Back'': On a successful attack roll, resolve damage and then entangle the opponent. For the rest of the current character's activation, if you move, the target is moved into the square you vacated. |
* '''Fencing sword''' - ''Feint'': On an attack with this weapon that misses, immediately gain +2 movement allowance till the end of the round. | * '''Fencing sword''' - ''Feint'': On an attack with this weapon that misses, immediately gain +2 movement allowance till the end of the round. | ||
* '''Glaive''' - ''Cut Down'': On a succesful attack roll of 3-4, deal +1 damage. | * '''Glaive''' - ''Cut Down'': On a succesful attack roll of 3-4, deal +1 damage. | ||
Line 54: | Line 54: | ||
* '''Straight sword''' - ''Classic swordplay'': On an attack with this weapon that hits, immediately gain +2 movement allowance till the end of the round. | * '''Straight sword''' - ''Classic swordplay'': On an attack with this weapon that hits, immediately gain +2 movement allowance till the end of the round. | ||
* '''Throwing Knife''' - ''Versatile'': No special rules for attacks, but can be used as single handed melee weapon or single handed ranged weapon. | * '''Throwing Knife''' - ''Versatile'': No special rules for attacks, but can be used as single handed melee weapon or single handed ranged weapon. | ||
β | |||
* '''Tower Shield''' - ''Cover'': Gain +2 defence against ranged attacks that originate in your front 90 degree arc. | * '''Tower Shield''' - ''Cover'': Gain +2 defence against ranged attacks that originate in your front 90 degree arc. | ||
<br> | <br> | ||
Line 65: | Line 64: | ||
* '''Great Axe''' - ''Executioner'': An opponent reduced to zero hit points by this weapon is taken out of action instead of being downed. Deal +2 damage for an attack die that comes up "6". | * '''Great Axe''' - ''Executioner'': An opponent reduced to zero hit points by this weapon is taken out of action instead of being downed. Deal +2 damage for an attack die that comes up "6". | ||
* '''Halberd''' - ''Combination Weapon'': The halberd has the special rules of the following single handed weapons: axe and spear. | * '''Halberd''' - ''Combination Weapon'': The halberd has the special rules of the following single handed weapons: axe and spear. | ||
β | |||
* '''Longspear''' - ''Long Reach'': All melee attacks with this weapon can be made with a range of 2 squares, ignoring any intervening models. | * '''Longspear''' - ''Long Reach'': All melee attacks with this weapon can be made with a range of 2 squares, ignoring any intervening models. | ||
* '''Pike''' - ''Combination Weapon'': The halberd has the special rules of the following single handed weapons: stabbing sword and spear. | * '''Pike''' - ''Combination Weapon'': The halberd has the special rules of the following single handed weapons: stabbing sword and spear. |