Editing Coup-De-Grace: Rules of Conflict

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You can never choose to attack your own minis.  
 
You can never choose to attack your own minis.  
 
The following modifiers apply to attacks.
 
  
 
===Melee Attack Modifiers===
 
===Melee Attack Modifiers===
These modifiers apply only to ''melee attacks''. Note that ranged attacks at point blank range are NOT melee attacks, though they have their own set of problems close up!
 
 
* For each ally adjacent to and facing towards the same target, add a +1 to your attack roll. This is called a ''co-ordinated attack bonus''.
 
* For each ally adjacent to and facing towards the same target, add a +1 to your attack roll. This is called a ''co-ordinated attack bonus''.
 
* If your opponent is facing directly away from you, gain +1 to your attack roll. This is called a ''backstab bonus''.
 
* If your opponent is facing directly away from you, gain +1 to your attack roll. This is called a ''backstab bonus''.
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===Ranged Attack Modifiers===
 
===Ranged Attack Modifiers===
These modifiers apply only to ''ranged attacks''. Note that melee attacks with reach beyond one square are NOT ranged attacks, they're just melee attacks with a longer reach!
 
 
* For each ally adjacent to your target, deduct 1 from your attack roll for ranged attacks. This is called a ''firing into melee penalty''.
 
* For each ally adjacent to your target, deduct 1 from your attack roll for ranged attacks. This is called a ''firing into melee penalty''.
 
* Ranged attacks suffer a -1 penalty for every ''range increment'' distance to the target. For example, if a weapon has a range increment of 6, then there is no penalty at 1-5 squares distance, -1 penalty at 6-11 squares distance, -2 penalty at 12-17 squares distance, and so on. This is called the ''range penalty''.
 
* Ranged attacks suffer a -1 penalty for every ''range increment'' distance to the target. For example, if a weapon has a range increment of 6, then there is no penalty at 1-5 squares distance, -1 penalty at 6-11 squares distance, -2 penalty at 12-17 squares distance, and so on. This is called the ''range penalty''.
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===Magic Attack Modifiers===
 
===Magic Attack Modifiers===
 
* Magic attacks will specify in their description whether they are melee attacks or ranged attacks. They are then subject to the modifiers of that attack type.
 
* Magic attacks will specify in their description whether they are melee attacks or ranged attacks. They are then subject to the modifiers of that attack type.
* Some magic effects are not attacks at all, and aren't subject to the modifiers for melee or rnaged attacks.
 
 
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