Editing Coup-De-Grace: Rules of Conflict
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You can never choose to attack your own minis. | You can never choose to attack your own minis. | ||
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===Melee Attack Modifiers=== | ===Melee Attack Modifiers=== | ||
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* For each ally adjacent to and facing towards the same target, add a +1 to your attack roll. This is called a ''co-ordinated attack bonus''. | * For each ally adjacent to and facing towards the same target, add a +1 to your attack roll. This is called a ''co-ordinated attack bonus''. | ||
* If your opponent is facing directly away from you, gain +1 to your attack roll. This is called a ''backstab bonus''. | * If your opponent is facing directly away from you, gain +1 to your attack roll. This is called a ''backstab bonus''. | ||
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===Ranged Attack Modifiers=== | ===Ranged Attack Modifiers=== | ||
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* For each ally adjacent to your target, deduct 1 from your attack roll for ranged attacks. This is called a ''firing into melee penalty''. | * For each ally adjacent to your target, deduct 1 from your attack roll for ranged attacks. This is called a ''firing into melee penalty''. | ||
* Ranged attacks suffer a -1 penalty for every ''range increment'' distance to the target. For example, if a weapon has a range increment of 6, then there is no penalty at 1-5 squares distance, -1 penalty at 6-11 squares distance, -2 penalty at 12-17 squares distance, and so on. This is called the ''range penalty''. | * Ranged attacks suffer a -1 penalty for every ''range increment'' distance to the target. For example, if a weapon has a range increment of 6, then there is no penalty at 1-5 squares distance, -1 penalty at 6-11 squares distance, -2 penalty at 12-17 squares distance, and so on. This is called the ''range penalty''. | ||
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===Magic Attack Modifiers=== | ===Magic Attack Modifiers=== | ||
* Magic attacks will specify in their description whether they are melee attacks or ranged attacks. They are then subject to the modifiers of that attack type. | * Magic attacks will specify in their description whether they are melee attacks or ranged attacks. They are then subject to the modifiers of that attack type. | ||
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