Editing Crickets Conundrum:Devoid of Due Consideration:Charms and Artifacts

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| [[Exalted_Essence_-_A_Conundrum_of_Crickets|Main Page]]
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| [[Crickets_Conundrum|Main Page]]
 
| [[Crickets_Conundrum:Devoid_of_Due_Consideration|Character Sheet]]
 
| [[Crickets_Conundrum:Devoid_of_Due_Consideration|Character Sheet]]
 
| [[Crickets_Conundrum:Devoid_of_Due_Consideration:Notes|Scrapbook]]
 
| [[Crickets_Conundrum:Devoid_of_Due_Consideration:Notes|Scrapbook]]
| [[Crickets_Conundrum:Devoid_of_Due_Consideration:Glossary|Glossary]]
 
 
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'''Personal Gravity Manipulation Apparatus:''' whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows her to walk up walls, stand on ceilings, etc.
 
'''Personal Gravity Manipulation Apparatus:''' whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows her to walk up walls, stand on ceilings, etc.
 
==Awareness==
 
 
===Crafty Observation Method===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! Cost
 
| 1m+
 
|-
 
! Step
 
| (1)
 
|-
 
! Type
 
| Buff
 
|-
 
! Duration
 
| Scene
 
|}
 
 
Invoke this Charm while investigating the evidence of an event. During this scene, you may spend 1 mote to ask one of the following questions - the ST will answer truthfully. Additional questions cost 1 mote each:
 
 
* What happened here?
 
* What object was integral to the event?
 
* How many people were involved?
 
* When did the event take place?
 
* How can I identify the responsible party?
 
  
 
==Finesse==
 
==Finesse==
  
===Artificer's Keen Eye===
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===Effective Leadership Algorithm===
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! Cost
 
| -
 
|-
 
! Step
 
| -
 
|-
 
! Type
 
| Buff
 
|-
 
! Duration
 
| -
 
|}
 
 
 
Items Connie creates as part of a venture gain a two-dice bonus when used.
 
 
 
===Efficient Planning Matrix===
 
 
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|-
 
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When undertaking a venture, Connie may either reduce the number of obstacles needed to successfully complete the project by one, or shorten the time scale of the next interval. The ST has the final say over how much time this Charm removes from the project, or what requirements have been met.
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When undertaking a venture, Connie may either reduce the number of obstacles needed to successfully complete the project by one, or shorten the time scale of the next interval. The ST has the final say over how much time this Charm removes from the project, or what requirements have been met.  
  
 
==Fortitude==
 
==Fortitude==
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Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment.
 
Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment.
 
===Relentless Tracking Protocol===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! Cost
 
| Commit 1m
 
|-
 
! Step
 
| (1)
 
|-
 
! Type
 
| Venture
 
|-
 
! Duration
 
| Venture
 
|}
 
 
While engaged in a venture to track her target, Connie automatically knows her target's location and direction at the start of each interval. While pursuing her quarry, needing food or rest aren't obstacles she faces.
 
 
==Ranged Combat==
 
 
===Revolving Bow Discipline===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! Cost
 
| Commit 2m
 
|-
 
! Step
 
| 1
 
|-
 
! Type
 
| Attack (Any)
 
|-
 
! Duration
 
| Instant
 
|}
 
 
After resolving a Ranged Combat attack, make a second (same or different target). This attack is treated as though it were part of a flurry, The initial attack does not suffer the dice penalty.
 
  
 
=ARTEFACTS=
 
=ARTEFACTS=
  
==Cadenza, Earth-Rending Armature (Primary)==
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==Cadenza==
 
Resembling an enormous Firewand forged from the blackest Soulsteel, Cadenza is more akin to a ‘man-portable’ ballista. Firing solid metal stakes at thunderous speeds, it was built to deliver justice and vengeance from afar. Comes with affixed orichalcum bayonet!  
 
Resembling an enormous Firewand forged from the blackest Soulsteel, Cadenza is more akin to a ‘man-portable’ ballista. Firing solid metal stakes at thunderous speeds, it was built to deliver justice and vengeance from afar. Comes with affixed orichalcum bayonet!  
  
 
* '''Type:''' Heavy Ranged Weapon
 
* '''Type:''' Heavy Ranged Weapon
* '''Tags:''' Artefact, Balanced, Flexible, Piercing, Powerful
+
* '''Tags:''' Artefact, Ranged, Balanced, Flexible, Piercing, Powerful
  
 
A fearsome weapon, Cadenza gains +1 to its Overwhelm rating. And, when taking the Aim action, it gains the Area of Effect trait. Additionally, after unfurling to its true extent, Cadenza can reduce the time-interval or obstacles faced during War ventures by one.
 
A fearsome weapon, Cadenza gains +1 to its Overwhelm rating. And, when taking the Aim action, it gains the Area of Effect trait. Additionally, after unfurling to its true extent, Cadenza can reduce the time-interval or obstacles faced during War ventures by one.
  
Cadenza contains the following Evocations:
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Cadenza contains the following Evocation:
  '''CALAMITY TRIGGER'''
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  '''EARTH-RENDING ARMATURE'''
 
  Spend 2 motes on Step 6 of a decisive attack. That attack gains an additional die of damage for every 2 Power spent on the attack. This may be used during a clash.  
 
  Spend 2 motes on Step 6 of a decisive attack. That attack gains an additional die of damage for every 2 Power spent on the attack. This may be used during a clash.  
 
   
 
   
  * '''Resonant:''' against Battlegroups, creatures of Enormous/Legendary Size and other such foes, gain an additional die of damage.
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  * '''Resonant:''' against Battlegroups, creatures of Legendary Size and other such foes, gain an additional die of damage.
 
 
'''APOCALYPSE RAIL'''
 
 
* '''Prerequisites:''' Phantom Arrow, Calamity Trigger
 
 
Spend 10 motes (this cost can be waived with a direct connection to a sufficient manse). This evocation creates a three day duration war venture. Through continuous and merciless bombardment, an area of land is transformed into a smouldering wasteland over the duration. Structures are demolished, and any creature or God not able to flee or cower underground will perish.
 
 
The area of land can be any size, but must be contiguous and within 50 miles of the Exalt: with a radius no larger than a single forest - divided by meadows and copses - or the rolling plains outside of a city. The Exalt can do nothing until the conclusion of this evocation unless they are physically interrupted (which may partially or fully interrupt the evocation at the ST's discretion).
 

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