Editing Crickets Conundrum:Devoid of Due Consideration:Charms and Artifacts
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− | | [[ | + | | [[Crickets_Conundrum|Main Page]] |
| [[Crickets_Conundrum:Devoid_of_Due_Consideration|Character Sheet]] | | [[Crickets_Conundrum:Devoid_of_Due_Consideration|Character Sheet]] | ||
| [[Crickets_Conundrum:Devoid_of_Due_Consideration:Notes|Scrapbook]] | | [[Crickets_Conundrum:Devoid_of_Due_Consideration:Notes|Scrapbook]] | ||
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'''Personal Gravity Manipulation Apparatus:''' whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows her to walk up walls, stand on ceilings, etc. | '''Personal Gravity Manipulation Apparatus:''' whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows her to walk up walls, stand on ceilings, etc. | ||
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==Finesse== | ==Finesse== | ||
− | === | + | ===Effective Leadership Algorithm=== |
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− | When undertaking a venture, Connie may either reduce the number of obstacles needed to successfully complete the project by one, or shorten the time scale of the next interval. The ST has the final say over how much time this Charm removes from the project, or what requirements have been met. | + | When undertaking a venture, Connie may either reduce the number of obstacles needed to successfully complete the project by one, or shorten the time scale of the next interval. The ST has the final say over how much time this Charm removes from the project, or what requirements have been met. |
==Fortitude== | ==Fortitude== | ||
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Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment. | Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment. | ||
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=ARTEFACTS= | =ARTEFACTS= | ||
− | ==Cadenza | + | ==Cadenza== |
Resembling an enormous Firewand forged from the blackest Soulsteel, Cadenza is more akin to a ‘man-portable’ ballista. Firing solid metal stakes at thunderous speeds, it was built to deliver justice and vengeance from afar. Comes with affixed orichalcum bayonet! | Resembling an enormous Firewand forged from the blackest Soulsteel, Cadenza is more akin to a ‘man-portable’ ballista. Firing solid metal stakes at thunderous speeds, it was built to deliver justice and vengeance from afar. Comes with affixed orichalcum bayonet! | ||
* '''Type:''' Heavy Ranged Weapon | * '''Type:''' Heavy Ranged Weapon | ||
− | * '''Tags:''' Artefact, Balanced, Flexible, Piercing, Powerful | + | * '''Tags:''' Artefact, Ranged, Balanced, Flexible, Piercing, Powerful |
A fearsome weapon, Cadenza gains +1 to its Overwhelm rating. And, when taking the Aim action, it gains the Area of Effect trait. Additionally, after unfurling to its true extent, Cadenza can reduce the time-interval or obstacles faced during War ventures by one. | A fearsome weapon, Cadenza gains +1 to its Overwhelm rating. And, when taking the Aim action, it gains the Area of Effect trait. Additionally, after unfurling to its true extent, Cadenza can reduce the time-interval or obstacles faced during War ventures by one. | ||
− | Cadenza contains the following | + | Cadenza contains the following Evocation: |
− | ''' | + | '''EARTH-RENDING ARMATURE''' |
Spend 2 motes on Step 6 of a decisive attack. That attack gains an additional die of damage for every 2 Power spent on the attack. This may be used during a clash. | Spend 2 motes on Step 6 of a decisive attack. That attack gains an additional die of damage for every 2 Power spent on the attack. This may be used during a clash. | ||
− | * '''Resonant:''' against Battlegroups, creatures of | + | * '''Resonant:''' against Battlegroups, creatures of Legendary Size and other such foes, gain an additional die of damage. |
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