Difference between revisions of "Crickets Conundrum:Devoid of Due Consideration:Charms and Artifacts"

From RPGnet
Jump to: navigation, search
Line 97: Line 97:
  
 
Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment.
 
Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment.
 +
 +
==Ranged Combat==
 +
 +
===Revolving Bow Discipline===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! Cost
 +
| Commit 2m
 +
|-
 +
! Step
 +
| 1
 +
|-
 +
! Type
 +
| Attack (Any)
 +
|-
 +
! Duration
 +
| Instant
 +
|}
 +
 +
After resolving a Ranged Combat attack, make a second (same or different target). This attack is treated as though it were part of a flurry, The initial attack does not suffer the dice penalty.
  
 
=ARTEFACTS=
 
=ARTEFACTS=

Revision as of 08:01, 7 April 2023

Main Page Character Sheet Scrapbook


Devoid of Due Consideration 2.png

CHARMS

Excellencies

Cost 1m
Step 1
Type [Applicable]
Duration Instant

Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.

Special: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step.

Alchemical: when making the roll, also choose an Attribute (typically the one paired with the Ability for this action). If your Attribute is higher than the chosen Ability, you may add it as a dice bonus instead.

Purchased Excellencies:

  • Ranged Combat

Athletics

Graceful Crane Stance

Cost Commit 1m
Step (1)
Type Buff
Duration Scene

Exalt can stand/run along things too narrow or weak to support them. No chance of falling or breaking through. They never have to roll to avoid falling. Increase the cost of the Knockdown gambit by (Essence).

Personal Gravity Manipulation Apparatus: whenever taking a movement action, "down" is wherever the Exalt wants it to be, within close range. This allows her to walk up walls, stand on ceilings, etc.

Finesse

Effective Leadership Algorithm

Cost 1m
Step (1)
Type Venture
Duration Instant

When undertaking a venture, Connie may either reduce the number of obstacles needed to successfully complete the project by one, or shorten the time scale of the next interval. The ST has the final say over how much time this Charm removes from the project, or what requirements have been met.

Fortitude

Optical Shroud

Cost Commit 2m/1m
Step (1)
Type Buff
Duration Scene

Become invisible. Gain two automatic successes on Stealth Rolls, and become undetectable by sight-based means. Making noise or touching items in a scene may alert others to her presence. In combat, may commit a second mote to gain Concealment.

Ranged Combat

Revolving Bow Discipline

Cost Commit 2m
Step 1
Type Attack (Any)
Duration Instant

After resolving a Ranged Combat attack, make a second (same or different target). This attack is treated as though it were part of a flurry, The initial attack does not suffer the dice penalty.

ARTEFACTS

Cadenza

Resembling an enormous Firewand forged from the blackest Soulsteel, Cadenza is more akin to a ‘man-portable’ ballista. Firing solid metal stakes at thunderous speeds, it was built to deliver justice and vengeance from afar. Comes with affixed orichalcum bayonet!

  • Type: Heavy Ranged Weapon
  • Tags: Artefact, Ranged, Balanced, Flexible, Piercing, Powerful

A fearsome weapon, Cadenza gains +1 to its Overwhelm rating. And, when taking the Aim action, it gains the Area of Effect trait. Additionally, after unfurling to its true extent, Cadenza can reduce the time-interval or obstacles faced during War ventures by one.

Cadenza contains the following Evocation:

EARTH-RENDING ARMATURE
Spend 2 motes on Step 6 of a decisive attack. That attack gains an additional die of damage for every 2 Power spent on the attack. This may be used during a clash. 

* Resonant: against Battlegroups, creatures of Legendary Size and other such foes, gain an additional die of damage.