Editing Crimson Treasure: Windchime

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
[[Crimson_Treasure|< < < Back to Main Page]]
 
 
=Kish, the Mad=
 
=Kish, the Mad=
 
==''"The advantage of the  knife is never having to reload"''==
 
==''"The advantage of the  knife is never having to reload"''==
Line 144: Line 143:
 
* Windchime fled the spire after her murder. What she misses most about the world above is the sensation of the wind in her face and running through the rough tall grass of the savanah.
 
* Windchime fled the spire after her murder. What she misses most about the world above is the sensation of the wind in her face and running through the rough tall grass of the savanah.
  
*Waking and sleeping the heart is always with her.
+
*Waking and sleeping the Heart is always with her.
 
**The blood raven is the most common guise in which the Heart visits her dreams, but there are also the scarabs. Flesh eating scarabs that taste like copper and dust.
 
**The blood raven is the most common guise in which the Heart visits her dreams, but there are also the scarabs. Flesh eating scarabs that taste like copper and dust.
 
**Windchime knows where the Heart is strongest. She has but to look for the black veins. The more there are, the thicker and longer they grow, the stronger the Heart is in that place.
 
**Windchime knows where the Heart is strongest. She has but to look for the black veins. The more there are, the thicker and longer they grow, the stronger the Heart is in that place.
 
**Her connection with the Heart changed her eyes from green to amber.
 
**Her connection with the Heart changed her eyes from green to amber.
 
**Windchime recently witnessed another Deadwalker die the final death. His blood was a malevolent black stain on the earth. Bas was with her when it happened. He smiled.
 
**Windchime recently witnessed another Deadwalker die the final death. His blood was a malevolent black stain on the earth. Bas was with her when it happened. He smiled.
*The Death that Follows: Windchime is accompanied everywhere by a spectre of Death. It appears to her as a roughly manshaped, mansized creature of grey stone with a face like a jackal and hands like massive curved swords. She has never successfully pronounced the name he gave her for himself and has settled on calling him Flint. He seems amenable to that.
+
*The Death that Follow: Windchime is accompanied everywhere by a spectre of Death. It appears to her as a roughly manshaped, mansized creature of grey stone with a face like a jackal and hands like massive curved swords. She has never successfully pronounced the name he gave her for himself and has settled on calling him Flint. He seems amenable to that.
*The Grove [Landmark]: The Grove is a shalow cavern festooned with stalagtites and stalagmites nearly as old as the world itself, calling to mind the trunks of great trees. The grove is dark to the eyes of the living, but to any who have died the stones glow with warm light. It is a place of rest to her kind, but treacherous to living souls who take refuge there, for the stone of that place swallows the living as they sleep.
 
*The Commune of the Red Hand [Haven]: A small community of Gnolls, the Commune banshed Kish and gave her the sobriquet 'the Mad' for attempting to eat a clergyman of the Commune.
 
*We just had to cross a damned bridge. Trouble was, the bridge was literally damned. We poured the holy essence at the start of the bridge, and started across. That is when things went south. North? Dead shit started crawling up out of the stone and trying to drag us down.
 
:I don't know which of my companions got the holy essence to the far side and settled things. I was in the grey the whole time trying to drag the crusty bastards back to their own realm.
 
*Barley Fetch the Candlemaker. Lovely woman. Keeps her own bees, brews her own mead. She talks in the most soothing tones, and the way her copper hair catches the light . . . but no one sees past those vicious scars on her face. Shame.
 
*Threshgrass, judgy Incarnadine gnoll bastard. "Gnolls are of the tribe of Life!" he rants. "No gnoll should stand proud among the Dead!" he spits. His name was meant to decorate ritual blades.
 
*Kish originally died in the Spire, an envoy for her people, tasked only with carrying word back and forth from the city to the savanah. But she was waylaid by a person she never saw who attacked her from behind. So swift and sure was the attack that she hadn't even time to think much less cry out.
 
 
 
:The last thing to go through her mind as she died was a handspan of fine Aelvish steel.
 
 
 
:In her passing, she caught glimpses of several heavans, the forest being the paradise she most longed for, but it was the Grey that fought hardest to keep her. And in the end, perhaps it won, though she came back to the world and not a heaven, the Grey still let her come and go freely.
 
 
 
:She doesn't allow herself to linger on the why of things.
 
==[[Crimson_Treasure | Back to Main Page]]==
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)