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Cruxus, level 4
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Cruxus, level 3
 
* Dragonborn, Warlock
 
* Dragonborn, Warlock
 
* Eldritch Pact: Star Pact
 
* Eldritch Pact: Star Pact
* Dragon Fear
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* Dragon Breath Key Ability: Dragon Breath Constitution
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* Dragon Breath Damage Type: Dragon Breath Lightning
 
* Background: Dragonbonded Clan (+2 to Intimidate)
 
* Background: Dragonbonded Clan (+2 to Intimidate)
  
 
FINAL ABILITY SCORES
 
FINAL ABILITY SCORES
  
Str 13, Con 17, Dex 10, Int 13, Wis 8, Cha 19.
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Str 13, Con 16, Dex 10, Int 13, Wis 8, Cha 18.
  
AC: 20 Fort: 16 Reflex: 16 Will: 18
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AC: 18 Fort: 15 Reflex: 14 Will: 17
HP: 44 Surges: 9 Surge Value: 14
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HP: 38 Surges: 9 Surge Value: 12
  
 
TRAINED SKILLS
 
TRAINED SKILLS
  
Bluff +11, Intimidate +13, History +10, Arcana +8
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History +9, Intimidate +14, Arcana +7, Bluff +10
  
 
UNTRAINED SKILLS
 
UNTRAINED SKILLS
  
Acrobatics +1, Diplomacy +6, Dungeoneering +1, Endurance +4, Heal +1, Insight +1, Nature +1, Perception +1, Religion +3, Stealth +1, Streetwise +6, Thievery +1, Athletics +2
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Acrobatics, Diplomacy +5, Dungeoneering, Endurance +3, Heal, Insight, Nature, Perception, Religion +2, Stealth, Streetwise +5, Thievery, Athletics +1
  
 
FEATS
 
FEATS
 
* Level 1: Improved Fate of the Void (+2 to hit using curse marker)
 
* Level 1: Improved Fate of the Void (+2 to hit using curse marker)
 
* Level 2: Armor Proficiency (Chainmail)
 
* Level 2: Armor Proficiency (Chainmail)
* Level 4: Shield Proficiency: Light
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* Feat User Choice: Implement Expertise (Rod)
  
 
POWERS
 
POWERS
 
* At-Will: Eldritch Blast  1d20 +7 vs. Reflex, 1d10+7 damage, +1d6 if cursed
 
* At-Will: Eldritch Blast  1d20 +7 vs. Reflex, 1d10+7 damage, +1d6 if cursed
 
* At-Will: Dire Radiance  1d20 +6 vs. Fort, 1d6+4 Radiant damage, +1d6 +4 if critter moves towards Cruxus on next turn. (+1d6 if cursed)
 
* At-Will: Dire Radiance  1d20 +6 vs. Fort, 1d6+4 Radiant damage, +1d6 +4 if critter moves towards Cruxus on next turn. (+1d6 if cursed)
* Dragon Fear: 1d20 +6 vs. Will, Close Burst 5, minor, Target takes -2 attack & grants CA UENT
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* Dragon Breath: Lightning 1d20 +6 vs. Reflex, close burst 3, 1d6 +3 Lightning damage (+1d6 if cursed)
 
* Warlock encounter 1: Chains of Levistus  1d20 +6 vs. Fort, 2d6+4 Cold damage (+1d6 if cursed), if target moves before ENT, take another 2d6 cold
 
* Warlock encounter 1: Chains of Levistus  1d20 +6 vs. Fort, 2d6+4 Cold damage (+1d6 if cursed), if target moves before ENT, take another 2d6 cold
 
* Warlock daily 1: Decree of Khirad  1d20+7 vs. Will, Close Blast 3 (enemy only), before attack slide targets 2 squares, targets make melee basic attack as free action against critter of my choice.  If they miss, they take 1d6+4 psychic.  If I miss, they take 1d6+4 psychic damage.   
 
* Warlock daily 1: Decree of Khirad  1d20+7 vs. Will, Close Blast 3 (enemy only), before attack slide targets 2 squares, targets make melee basic attack as free action against critter of my choice.  If they miss, they take 1d6+4 psychic.  If I miss, they take 1d6+4 psychic damage.   
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ITEMS
 
ITEMS
  
Magic Chainmail +1, Rod of Corruption +1, Amulet of Resolution +1, Bracers of the Perfect Shot (heroic tier), Light Shield
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Magic Chainmail +1, Rod of Corruption +1, Amulet of Resolution +1, Bracers of the Perfect Shot (heroic tier)

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