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'''Cryotron'''
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Cryotron  
 
 
''The war was almost over, the United Serran Nation was only in need of one final strike to spell the end for Terric Empire. Cryotron himself would be leading the assault that would seal his hated rivals existence. What he did not know was this it was a trap.''
 
 
 
''Cryotron sent Bruiser and rest of team into the control room befor him, they got into the room to find that the leaders of the Empire, were nowhere to be found, before they could retreat there was a large explosion, but instead of blowing-up they were sent to another world.''
 
 
 
''Cryotron is starting to rebuild his power base on this new world and, along with the other three he hopes to once again rule a world.''
 
 
 
'''Cryotron'''
 
  
 
PL 11 (165PP); Init +3; 30ft (Run); Defense 21/17 (7 Base, 3 Dex, 1 Dodge); BAB +8; +10 Melee (11S Punch), +11 Ranged (11S Ice Blast); SV Dmg +4 (11 Protection), Fort +4, Ref +3, Will +1; Str 14, Dex 16, Con 18, Int 14, Wis 12, Cha 16 (Total 68PP)  
 
PL 11 (165PP); Init +3; 30ft (Run); Defense 21/17 (7 Base, 3 Dex, 1 Dodge); BAB +8; +10 Melee (11S Punch), +11 Ranged (11S Ice Blast); SV Dmg +4 (11 Protection), Fort +4, Ref +3, Will +1; Str 14, Dex 16, Con 18, Int 14, Wis 12, Cha 16 (Total 68PP)  
  
'''Skills''': Diplomacy 3/+12, Sense Motive 4/+6, Gather Information 3/+11, Perform 4/+12, Search 3/+5, Listen 3/+4 (Total 20PP)  
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Skills: Diplomacy 3/+12, Sense Motive 4/+6, Gather Information 3/+11, Perform 4/+12, Search 3/+5, Listen 3/+4 (Total 20PP)  
  
'''Feats''': Darkvision, Connected, Dodge, Leadership, Headquarters (Total 10PP)  
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Feats: Darkvision, Connected, Dodge, Leadership, Headquarters (Total 10PP)  
  
'''Powers:'''
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Powers:  
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Cryogenic Suit (Armor) +11 (Source: Technology; Effect: Protection; Extras: Energy Blast (Cold), Sensory Protection, Density Increase [Increase Only, Permanent, 5], Super Strength [4]; Stunts: Snare, Fatigue) (Cost 6 / Total 53+4PP)  
*'''Cryogenic Suit (Armor) +11 '''(Source: Technology; Effect: Protection; Extras: Energy Blast (Cold), Sensory Protection, Density Increase [Increase Only, Permanent, 5], Super Strength [4]; Stunts: Snare, Fatigue) (Cost 6 / Total 53+4PP)  
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Super Charisma +5 (Source: Alien) (Cost 2 / Total 10PP)
*'''Super Charisma +5''' (Source: Alien) (Cost 2 / Total 10PP)
 

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