Crysophraxis

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Name: Crysophraxis

Gender: Male
Race: Kobold (Small Dragonblood Reptilian Humanoid)
Class: Dragonfire Adept 15
XP: 117,525
Alignment: Chaotic Good

Str: 11 (3 pts. -2 Racial)
Con: 18 (8 pts. -2 Racial +4 Amulet)
Dex: 16 (2 pts. +2 Racial +2 Gloves)
Int: 14 (4 pts.)
Wis: 10 (0 pts.)
Chr: 24 (11 pts +3 Levels +4 Cloak)

Hit Points: 142 (9+15d8+60)
AC: 28 (+1 Size +3 Dex +6 Natural +6 Armor), Touch: 14, Flat: 25
Init: +3
BAB: +7/+2, Grap: +3
Speed: 40'/ Fly 40' (good)
Fort +15, Ref +10, Will +11

+9/+4 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing

Trained Skills: (6)

  • +28 Bluff (17 Ranks +7 Chr +6 Beguiling Influence)
  • +30 Diplomacy (17 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)
  • +40 Intimidate (17 Ranks +7 Chr +2 Synergy +6 Beguiling Influence +10 Circlet)
  • +17 Knowledge: Arcana (15 Ranks +2 Int)
  • +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)
  • +16 Sense Motive (16 Ranks +0 Wis)
  • +24 Use Magic Device (17 Ranks +7 Chr)

Languages: Common, Kobold, Draconic

Feats

  • Ability Focus: Breath Weapon (1st Level)
  • Dragontouched (1st Level Bonus)
  • Entangling Exhalation (3rd Level)
    • When used, breath weapon deals 1/2 normal damage, but any creature that does take damage is entangled for 1d4 rounds and takes an extra 1d6 damage (of the same sort) at the start of your turn.
  • Draconic Aura: Energy (Fire) (6th Level)
    • As a swift action, generate an Aura that effects all allies within 30', granting them a +3 to the save DC of any Fire spells or effects that they employ.
  • Extra Invocation (9th Level)
  • Extra Invocation (12th Level)
  • Extra Invocation (15th Level)

Kobold Traits

  • +1 natural armor bonus.
  • Darkvision: 60'
  • +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
  • Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
  • Natural Weapons: Two primary claw attacks that deal 1d3 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d3 points of piercing damage plus 1/2 Strength bonus.
  • Slight Build: Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character.

Dragonfire Adept Abilities

  • Breath Weapon: 8d6 Fire, 30' Cone or 60' Line, DC 28 Ref. for half.
  • Scales: +4 Natural Armor
  • Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
  • Damage Reduction 2/Magic

Breath Effects (DC: 25)

  • Sickening Breath (Fort)
    • All creatures in cone are Sickened for 2 rounds, or 1 with a successful Fort save, instead of taking damage.
  • Weakening Breath (Fort)
    • All creatures in cone take a -6 penalty to strength for 4 rounds, or 2 with a successful Fort save, instead of taking damage.
  • Acid Breath (Ref)
    • Acid damage, line or cone.
  • Thunder Breath (Fort)
    • Sonic damage, cone only.
  • Discorporating Breath of Tiamat (Fort)
    • Line of pure energy does 14d6 damage, disintegrates anything at 0 or less HP, causes 30 points of damage when used.

Draconic Invocations

  • Least
    • Beguiling Influence
      • +6 to Bluff, Diplomacy, and Intimidate for 24 hours.
    • Endure Exposure
      • As the spell, and grants immunity to user's Breath effects for 24 hours.
  • Lesser
    • Draconic Flight
      • Flight at speed equal to land speed for 24 hours, +4 on Con checks when forced "marching".
    • Charm (DC: 21 Will)
      • As Charm Monster, with 60' range. Only one target at a time; charming another will release previous victim.
    • Enthralling Voice (DC: 23 Will)
      • All foes within 40' with HD equal to or less than user must make Will save or become fascinated for as long as user speaks plus an additional 5 rounds. Those affected have their attitude shifted one step towards friendly for the next 24 hours.
    • Frightful Presence (DC: 20 Will)
      • As a Swift action when attacking/breathing, forces enemies within 30' to be make a Will save or become Shaken for 10 minutes.
    • Humanoid Shape
      • As Change Shape; lasts for 24 hours, or until ended with a standard action.
  • Greater
    • Chilling Fog
      • As Solid Fog, but inflicts 2d6 cold on creatures in area at the start of their turn.
    • Draconic Toughness
      • Gain temporary hit points equal to your caster level. These hit points last for 24 hours or until invocation is used again (in which case any remaining temporary hit points are replaced by the new value).

Repose Domain Spells


Equipment

  • Dragon Spirit Cincture/Belt of Healing(3,025 GP)
  • Gloves of Dexterity +2 (4,000 GP)
  • Cloak of Charisma +4, Resistance +2 (20,000 GP)
  • Amulet of Health +4, Natural Armor +2 (32,000 GP)
  • Boots of Striding and Springing (5,000 GP)
  • Ring of Entropic Deflection -- 50% miss chance with at least 10' move.(8,000 GP)
  • Wand Bracer -- Draw wand as swift action.(300 GP)
  • Eternal Wand of Greater Mage Armor (10,900 GP)
  • Eternal Wand of Glibness (10,900 GP)
  • Eternal Wand of Shield (820 GP)
  • Eternal Wand of Ray of Enfeeblement (820 GP)
  • Eternal Wand of Grease (820 GP)
  • Eternal Wand of Prestidigitation (460 GP)
  • Eternal Wand of Mending (460 GP)
  • Circlet of Intimidation +10
  • 275 GP
  • +2 Keen Defending Dagger
    • Greater Crystal of Energy Assault: Fire -- +1d6 fire, and an additional 1d6 fire on next round. (6,000 GP)
  • Draught of Metallic Dragon Breath, Brass -- Sleep 1d6+14 rounds. (1,500 GP)
  • 2 Draughts of Metallic Dragon Breath, Copper -- Slow, 1d6+14 rounds (3,000 GP)
  • 2 Draughts of Metallic Dragon Breath, Silver -- Paralysis, 1d6+14 rounds (3,000 GP)

Crysophraxis is, to his mind, a dragon. Dammit.

Short, yes.

A little...sickly, perhaps, by draconic standards? Fine, yes, very well.

Still and all. He's a dragon. He flies, he breathes fire, he can inspire terror or adoration in lesser mortals with nothing more than the sound of his voice.

Is Crysophraxis outclassed, perhaps, here in Sigil? Not to hear him tell it. He doesn't really understand the place, per se, but does that really matter? He's got power, and plenty of it, and that's enough.

Or so he devoutly hopes....


Planescape 3.5: The Devourer of Faith