Difference between revisions of "Cthulhu Eternal Jazz Age Sean Ramsey"

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{|
+
[https://cpb-us-e1.wpmucdn.com/journeys.dartmouth.edu/dist/7/1263/files/2017/05/static.playbill.com_-1.jpeg Sean Ramsey]
| colspan="2" | '''Character Name:'''
 
| colspan="2" |
 
|-
 
| colspan="2" | '''Player Name:'''
 
| colspan="2" |
 
|-
 
| colspan="2" | '''Profession:'''
 
| colspan="2" |
 
|-
 
| colspan="2" | '''Nationality:'''
 
| colspan="2" |
 
|-
 
| colspan="2" |'''Sex (Age):'''
 
| colspan="2" |
 
|-
 
| colspan="2" | '''Education:'''
 
| colspan="2" |
 
|}
 
 
 
 
 
 
{|  
 
{|  
 
| colspan="2" | '''Character Name:'''
 
| colspan="2" | '''Character Name:'''
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|-
 
|-
 
|'''Intelligence'''
 
|'''Intelligence'''
|15
+
|16
|75
+
|80
 
|Perceptive
 
|Perceptive
 
|-
 
|-
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|'''Hit Points (HP)'''
 
|'''Hit Points (HP)'''
 
|11
 
|11
|11
+
|8
 
|-
 
|-
 
|'''Willpower (WP)'''
 
|'''Willpower (WP)'''
 
|11
 
|11
|11
+
|9
 
|-
 
|-
 
|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
|55
+
|73
|55
+
|54
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
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|-6/3/0
 
|-6/3/0
 
|'''Resources'''
 
|'''Resources'''
|9
+
|10 (15)
| 6 / 3 / 0
+
| 7 / 3 / 0
 
|-
 
|-
 
|}
 
|}
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|
 
|
 
|-
 
|-
|
+
| Alan Stewart (Editor, New York Tribune)
|
+
|14
 +
|-
 +
| Cpt. Charles Barlow (Army Liaison Officer during embed in WWI)
 +
|12
 +
|-
 +
| Betty Russell (House Mother NY Boarding House)
 +
|12
 +
|-
 +
| William Booker (Bartender at the speakeasy)
 +
|14
 
|-
 
|-
|
+
| Starkweather
|
+
|7
 
|-
 
|-
 
|'''Communal'''
 
|'''Communal'''
 
|
 
|
 
|-
 
|-
|
+
| Society of Professional Journalism
|
+
|7
 +
|-
 +
| American Society of Journalists
 +
|6
 
|-
 
|-
 +
| The Explorer's Club
 +
|8
 
|}
 
|}
 
  
 
==Motivations and Mental Disorders==
 
==Motivations and Mental Disorders==
  
=Skills=
+
=Skills= (+20% to Social SKills)
  
 
{| class="wikitable"
 
{| class="wikitable"
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|Total
 
|Total
 
|-
 
|-
|Administration(10%)
+
|Administration (10%)
|
+
|'''76'''(3bsp)
 
|Foreign Language (Type) (0%)
 
|Foreign Language (Type) (0%)
 
|
 
|
 
|Research (10%)
 
|Research (10%)
|
+
|'''62'''
 
|-
 
|-
 
|Alertness (20%)
 
|Alertness (20%)
|
+
|'''53'''
 
|Harangue (10%)
 
|Harangue (10%)
 
|
 
|
 
|Ride (10%)
 
|Ride (10%)
|
+
|'''30'''(1bsp)
 
|-
 
|-
 
|Anthropology (0%)
 
|Anthropology (0%)
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|
 
|
 
|Search (20%)
 
|Search (20%)
|
+
|'''64'''
 
|-
 
|-
 
|Archaeology (0%)
 
|Archaeology (0%)
 
|
 
|
 
|Insight (10%)
 
|Insight (10%)
|
+
|'''63'''
 
|Social Etiquette (10%)
 
|Social Etiquette (10%)
|
+
|'''53'''(1bsp)
 
|-
 
|-
|Art (Type) (0%)
+
|Art (Journalism) (0%)
|
+
|'''53'''
 
|Law (Type) (0%)
 
|Law (Type) (0%)
 
|
 
|
 
|Stealth (10%)
 
|Stealth (10%)
|
+
|'''30'''(1bsp)
 
|-
 
|-
 
|Athletics (30%)
 
|Athletics (30%)
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|Medicine (0%)
 
|Medicine (0%)
 
|
 
|
|Streetwise (Type) (0%)
+
|Streetwise (Vienna) (20%)
 
|
 
|
 
|-
 
|-
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|  
 
|  
 
|-
 
|-
|Craft (Type) (0%)
+
|Craft (Photography) (0%)
|
+
|'''44'''*
 
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
 
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
 
|rowspan="2" style="vertical-align:bottom;"|
 
|rowspan="2" style="vertical-align:bottom;"|
|Survival (Type) (10%)
+
|Survival ('''Forest''') (10%)
|
+
|'''40'''*
 
|-
 
|-
 
|Craft (Type) (0%)
 
|Craft (Type) (0%)
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|
 
|
 
|Track (10%)
 
|Track (10%)
|
+
|'''30'''(1bsp)
 
|-
 
|-
 
|Dodge (30%)
 
|Dodge (30%)
 
|
 
|
 
|Navigate (10%)
 
|Navigate (10%)
|
+
|'''40'''*
 
|Unarmed Combat (20%)
 
|Unarmed Combat (20%)
 
|
 
|
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|-
 
|-
 
|Firearms (20%)
 
|Firearms (20%)
|
+
|'''60'''(2bsp)
 
|Persuade (20%)
 
|Persuade (20%)
 
|
 
|
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|-
 
|-
 
|First Aid (10%)
 
|First Aid (10%)
|
+
|'''40'''*
 
|Pilot (Type) (0%)
 
|Pilot (Type) (0%)
 
|
 
|
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=Armor and Equipment=
 
=Armor and Equipment=
<br>
+
<br>Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes
<br>
+
<br>Fountain Pen, Journal, Portable Typewriter, Paper
 +
<br>Medium pistol (gift from Cpt. Barlow), 100 rounds, pen knife, pocket compass
 +
<br>Leather jacket, button down shirts (2x), slacks (2x), Wool Yankees ball cap
 
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
 
<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
  
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|Shots
 
|Shots
 
|-
 
|-
|
+
|Medium Pistol
|
+
|60%
|
+
|N/A
|
+
|1d10
|
+
|*
|
+
|*
|
+
|*
 +
|6
 
|
 
|
 
|-
 
|-

Latest revision as of 06:42, 20 December 2023

Sean Ramsey

Character Name: Sean Ramsey
Player Name: Regular Guy
Profession: Journalist
Nationality: American
Sex (Age): Male, (38)
Education: Some college, 2-3 years

Statistics[edit]

Score x5 What Others Notice
Strength 10 50 Average
Constitution 12 60 Average
Dexterity 10 50 Average
Intelligence 16 80 Perceptive
Power 11 55 Average
Charisma 14 70 Charming


Derived Attributes[edit]

Maximum Current
Hit Points (HP) 11 8
Willpower (WP) 11 9
Sanity (SAN) 73 54
Breaking Point (BP) 44 44
Permanent At Hand/Stowed/In Storage
Resources 10 (15) 7 / 3 / 0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Personal
Alan Stewart (Editor, New York Tribune) 14
Cpt. Charles Barlow (Army Liaison Officer during embed in WWI) 12
Betty Russell (House Mother NY Boarding House) 12
William Booker (Bartender at the speakeasy) 14
Starkweather 7
Communal
Society of Professional Journalism 7
American Society of Journalists 6
The Explorer's Club 8

Motivations and Mental Disorders[edit]

=Skills= (+20% to Social SKills)

Total Total Total
Administration (10%) 76(3bsp) Foreign Language (Type) (0%) Research (10%) 62
Alertness (20%) 53 Harangue (10%) Ride (10%) 30(1bsp)
Anthropology (0%) Heavy Machinery (10%) Science (Type) (0%)
Appraise (10%) History (10%) Search (20%) 64
Archaeology (0%) Insight (10%) 63 Social Etiquette (10%) 53(1bsp)
Art (Journalism) (0%) 53 Law (Type) (0%) Stealth (10%) 30(1bsp)
Athletics (30%) Medicine (0%) Streetwise (Vienna) (20%)
Charm (20%) Melee Weapons (30%) Surgery (0%)
Craft (Photography) (0%) 44* Military Training (Type) (0%) Survival (Forest) (10%) 40*
Craft (Type) (0%) Swim (20%)
Disguise (10%) Natural World (10%) Track (10%) 30(1bsp)
Dodge (30%) Navigate (10%) 40* Unarmed Combat (20%)
Drive (20%) Occult (10%) Unnatural (0%)
Firearms (20%) 60(2bsp) Persuade (20%) Use Gadgets (0%)
First Aid (10%) 40* Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]


Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes
Fountain Pen, Journal, Portable Typewriter, Paper
Medium pistol (gift from Cpt. Barlow), 100 rounds, pen knife, pocket compass
Leather jacket, button down shirts (2x), slacks (2x), Wool Yankees ball cap
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
Medium Pistol 60% N/A 1d10 * * * 6

Personal Details, Work Performance, Special Training and Other Notes[edit]