Difference between revisions of "Cthulhu Eternal Victorian Age Character Page"

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(Created page with "{| | colspan="2" | '''Character Name:''' | colspan="2" | |- | colspan="2" | '''Player Name:''' | colspan="2" | |- | colspan="2" | '''Profession:''' | colspan="2" | |- | colspa...")
 
(Skills)
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=Skills=
 
=Skills=
 
+
Administration (10)
{| class="wikitable"
+
Alertness (20)
|
+
Anthropology (0)
|Total
+
Appraise (10)
|
+
Archeology (0)
|Total
+
Art (Type) (0)
|
+
Athletics (30)
|Total
+
Charm (20)
|-
+
Craft (Type) (0)
|Administration(10%)
+
Disguise (10)
|
+
Dodge (30)
|Foreign Language (Type) (0%)
+
Drive (20)
|
+
Empire Lore (Type) (0)
|Research (10%)
+
Firearms (20)
|
+
First Aid (10)
|-
+
Foreign Language (Type) (0)
|Alertness (20%)
+
Harangue (10)
|
+
Heavy Machinery (10)
|Harangue (10%)
+
History (10)
|
+
Insight (10)
|Ride (10%)
+
Law (Type) (0)
|
+
Mechanical Knack (0)
|-
+
Medicine (0)
|Anthropology (0%)
+
Melee Weapons (30)
|
+
Military Training (Type) (0)
|Heavy Machinery (10%)
+
Navigate (10)
|
+
Occult (10)
|Science (Type) (0%)
+
Persuade (20)
|
+
Pilot (Type) (0)
|-
+
Reassure (10)
|Appraise (10%)
+
Regional Lore (Type) (0)
|
+
Research (10)
|History (10%)
+
Ride (10)
|
+
Scavenge (10)
|Search (20%)
+
Science (Type) (0)
|
+
Search (20)
|-
+
Social Etiquette (10)
|Archaeology (0%)
+
Stealth (10)
|
+
Streetwise (Type) (0)
|Insight (10%)
+
Surgery (0)
|
+
Survival (Type) (10)
|Social Etiquette (10%)
+
Swim (20)
|
+
Theology (10)
|-
+
Unarmed Combat (20)
|Art (Type) (0%)
+
Unnatural (0)
|
 
|Law (Type) (0%)
 
|
 
|Stealth (10%)
 
|
 
|-
 
|Athletics (30%)
 
|
 
|Medicine (0%)
 
|
 
|Streetwise (Type) (0%)
 
|
 
|-
 
|Charm (20%)
 
|
 
|Melee Weapons (30%)
 
|
 
|Surgery (0%)
 
|
 
|-
 
|Craft (Type) (0%)
 
|
 
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
 
|rowspan="2" style="vertical-align:bottom;"|
 
|Survival (Type) (10%)
 
|
 
|-
 
|Craft (Type) (0%)
 
|
 
|Swim (20%)
 
|-
 
|Disguise (10%)
 
|
 
|Natural World (10%)
 
|
 
|Track (10%)
 
|
 
|-
 
|Dodge (30%)
 
|
 
|Navigate (10%)
 
|
 
|Unarmed Combat (20%)
 
|
 
|-
 
|Drive (20%)
 
|
 
|Occult (10%)
 
|
 
|Unnatural (0%)
 
|
 
|-
 
|Firearms (20%)
 
|
 
|Persuade (20%)
 
|
 
|Use Gadgets (0%)
 
|
 
|-
 
|First Aid (10%)
 
|
 
|Pilot (Type) (0%)
 
|
 
|
 
|
 
|-
 
|Foreign Language (Type) (0%)
 
|
 
|Psychoanalyze (10%)
 
|
 
|
 
|
 
|-
 
|Foreign Language (Type) (0%)
 
|
 
|Regional Lore (Type) (0%)
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=Physical Injuries and Ailments=
 
=Physical Injuries and Ailments=

Revision as of 10:08, 26 March 2022

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted


Bonds

Score
Personal
Communal


Motivations and Mental Disorders

Skills

Administration (10) Alertness (20) Anthropology (0) Appraise (10) Archeology (0) Art (Type) (0) Athletics (30) Charm (20) Craft (Type) (0) Disguise (10) Dodge (30) Drive (20) Empire Lore (Type) (0) Firearms (20) First Aid (10) Foreign Language (Type) (0) Harangue (10) Heavy Machinery (10) History (10) Insight (10) Law (Type) (0) Mechanical Knack (0) Medicine (0) Melee Weapons (30) Military Training (Type) (0) Navigate (10) Occult (10) Persuade (20) Pilot (Type) (0) Reassure (10) Regional Lore (Type) (0) Research (10) Ride (10) Scavenge (10) Science (Type) (0) Search (20) Social Etiquette (10) Stealth (10) Streetwise (Type) (0) Surgery (0) Survival (Type) (10) Swim (20) Theology (10) Unarmed Combat (20) Unnatural (0)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes