Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny!"

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(Resources)
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[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]
 
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]
  
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d40f0246a506 Test Map]
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[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d40fc2a820f6 Test Map]

Revision as of 22:02, 26 January 2011

This is the wiki for Snarf's Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!

Mao.jpg

Threads

Recruitment Thread

In-Character Thread

Out-Of-Character Thread

Characters

Name AC Fort Ref Will Init Resistance Vulnerability Notes
Mao Whiskerton 20 15 19 15 +7 Melee/Ranged 5 Area/Close 5 Cannot be knocked prone; Catfall
Sharps 20 14 18 17 +6 Catfall
Geordy 19 13 20 15 +14
ShopCop 6000 15 14 15 14 +1
He-Who-Hits 17 15 13 18 +3 Physical 5
Taraxacum 20 18 13 15 +2 Fire 5
Gabada DeMonestra 18 15 15 16 +5 Fire 10; Melee/Ranged 5 Area/Close 5 Aura 1: Fire 5; Cannot be knocked prone

D&D4E to Gamma World Cheat Sheet

  • Add +1 per level to d20 rolls, instead of +1 per 2 levels.
  • Second Wind is a minor action and restores your bloodied value in hit points.
  • You can make someone else use their Second Wind with a standard action. No skill check required.
  • Ammunition tracking is abstract. If you fire a gun once an encounter, you are "conserving ammo." If you fire it more than once, you are "going bananas" and will be out of ammo at the end of the encounter.

Resources

Gamma World Power Lists - Roll on these tables to generate Alpha Mutations and Omega Tech.

Gamma World Card List - The full text of the Gamma World power cards.

Treasure Map

Ditzie Gallery - Test Map