Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny!"

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| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]
 
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]
| 20 || 15 || 19 || 15 || +7 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall
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| 21 || 16 || 20 || 16 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall
 
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| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]
 
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]

Revision as of 21:03, 29 January 2011

This is the wiki for Snarf's Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!

Mao.jpg

Threads

Recruitment Thread

In-Character Thread

Out-Of-Character Thread

Characters

Name AC Fort Ref Will Init Resistance Vulnerability Notes
Mao Whiskerton 21 16 20 16 +8 Melee/Ranged 5 Area/Close 5 Cannot be knocked prone; Catfall
Sharps 20 14 18 17 +6 Catfall
Geordy 19 13 20 15 +14
ShopCop 6000 15 14 15 14 +1
He-Who-Hits 17 15 13 18 +3 Physical 5
Taraxacum 20 18 13 15 +2 Fire 5
Gabada DeMonestra 18 15 15 16 +5 Fire 10; Melee/Ranged 5 Area/Close 5 Aura 1: Fire 5; Cannot be knocked prone

D&D4E to Gamma World Cheat Sheet

  • Add +1 per level to d20 rolls, instead of +1 per 2 levels.
  • Second Wind is a minor action and restores your bloodied value in hit points.
  • You can make someone else use their Second Wind with a standard action. No skill check required.
  • Ammunition tracking is abstract. If you fire a gun once an encounter, you are "conserving ammo." If you fire it more than once, you are "going bananas" and will be out of ammo at the end of the encounter.

Resources

Gamma World Power Lists - Roll on these tables to generate Alpha Mutations and Omega Tech.

Gamma World Card List - The full text of the Gamma World power cards.

Treasure Map

Ditzie Gallery - Test Map