Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra

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Revision as of 23:17, 13 February 2011 by 72.235.90.120 (talk) (GEAR)
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Gabada (Gabby) DeMonestra

BASIC STATISTICS

HP/Blooded: 38/19

Initiative: +6

Speed: 6


Defenses

AC: 19

Fortitute: 16

Reflex: 16

Will: 17


TRAITS

Pyrokinetic: Wisdom; Psi;

  • +2 to PSI overcharge.
  • +4 bonus to Interaction checks.
  • Fire Resistance: Gain resist 10 fire.
  • Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.
  • Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).

Rat Swarm: Dexterity; Bio;

  • +2 to BIO overcharge
  • +4 bonus to Stealth checks
  • Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.
  • Crawling Mass: You can't be knocked prone.

POWERS

Novice Primary: Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +7 vs Reflex, 2d8+4+6)

Novice Secondary: Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +6 vs Reflex, 1d8+3+6 and the target is immobilized until the end of your next turn.)

Pyrokinetic Utility Blazing Rocket (Encounter, Psi, Personal, Minor Action; Effect: You gain a fly speed of 10 until the end of your next turn. If you don't land before this effect ends, you fall.)


ABILITY SCORES

Str 17 (+3)

Con 16 (+3)

Dex 16 (+3)

Int 11 (0)

Wis 18 (+4)

Cha 11 (0)


SKILLS

Acrobatics +6

Athletics* +6

Conspiracy +3+4=+7

Insight +7

Interaction +3+4=+7

Mechanics +3

Nature +7

Perception +7

Science +3

Stealth +6+4=+10


GEAR

Note: All of Gabby's personal belongings are lined with fire resistant materials. She will not assume responsibility for the loss of items and/or limbs belonging to others.

Armor: Light Armor (Leather coat and excessive amounts of body jewelry)

Melee: Light 2-Handed Melee (Ornate broadsword)

Ranged: Light 2-Handed Gun (Laser sniper rifle)

Misc/Unequipped Omega Tech

70. Servo-Assist Armor (O; U; Ishtar) This form-fitting armor jerks you out of harm's way. Occasionally, it will jerk you around for no reason, usually when you're holding a drink. Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor. It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.

Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender


Omega Tech:

118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.

79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns.

108. Phase Cape (O; R; Ishtar) Your molecules shift of out phase when you swirl this cape around yourself, allowing you to pass through walls and other solid objects. Neck; Power: Encounter; Minor Action, Personal; Effect: Until the end of your next turn you can move through walls and other blocking terrain, as well as through squares occupied by enemies. If you end this movement inside a solid object or creature, you return to the last unoccupied square you came from and are stunned until the end of your next turn.

77. Artificial Blood (O; U; Xi) This small medical unit attaches to your lower back and injects nanobots into your bloodstream when you need a boost. Waist; Power: Consumable; Free Action, Personal; Trigger: You start your turn; Effect: Until the end of the encounter, whenever you roll a saving throw, you can replace the result of the roll with a 10.

Alpha Mutations:

88. Download Ego (A; R; Dark) Even as your vision goes dark, you transfer an imprint of your intellect into your foe's mind. No Action, Melee 1; Trigger: You drop to 0 hit points or fewer.; Effect: You dominate one creature adjacent to you (save ends).; Overcharge: When you use this power, you can roll a d20; 10+: The dominated creature must roll a 16 or higher to succeed on its saving throw to end the domination effect.; 9 or less: When this effect ends, the dominated creature dominates you (save ends).