Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny Tara"

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(=Alpha Mutation)
(Alpha Mutation)
 
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Hawkoid Novice: Terrifying Shriek
 
Hawkoid Novice: Terrifying Shriek
 +
 +
INSTANT GROVE PLANT UTILITY
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You cause a small thicket of plants to sprout from the ground around you, slowing your
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enemies.
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Encounter @ Bio, Zone
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Move Action Close burst 3
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Effect: The burst creates a zone that lasts until the end of your next turn. The zone is difficult
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terrain for your enemies. While the zone lasts, you're immobilized and immune to forced
 +
movement, you have cover from all attacks, and your melee attack range increases by 2.
  
 
====Ability Scores====
 
====Ability Scores====
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====Skills====
 
====Skills====
  
Acrobatics +2
+
Acrobatics +3
  
Athletics +3
+
Athletics +4
  
Conspiracy +3
+
Conspiracy +4
  
Insight +5
+
Insight +6
  
Interaction +5
+
Interaction +6
  
Mechanics +3
+
Mechanics +4
  
Nature +13
+
Nature +14
  
Perception +9
+
Perception +10
  
Science +3
+
Science +4
  
Stealth +2
+
Stealth +3
  
 
====Gear====
 
====Gear====
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====Stats====
 
====Stats====
  
HP/Blooded: 35/17
+
HP/Blooded: 40/20
  
 
Speed: 5
 
Speed: 5
  
AC: 20
+
AC: 21
  
Fortitude: 18
+
Fortitude: 19
  
Reflex: 13
+
Reflex: 14
  
Will: 15
+
Will: 16
  
Initiative: +2
+
Initiative: +3
  
 
====Alpha Mutation====
 
====Alpha Mutation====
  
I, Battery (A; U; Dark, Electricity) You stick your finger insides a piece of discharged equipment and try to make it work again. No Action, Personal; Trigger: You use an Omega Tech card; Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.; Overcharge: When you use this power, you can roll a d20.; 10+: You can use this power a second time while this card is readied.; 9 or less: You experience power overload and you an each creature adjacent to you takes 2d10 electricity damage.
+
Life Leech (Dark, Necrotic) You drain another creature's vitality to bolster yourself.; Standard actiion, Close burst 3.; Target: Each creature in burst.; Attack Level + 3 vs Fortitude; Hit: 5d8 + Constitution modifier + twice your level necrotic damage, and you gain 5 temporary hit points for each target you hit.; Overcharge 10+: you gain 5 + twice your level temporary hit points for each target you hit instead of 5.; 9 or less: After the attack you take 5d8 necrotic damage, and each target gains 5 temporary hit points.
  
 
====Omega Tech====
 
====Omega Tech====
  
 
Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.
 
Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.
 +
 +
Gunport Armor (O; R: Ishtar) [i]This heavy armor provides good defense, and some good offense too when the gun ports work correctly.[/url] Armor: Heavy; Power: Encounter Physical; Minor Action, Ranged 10; Attack: Level + 6 vs. Reflex; Hit: 2d10 + Constitution modifier + twice your level physical damage.; Salvage 4: A 4th-level character can salvage the gunport armor. It becomes heavy armor: +7 armor bonus to AC; you gain resist 5 physical.
 +
 +
Rad Armor (O; R: Ishtar) This metallic-black powered suit protects you from harm by releasing a burst of rads at a nearby enemy when you’re damaged. Armor: Heavy; Power: Encounter Radiation; Immediate Reaction, Close Burst 2; Trigger: You take damage; Target: One creature in burst; Attack: Level + 6 vs. Reflex; Hit: 3d8 + Constitution Modifier + twice your level radiation damage, and the target is weakened (save ends).; Salvage 6: A 6th-level character can salvage the rad armor. It becomes heavy armor: +7 armor bonus to AC; resist 10 radiation.
 +
 +
====Alpha Deck====
 +
 +
1. Venomous Spurs
 +
 +
2. Adrenal Rage
 +
 +
3. Sonic Screech
 +
 +
4. Ultrashriek
 +
 +
5. Redundant Organs
 +
 +
6. Density
 +
 +
7. Dart Cough
 +
 +
8. Proboscis
 +
 +
9. Center Cannot Hold
 +
 +
10. Disintegrating Touch
 +
 +
11. Static Field
 +
 +
12. Accelerated Reflexes
 +
 +
13. Adaptive Resistance
 +
 +
14. Fast Healing
 +
 +
15. Life Leech
 +
 +
16. Rubbery Skeleton
 +
 +
====Omega Deck====
 +
 +
1. Disruptor Pike
 +
 +
2. Cerametal Armor
 +
 +
3. Autodoc
 +
 +
4. Gunsight Orbiter
 +
 +
5. Energized Armor
 +
 +
6. Grav Mortar
 +
 +
7. Photonic Spear
 +
 +
8. Electrostaff
 +
 +
9. Fusion Lance
 +
 +
10.  Black Ray Gun
 +
 +
11. Phoenix Neurojack
 +
 +
12. Rad Armor
 +
 +
13. Gunport Armor

Latest revision as of 03:51, 14 February 2011

Taraxacum[edit]

Taraxacum.jpg

Traits[edit]

Plant (Primary): Constitution; Bio; +4 to bio overcharge.; +4 bonus to Nature checks; +2 bonus to Fortitude; Vulnerable 5 (Fire);

Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement, -2 to attack while flying;

Hawkoid Critical: 1d10 Extra Damage and fly your speed as a Free Action.

Powers[edit]

Plant Novice: Lashing Creepers

Hawkoid Novice: Terrifying Shriek

INSTANT GROVE PLANT UTILITY You cause a small thicket of plants to sprout from the ground around you, slowing your enemies. Encounter @ Bio, Zone Move Action Close burst 3 Effect: The burst creates a zone that lasts until the end of your next turn. The zone is difficult terrain for your enemies. While the zone lasts, you're immobilized and immune to forced movement, you have cover from all attacks, and your melee attack range increases by 2.

Ability Scores[edit]

Str 12 (+1)

Con 18 (+4)

Dex 10 (+0)

Int 12 (+1)

Wis 16 (+3)

Cha 16 (+3)

Skills[edit]

Acrobatics +3

Athletics +4

Conspiracy +4

Insight +6

Interaction +6

Mechanics +4

Nature +14

Perception +10

Science +4

Stealth +3

Gear[edit]

Armor: Heavy Armor:+7 AC, reduced Speed by 1. Bullet-Proof Vase (Not Vest).

Melee: Heavy 2-Handed Melee: +2 Accuracy, uses Str/Con, 2d8+Str/Con+Lv damage. Lawn mower.

Ranged: Heavy 2-Handed Ranged: +2 Accuracy, Str/Con, 2d8+Str/Con+Lv damage, 10 Square range. Water Canon.

Other: laptop, two cell phones, binoculars and a riding horse.

Stats[edit]

HP/Blooded: 40/20

Speed: 5

AC: 21

Fortitude: 19

Reflex: 14

Will: 16

Initiative: +3

Alpha Mutation[edit]

Life Leech (Dark, Necrotic) You drain another creature's vitality to bolster yourself.; Standard actiion, Close burst 3.; Target: Each creature in burst.; Attack Level + 3 vs Fortitude; Hit: 5d8 + Constitution modifier + twice your level necrotic damage, and you gain 5 temporary hit points for each target you hit.; Overcharge 10+: you gain 5 + twice your level temporary hit points for each target you hit instead of 5.; 9 or less: After the attack you take 5d8 necrotic damage, and each target gains 5 temporary hit points.

Omega Tech[edit]

Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.

Gunport Armor (O; R: Ishtar) [i]This heavy armor provides good defense, and some good offense too when the gun ports work correctly.[/url] Armor: Heavy; Power: Encounter Physical; Minor Action, Ranged 10; Attack: Level + 6 vs. Reflex; Hit: 2d10 + Constitution modifier + twice your level physical damage.; Salvage 4: A 4th-level character can salvage the gunport armor. It becomes heavy armor: +7 armor bonus to AC; you gain resist 5 physical.

Rad Armor (O; R: Ishtar) This metallic-black powered suit protects you from harm by releasing a burst of rads at a nearby enemy when you’re damaged. Armor: Heavy; Power: Encounter Radiation; Immediate Reaction, Close Burst 2; Trigger: You take damage; Target: One creature in burst; Attack: Level + 6 vs. Reflex; Hit: 3d8 + Constitution Modifier + twice your level radiation damage, and the target is weakened (save ends).; Salvage 6: A 6th-level character can salvage the rad armor. It becomes heavy armor: +7 armor bonus to AC; resist 10 radiation.

Alpha Deck[edit]

1. Venomous Spurs

2. Adrenal Rage

3. Sonic Screech

4. Ultrashriek

5. Redundant Organs

6. Density

7. Dart Cough

8. Proboscis

9. Center Cannot Hold

10. Disintegrating Touch

11. Static Field

12. Accelerated Reflexes

13. Adaptive Resistance

14. Fast Healing

15. Life Leech

16. Rubbery Skeleton

Omega Deck[edit]

1. Disruptor Pike

2. Cerametal Armor

3. Autodoc

4. Gunsight Orbiter

5. Energized Armor

6. Grav Mortar

7. Photonic Spear

8. Electrostaff

9. Fusion Lance

10. Black Ray Gun

11. Phoenix Neurojack

12. Rad Armor

13. Gunport Armor