Cuddlesaurus and the Jellybean of Destiny Tara

From RPGnet
Revision as of 07:48, 22 January 2011 by 125.225.164.221 (talk)
Jump to: navigation, search

Taraxacum

Taraxacum.jpg

Traits

Plant (Primary): Constitution; Bio; +4 to bio overcharge.; +4 bonus to Nature checks; +2 bonus to Fortitude; Vulnerable 5 (Fire);

Hawkoid (Secondary): Wisdom; Bio; +2 to bio overcharge; +4 bonus to Perception checks; Flight with Speed equal to normal movement, -2 to attack while flying;

Hawkoid Critical: 1d10 Extra Damage and fly your speed as a Free Action.

Powers

Plant Novice: Lashing Creepers

Hawkoid Novice: Terrifying Shriek

Ability Scores

Str 12 (+1)

Con 18 (+4)

Dex 10 (+0)

Int 12 (+1)

Wis 16 (+3)

Cha 16 (+3)

Skills

Acrobatics +2

Athletics +3

Conspiracy +3

Insight +5

Interaction +5

Mechanics +3

Nature +13

Perception +9

Science +3

Stealth +2

Gear

Armor: Heavy Armor:+7 AC, reduced Speed by 1. Bullet-Proof Vase (Not Vest).

Melee: Heavy 2-Handed Melee: +2 Accuracy, uses Str/Con, 2d8+Str/Con+Lv damage. Lawn mower.

Ranged: Heavy 2-Handed Ranged: +2 Accuracy, Str/Con, 2d8+Str/Con+Lv damage, 10 Square range. Water Canon.

Other: laptop, two cell phones, binoculars and a riding horse.

Stats

HP/Blooded: 35/17

Speed: 5

AC: 20

Fortitude: 18

Reflex: 13

Will: 15

Initiative: +2

=Alpha Mutation

I, Battery (A; U; Dark, Electricity) You stick your finger insides a piece of discharged equipment and try to make it work again. No Action, Personal; Trigger: You use an Omega Tech card; Effect: You can use the Omega Tech card one additional time during the encounter. Do not roll to see if the Omega Tech burns out after the triggering use.; Overcharge: When you use this power, you can roll a d20.; 10+: You can use this power a second time while this card is readied.; 9 or less: You experience power overload and you an each creature adjacent to you takes 2d10 electricity damage.

Omega Tech

Gunsight Orbiter (O; U; Area 52) This silver drone hovers in front of your forehead, telepathically imparting targeting data to your mind. Head; Power: Encounter; Free Action, Personal; Trigger: You deal damage with an attack; Effect: The triggering attack deals 2d10 + your Wisdom modifier extra damage to the target.; Salvage 5: A 5th-level character can salvage the gunsight orbiter. It becomes a head item with the following property: You gain a power bonus to damage rolls with ranged attacks equal to your Wisdom modifier.