Cure Serious Wounds

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Cure Serious Wounds: Submitted by Black Adder LXX Level 4 Cleric Spell Range: 0' Duration: permanent

This spell will cure one living creature of 4-q4 (2d6+2) points of damage.

The reverse of this spell (cause serious wounds) will cause 4-14 points of damage to any creature touched. The caster must roll to hit the opponent as in normal combat.