Editing Current Expedition Gear

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*Chemical lights
 
*Chemical lights
 
*Rations
 
*Rations
 +
 +
==Caldwell==
 +
 +
*Kevlar vest (3 armor points) worn under clothes
 +
*1 IFAK (+20% to a single First Aid check)
 +
*1/2 of a 2-person shelter shell
 +
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 +
*Helmet with headlamp
 +
*Flashlights (2)
 +
*Emergency flotation devices for yourself and your pack
 +
*Survival knife (1d4 damage; AP3)
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Gas mask with spare filters
 +
*Sleeping pad
 +
*Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
 +
 +
==Howard==
 +
 +
*1 IFAK (+20% to a single First Aid check)
 +
*1/2 of a 2-person shelter shell
 +
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 +
*Helmet with headlamp
 +
*Flashlights (2)
 +
*Emergency flotation devices for yourself and your pack
 +
*Survival knife (1d4 damage; AP3)
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Gas mask with spare filters
 +
*Sleeping pad
 +
*Assault Carbine (Sound Suppressor, Sights, ...) + a couple of spare mags (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
 +
*Pistol + a couple of spare mags (1d10 damage; 15m range increment; 17 round magazine)
 +
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
 +
*Radio with throat mic
 +
*2 Smoke Grenades
 +
*2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
 +
*2 Frag Grenades (15% lethality; 10 m kill radius)
 +
*Combat Knife (1d6 damage; AP3)
 +
*A few of those pyrotechnic road flares
 +
*Night Vison Goggles (allows operating in dark condition; detailed perception at -20%)
 +
*Waterproof Notepad and Pencils
 +
*Extra snack bars.
 +
 +
==O'Neill==
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*Climbing pick
 +
*Camera
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*Drone- flying
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*Axe
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*Garden 4 wheeled truck trolley
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*1 IFAK (+20% to a single First Aid check)
 +
*1/2 of a 2-person shelter shell
 +
*Helmet with headlamp
 +
*Flashlights (2)
 +
*Emergency flotation devices for yourself and your pack
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Sleeping pad
 +
*Climbing rope and associated gear. (+20% to Athletics checks to Climb when time is taken to use)
 +
*Gas mask.
 +
*Tobacco and Pipe.
 +
*Tools for messing with locks and a general purpose top notch tool box that is a back pack.
 +
*A hand grenade cause he has always wanted one. (15% lethality; 10 m kill radius)
 +
*A good knife. (1d4 damage; AP3)
 +
*One oxygen in a can and mask
 +
*A hand held gas detector
 +
*Spare Batteries
 +
*Spray cans to mark the way we go.
 +
*Good light sources.
 +
*Metal detector.
 +
*Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
 +
*3 spare rounds
 +
*Polaroid camera
 +
*spool of wire.
 +
*gaffer
  
 
==Mars==
 
==Mars==
Line 54: Line 128:
 
*A box of matches
 
*A box of matches
  
==Dave==
+
==VanDerMeer==
*Tablet, w' ruggedized rubber overlay.
+
 
*Google Glasses [personalized]
+
*Specimen containers]
*Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
+
*Digital recording stuff
*Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
+
*Field testing kits for things like checking for common organic and inorganic toxins
*Flight control unit.
+
*1 IFAK (+20% to a single First Aid check)
*Electronics repair/spares kit [personalized]
+
*1/2 of a 2-person shelter shell
**All devices linked in VPN.
+
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
+
*Helmet with headlamp
*Radio with throat mic
+
*Flashlights (2)
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
+
*Emergency flotation devices for yourself and your pack
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
+
*Survival knife (1d4 damage; AP3)
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Gas mask with spare filters
 +
*Sleeping pad
 +
 
 +
==Nicotera==
 
*1 IFAK
 
*1 IFAK
 
*1/2 of a 2-person shelter shell
 
*1/2 of a 2-person shelter shell
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*Gas mask with spare filters
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Sleeping pad
==Lucky==
+
*Medical Supplies
*Minimi 7.62
+
*Medical specimen containers
*M320 Grenade Launcher Module
 
*Handgun
 
*Grenades
 
*Claymores
 
*Tazer
 
*Medkit
 
*Helmet
 
*Night vision
 
*Gas mask
 
*Armoured vest
 
*Combat knife
 
*Baton
 
*Ammunition
 
*Torch
 
*Flares
 
*Trip wires
 
*Bolt cutters
 
*Breaching charge
 
*Handcuffs
 
*Water filtration
 
*Batteries
 
*Food
 
*Helmet cam
 

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