Difference between revisions of "Current Expedition Gear"

From RPGnet
Jump to: navigation, search
Line 24: Line 24:
 
*Chemical lights
 
*Chemical lights
 
*Rations
 
*Rations
 
==O'Neill==
 
*
 
*Camera
 
*Drone- flying
 
*Axe
 
*Bags of sweets.
 
*Garden 4 wheeled truck trolley
 
*1 IFAK (+20% to a single First Aid check)
 
*1/2 of a 2-person shelter shell
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Mylar emergency blanket
 
*Spare clothes
 
*Sleeping pad
 
*Climbing rope and associated gear. (+20% to Athletics checks to Climb when time is taken to use)
 
*Gas mask.
 
*Tobacco and Pipe. Lighters. flint and steel.
 
*A can of Guinness.
 
*Tools for messing with locks and a general purpose top notch tool box that is a back pack.
 
*
 
*A good knife. (1d4 damage; AP3)
 
*One oxygen in a can and mask
 
*A hand held gas detector
 
*Spare Batteries
 
*Spray cans to mark the way we go.
 
*Good light sources.
 
*Metal detector.
 
*
 
*3 spare magazines.
 
*Polaroid camera
 
*spool of wire.
 
*Gaffer tape
 
*Ipod with some tunes.
 
*An Irish flag. 100 small Irish flag stickers.
 
  
 
==Mars==
 
==Mars==
Line 89: Line 53:
 
*Extra snack bars  
 
*Extra snack bars  
 
*A box of matches
 
*A box of matches
 
==VanDerMeer==
 
 
*Specimen containers]
 
*Digital recording stuff
 
*Field testing kits for things like checking for common organic and inorganic toxins
 
*1 IFAK (+20% to a single First Aid check)
 
*1/2 of a 2-person shelter shell
 
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Survival knife (1d4 damage; AP3)
 
*Mylar emergency blanket
 
*Spare clothes
 
*Gas mask with spare filters
 
*Sleeping pad
 
  
 
==Dave==
 
==Dave==
Line 130: Line 77:
 
*Gas mask with spare filters
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Sleeping pad
 +
 +
==Lucky==
 +
 +
*Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
 +
*1 IFAK (+20% to a single First Aid check)
 +
*1/2 of a 2-person shelter shell
 +
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 +
*Helmet with headlamp
 +
*Flashlights (2)
 +
*Emergency flotation devices for yourself and your pack
 +
*Survival knife (1d4 damage; AP3)
 +
*Mylar emergency blanket
 +
*Spare clothes
 +
*Gas mask with spare filters
 +
*Sleeping pad
 +
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
 +
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
 +
*One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
 +
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
 +
*Radio with throat mic
 +
*2 Smoke Grenades
 +
*2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
 +
*2 Frag Grenades (15% lethality; 10 m kill radius)
 +
*Two large knives. One in each boot (1d6 damage; AP3)
 +
*A dozen glow sticks
 +
*Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
 +
*Waterproof Notepad and Pencils
 +
*Extra snack bars
 +
*A box of matches

Revision as of 07:35, 14 June 2018

Note: Excludes basic clothing as well as standard rations and water for 4 days.

Arikan

  • Camera
  • Geiger counter
  • Gas detector
  • Tablet
  • Notebook
  • Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
  • Extra Magazine (2)
  • Body Armor (AR 3)
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Chemical lights
  • Rations

Mars

  • Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • 2 Smoke Grenades
  • 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
  • 2 Frag Grenades (15% lethality; 10 m kill radius)
  • Two large knives. One in each boot (1d6 damage; AP3)
  • A dozen glow sticks
  • Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
  • Waterproof Notepad and Pencils
  • Extra snack bars
  • A box of matches

Dave

  • Tablet, w' ruggedized rubber overlay.
  • Google Glasses [personalized]
  • Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
  • Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
  • Flight control unit.
  • Electronics repair/spares kit [personalized]
    • All devices linked in VPN.
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • 1 IFAK
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad

Lucky

  • Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • 2 Smoke Grenades
  • 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
  • 2 Frag Grenades (15% lethality; 10 m kill radius)
  • Two large knives. One in each boot (1d6 damage; AP3)
  • A dozen glow sticks
  • Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
  • Waterproof Notepad and Pencils
  • Extra snack bars
  • A box of matches