Difference between revisions of "Current Expedition Gear"

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(Created page with "''Note'': Excludes basic clothing as well as standard rations and water for 4 days. '''Arikan''' *Camera *Geiger counter *Gas detector *Tablet *Notebook *Pistol *Body...")
 
(Dave)
 
(18 intermediate revisions by 10 users not shown)
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''Note'': Excludes basic clothing as well as standard rations and water for 4 days.
 
''Note'': Excludes basic clothing as well as standard rations and water for 4 days.
  
'''Arikan'''
+
==Arikan==
  
 
*Camera  
 
*Camera  
Line 8: Line 8:
 
*Tablet  
 
*Tablet  
 
*Notebook  
 
*Notebook  
*Pistol
+
*Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
*Body Armor
+
*Extra Magazine (2)
*1 IFAK
+
*Body Armor (AR 3)
*1/2 of a 2-person shelter shell
+
*1 IFAK (+20% to a single First Aid check)
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Survival knife
 
*Mylar emergency blanket
 
*Spare clothes
 
*Gas mask with spare filters
 
*Sleeping pad
 
 
 
'''Caldwell'''
 
 
 
*Kevlar vest (3 armor points) worn under clothes
 
*1 IFAK
 
*1/2 of a 2-person shelter shell
 
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Survival knife
 
*Mylar emergency blanket
 
*Spare clothes
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Glock 17
 
 
 
'''Howard'''
 
 
 
*1 IFAK
 
 
*1/2 of a 2-person shelter shell
 
*1/2 of a 2-person shelter shell
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
+
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 
*Helmet with headlamp
 
*Helmet with headlamp
 
*Flashlights (2)
 
*Flashlights (2)
 
*Emergency flotation devices for yourself and your pack
 
*Emergency flotation devices for yourself and your pack
*Survival knife
+
*Survival knife (1d4 damage; AP3)
 
*Mylar emergency blanket
 
*Mylar emergency blanket
 
*Spare clothes
 
*Spare clothes
 
*Gas mask with spare filters
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Sleeping pad
*Assault Carbine (Sound Suppressor, Sights, ...) + a couple of spare mags
+
*Chemical lights
*Pistol + a couple of spare mags
+
*Rations
*Tactical Body Armor + Helmet
 
*Radio with throat mic
 
*Smoke, Flash and Frag Grenades (1-2 of each)
 
*Combat Knife
 
*A few of those pyrotechnic road flares
 
*Night Vison Goggles
 
*Waterproof Notepad and Pencils
 
*Extra snack bars.
 
 
 
'''O'Neill'''
 
 
 
*Climbing rope and associated gear.
 
*Gas mask.
 
*Tobacco and Pipe.
 
*Tools for messing with locks and a general purpose top notch tool box that is a back pack.
 
*A hand grenade cause he has always wanted one.
 
*A good knife.
 
*One oxygen in a can and mask
 
*A hand held gas detector
 
*Spare Batteries
 
*Spray cans to mark the way we go.
 
*Good light sources.
 
*Metal detector.
 
*Pistol
 
*Polaroid camera
 
  
'''Mars'''
+
==Mars==
  
 
*Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table  
 
*Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table  
*1 IFAK  
+
*1 IFAK (+20% to a single First Aid check)
 
*1/2 of a 2-person shelter shell  
 
*1/2 of a 2-person shelter shell  
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)  
+
*Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
 
*Helmet with headlamp  
 
*Helmet with headlamp  
 
*Flashlights (2)  
 
*Flashlights (2)  
 
*Emergency flotation devices for yourself and your pack  
 
*Emergency flotation devices for yourself and your pack  
*Survival knife  
+
*Survival knife (1d4 damage; AP3)
 
*Mylar emergency blanket  
 
*Mylar emergency blanket  
 
*Spare clothes  
 
*Spare clothes  
 
*Gas mask with spare filters  
 
*Gas mask with spare filters  
 
*Sleeping pad  
 
*Sleeping pad  
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig.  
+
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig.  
+
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
*One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators  
+
*One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
*Tactical Body Armor + Helmet  
+
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
 
*Radio with throat mic  
 
*Radio with throat mic  
*Smoke, Flash and Frag Grenades (2 of each)  
+
*2 Smoke Grenades
*Two large knives. One in each boot  
+
*2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
 +
*2 Frag Grenades (15% lethality; 10 m kill radius)
 +
*Two large knives. One in each boot (1d6 damage; AP3)
 
*A dozen glow sticks  
 
*A dozen glow sticks  
*Night Vision Goggles  
+
*Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
 
*Waterproof Notepad and Pencils  
 
*Waterproof Notepad and Pencils  
 
*Extra snack bars  
 
*Extra snack bars  
 
*A box of matches
 
*A box of matches
  
'''VanDerMeer'''
+
==Dave==
 
+
*Tablet, w' ruggedized rubber overlay.
*Specimen containers]
+
*Google Glasses [personalized]
*Digital recording stuff
+
*Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
*Field testing kits for things like checking for common organic and inorganic toxins
+
*Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
 +
*Flight control unit.
 +
*Electronics repair/spares kit [personalized]
 +
**All devices linked in VPN.
 +
*Tactical Body Armor + Helmet (AR5 (6 with helmet))
 +
*Radio with throat mic
 +
*Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
 +
*Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
 
*1 IFAK
 
*1 IFAK
 
*1/2 of a 2-person shelter shell
 
*1/2 of a 2-person shelter shell
Line 122: Line 77:
 
*Gas mask with spare filters
 
*Gas mask with spare filters
 
*Sleeping pad
 
*Sleeping pad
 
+
==Lucky==
'''Tarren's Character'''
+
*Minimi 7.62
 +
*M320 Grenade Launcher Module
 +
*Handgun
 +
*Grenades
 +
*Claymores
 +
*Tazer
 +
*Medkit
 +
*Helmet
 +
*Night vision
 +
*Gas mask
 +
*Armoured vest
 +
*Combat knife
 +
*Baton
 +
*Ammunition
 +
*Torch
 +
*Flares
 +
*Trip wires
 +
*Bolt cutters
 +
*Breaching charge
 +
*Handcuffs
 +
*Water filtration
 +
*Batteries
 +
*Food
 +
*Helmet cam

Latest revision as of 21:39, 14 June 2018

Note: Excludes basic clothing as well as standard rations and water for 4 days.

Arikan[edit]

  • Camera
  • Geiger counter
  • Gas detector
  • Tablet
  • Notebook
  • Glock 17 (1d10 damage; 15m range increment; 17 round magazine)
  • Extra Magazine (2)
  • Body Armor (AR 3)
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Chemical lights
  • Rations

Mars[edit]

  • Decent cigars, Pictures of his step daughter Mary at a science fair, pictures of Mona in a black dress in front of a fancy table
  • 1 IFAK (+20% to a single First Aid check)
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.) (+20% to Athletics checks to Climb when time is taken to use)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife (1d4 damage; AP3)
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • One 570g block of C4 plastic explosive w/spare chemical, radio, and mechanical detonators (10% lethality; 5m range)
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • 2 Smoke Grenades
  • 2 Flashbang Grenades (+20% bonus on attack roll; those hit suffer -40% to all actions for 1d6 rounds)
  • 2 Frag Grenades (15% lethality; 10 m kill radius)
  • Two large knives. One in each boot (1d6 damage; AP3)
  • A dozen glow sticks
  • Night Vision Goggles (allows operating in dark condition; detailed perception at -20%)
  • Waterproof Notepad and Pencils
  • Extra snack bars
  • A box of matches

Dave[edit]

  • Tablet, w' ruggedized rubber overlay.
  • Google Glasses [personalized]
  • Camcorder w' lowlight/IR settings [micro, can be helmet mounted]
  • Wasp microdrones w' lowlight cam links [awaiting IR hardware] x 3
  • Flight control unit.
  • Electronics repair/spares kit [personalized]
    • All devices linked in VPN.
  • Tactical Body Armor + Helmet (AR5 (6 with helmet))
  • Radio with throat mic
  • Assault Carbine w/holographic sights, targeting laser, and sound suppressor. Six spare magazines on chest rig. (1d12 damage; 100 m base range; 10% lethality; 30-round magazine; +20% to hit if not damaged since last action; requires Alertness check to hear)
  • Heavy Pistol w/targeting laser. Three spare magazines on chest rig. (1d12 damage; 20m base range; 10 round magazine; +20% to hit if not damaged since last action)
  • 1 IFAK
  • 1/2 of a 2-person shelter shell
  • Climbing gear (harness, rope, belay device, carabiners, gloves, etc.)
  • Helmet with headlamp
  • Flashlights (2)
  • Emergency flotation devices for yourself and your pack
  • Survival knife
  • Mylar emergency blanket
  • Spare clothes
  • Gas mask with spare filters
  • Sleeping pad

Lucky[edit]

  • Minimi 7.62
  • M320 Grenade Launcher Module
  • Handgun
  • Grenades
  • Claymores
  • Tazer
  • Medkit
  • Helmet
  • Night vision
  • Gas mask
  • Armoured vest
  • Combat knife
  • Baton
  • Ammunition
  • Torch
  • Flares
  • Trip wires
  • Bolt cutters
  • Breaching charge
  • Handcuffs
  • Water filtration
  • Batteries
  • Food
  • Helmet cam